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== Intro ==
== Getting Started ==
== Categories ==
=== Full Game Runs ===
*[[Speedrun:Oracle of Seasons/All Essences|All Essences]]
*[[Speedrun:Oracle of Seasons/Any%|Any%]]


{{Infobox|boss
=== Partial Game Runs ===
| name    = Aquamentus
*[[Speedrun:Oracle of Seasons|2 Essence]]
| image  = [[File:Aquamentus-LoZ-Art.png|200px]]
*[[Speedrun:Oracle of Seasons|3 Essence]]
| caption = Official Artwork from Game Manual
*[[Speedrun:Oracle of Seasons|4 Essence]]
| threat  = 3
*[[Speedrun:Oracle of Seasons|5 Essence]]
| attack  = {{H|0.5}} Contact<br/>{{H|0.5}} Fireball
*[[Speedrun:Oracle of Seasons|6 Essence]]
| game    = ''[[The Legend of Zelda]]''
*[[Speedrun:Oracle of Seasons|7 Essence]]
| dungeon = [[Level 1: The Eagle]]<br/>[[Level 7: The Demon]]<br/>[[Level 1 (Second Quest)]]<br/>[[Level 4 (Second Quest)]]<br/>[[Level 8 (Second Quest)]]
| weapon  = [[Sword#First_Sword|Sword]] - 6 hits<br/>[[White_Sword#The_Legend_of_Zelda|White Sword]] - 3 hits<br/>[[Magical Sword]] - 2 hits<br />[[Bomb|Bombs]] - 2 hits<br/>[[Bow]] - 3 hits<br/>[[Magical Rod]] - 3 hits
| reward  = [[Heart Container]]<br/>[[Triforce Shard]]
}}


'''Aquamentus''' is the first [[Boss]] in ''[[The Legend of Zelda]]''. It is encountered in [[Level 1: The Eagle]] and [[Level 7: The Demon]] as the final boss of both dungeons. It is a creature that appears to be a mix of a unicorn and a dragon, as it has a horn on its head (unicorn) and it spits out fire and has wings (dragon).
== SRC Rules ==
{{Box|width=320px|title=Accepted Platforms|class=infobox}}
<table>
{{Infobox/Row|label=0|Game Boy Color|Game Boy Advance}}
{{Infobox/Row|label=0|Nintendo 3DS Virtual Console|Game Boy Player}}
{{Infobox/Row|label=0|Game Boy Interface|Switch Virtual Console}}
</table>
{{Box/Bottom}}
{{Box|width=320px|title=Accepted Emulators|class=infobox}}
<table>
{{Infobox/Row|label=0|BGB|Gambatte-speedrun|Bizhawk}}
</table>
{{Box/Bottom}}
· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.<br/>· Emulator submissions must have the latest version of the emulator.<br/>· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.


==First Quest==
== Glitches and RNG Manipulations ==
===Level 1: The Eagle===
=== Minor Glitches ===
Aquamentus is first encountered as the final boss of Level 1: The Eagle. It is there guarding the first [[Triforce Shard]], which [[Link]] needs in order to reconstruct the [[Triforce of Wisdom]]. Aquamentus' main attack is to shoot three fireballs at Link at once, each going in a different direction. If one of these hits Link, it causes half a heart of damage. Also, making contact with Aquamentus results in Link losing half a heart of health.
=== Major Glitches ===
 
=== RNG Manips ===
The best method of attack against Aquamentus is to avoid the fireballs and attack its body when it's not shooting fireballs. At this stage of the game, it is possible to already have the [[White Sword]], which kills Aqaumentus in three hits. If Link has not collected the White Sword yet, the original [[Sword]] does just fine, killing Aquamentus is six hits. [[Bomb]]s can also be used, as well as the [[Bow]] & [[Arrow]].
== Resources ==
 
===Level 7: The Demon===
In Level 7: The Demon, Aquamentus makes its second appearance as the guardian of the seventh Triforce Shard. Interestingly, this version of Aquamentus is the exact same as the previous version, meaning all of its attacks damage the same, and it requires the same amount of damage to defeat. If Link has collected the [[Magical Sword]] at this point, which is more than possible, he is able to kill Aquamentus with only two hits. After Link has defeated Aquamentus, he can collect the Triforce Shard, and continue his quest.
 
{{clear|right}}
 
<gallery widths="220px" mode="packed">
File:Aquamentus_001.png|Dodge the fireballs
File:Aquamentus_002.png|Sword beam works best
File:Aquamentus_003.png|Use the sword up close
File:Aquamentus_004.png|Use bombs
</gallery>
 
==Second Quest==
===Level 1===
In the Second Quest, Aquamentus is again the final boss of [[Level 1 (Second Quest)|Level 1]]. It behaves the exact same way as in the First Quest. However, the path to it is more dangerous this time around, and it is less likely that Link has the White Sword, Bow, or Blue Ring when facing it in this dungeon, meaning it may pose a bit more of a challenge.
 
===Level 4===
In [[Level 4 (Second Quest)|Level 4]], Aquamentus is found in an optional room of the dungeon, guarding the room holding the [[Book of Magic]] and an alternate path to an [[Old Man]] location where Link can purchase an increase to his maximum bomb capacity.
 
===Level 8===
Aquamentus is found for the last time in the penultimate dungeon of the Second Quest, [[Level 8 (Second Quest)|Level 8]]. It is again in an optional room, only accessible by Link bombing his way south near the end of the level. As it appears so late in the game, Link should have enough items and hearts to effortlessly defeat it, unlocking a path towards another Old Man selling bombs.
 
==Trivia==
*The two different appearances of [[Aquamentus (The Legend of Zelda)|Aquamentus]] in the First Quest of ''[[The Legend of Zelda]]'' have the exact same attack power and amount of damage required to defeat, even though they appear on different ends of the game, in the [[Level 1: The Eagle|first]] and the [[Level 7: The Demon|seventh]] dungeon, respectively.
*[[Aquamentus (The Legend of Zelda)|Aquamentus]] appears to be a mix of a unicorn and a dragon. It has a horn on its head, breathes fire, and has wings.
 
==See Also==
*[[Aquamentus (Oracle of Seasons)|Aquamentus]] also makes an appearance in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''.
 
==Gallery==
<gallery>
File:Aquamentus-LoZ-Art-2.png|Artwork from [[Million Publications The Legend of Zelda Strategy Guide|Million Publications Strategy Guide]] for ''[[The Legend of Zelda]]''
File:Aquamentus - Dai Nippon Printing Guide.png|Artwork from ''Dai Nippon Printing Strategy Guide'' for ''[[The Legend of Zelda]]''
File:Aquamentus-Artwork-LoZ-Kodokawa-Shoten-Guide.png|Artwork from ''Kadokawa Shoten Strategy Guide'' for ''[[The Legend of Zelda]]''
File:Aquamentus-LoZ-Sprite.png|Sprite from ''[[The Legend of Zelda]]''
</gallery>
 
{{MagicNavbox|The Legend of Zelda|Bosses}}
 
 
{{Cat|The Legend of Zelda Bosses}}
 
 
==Development==
 
Even before the release of Skyward Sword for the Wii, Zelda fans received a preview of what a new HD Zelda release might look like for the Wii U at E3 2011. The 2011 Zelda HD tech demo showcased the hardware capabilities of the then upcoming Wii U. {{Ref|"E3 2011: Zelda Goes HD on Wii U" - [http://www.ign.com/articles/2011/06/07/e3-2011-zelda-goes-hd-on-wii-u IGN]}}{{Ref|''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system.  The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like.  We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before. |Interview:Game Informer October 2011. Aonuma, GameInformer}}
 
By late 2012, it had been confirmed that a new HD title for the Wii U was in development.{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GenGAME]}}}} A few months later in January of 2013, it was confirmed by producer Eiji Aonuma that a number of changes would be coming with the new game, which were brought on by the desire to "rethink the conventions of Zelda". Among these changes would be the ability to complete dungeons in any order the player desired. {{Ref|"Nintendo will ‘rethink the conventions of Zelda’ on Wii U" - [https://venturebeat.com/2013/01/23/nintendo-will-rethink-the-conventions-of-zelda-on-wii-u/ VentureBeat]}}
 
For E3 2014, the world was given its first real look into what the new Zelda would look like with a brief gameplay trailer. With this new footage came several full resolution screenshots and additional information about the game. With the ability to choose the order in which dungeons were completed came a massive open world. http://www.ign.com/articles/2014/06/10/e3-2014-the-legend-of-zelda-for-wii-u-first-details
 
{{References}}

Latest revision as of 19:19, February 18, 2024

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Intro

Getting Started

Categories

Full Game Runs

Partial Game Runs

SRC Rules

Accepted Platforms

Game Boy Color

Game Boy Advance

Nintendo 3DS Virtual Console

Game Boy Player

Game Boy Interface

Switch Virtual Console

Accepted Emulators

BGB

Gambatte-speedrun

Bizhawk

· If emulating, the use of BIOS screen is advised. If not used, ~3 seconds will be added to your final time for each hard reset. Also, when using BGB or Gambatte-speedrun, the video submission should include a hard reset showing the on-screen messages confirming emulator version and game checksum. On BGB, this is done by turning on Speedrun mode in the 'Misc' section.
· Emulator submissions must have the latest version of the emulator.
· Bizhawk is allowed, however the community prefers BGB of Gambatta-speedrun. Manips and glitches aren't consistent when using Bizhawk.

Glitches and RNG Manipulations

Minor Glitches

Major Glitches

RNG Manips

Resources