The Legend of Zelda: Battle Quest: Difference between revisions

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{{Game
{{Game
| name      = Battle Quest
| name      = Battle Quest
| logo      = [[File:Zelda-Battle-Quest-Logo.png|250px|center]]
| logo      = [[File:Zelda-Battle-Quest-Logo.png|275px|center]]
| boxart    =  
| boxart    =  
| release  =  
| release  =  
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[[File:BattleQuest archery.png|right|300px|Single Player Archery]]
[[File:BattleQuest archery.png|right|300px|Single Player Archery]]


Various motion sensors in the GamePad allow the archer player to look around the environment by moving the controller like a view finder. The left analog stick also controls the horizontal rotation of the camera. The GamePad screen displays how much health and how many arrows the player has left.
Various motion sensors in the GamePad, inlcuding a gyroscope, allow the archer player to look around the environment by moving the controller like a view finder. The left analog stick also controls the horizontal rotation of the camera. The GamePad screen displays how much health and how many arrows the player has left.


To fire an arrow, the player pulls down on the right analog stick and releases. Holding it down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. While charging a shot, the Mii will not move forward. This can be used strategically to pause progress and look around or carefully aim at unaware enemies from afar. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver.
To fire an arrow, the player pulls down on the right analog stick and releases. Holding it down for a few seconds charges a powerful shot which deals extra damage and pierces through enemies. While charging a shot, the Mii will not move forward. This can be used strategically to pause progress and look around or carefully aim at unaware enemies from afar. Once the player runs out of arrows, he or she must lay the GamePad horizontal to refill the quiver.

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