Floor Spikes: Difference between revisions

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| game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br/>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]''<br/>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br/>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br/>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| location = [[Dungeon]]s
| location = [[Dungeon]]s
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Revision as of 02:04, March 10, 2018

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Floor-Spikes.png are recurring traps that appear throughout the Legend of Zelda Series. They are often used to impeded Link's progress through a dungeon. In some cases they just block Link's path, while in others, Link can walk over the spikes, but he will lose health.

Phantom Hourglass

In Phantom Hourglass, Floor Spikes are often used as a barrier to prevent Link from progressing to a new part of a dungeon. Often times they block a pathway and they can be deactivated by solving a puzzle or defeating all of the enemies in an area. In some areas, Floor Spikes will appear and retract every few moments, and Link will need to time his movements to avoid by hit by the spikes.