Navi Trackers: Difference between revisions

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==Development==
==Development==
Navi Trackers began as a remake of the [[Satellaview]] game ''Marvelous: Mou Hitotsu no Takarajima'' ("Marvelous: Another Treasure Island"), an early game [[Eiji Anouma]] worked on, and [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Marvelous_Leftovers some images of these characters remain, unused, on the final disc]. The soundlink narration, similar to that used on ''[[The Legend of Zelda]]'' and ''[[BS The Legend of Zelda: Ancient Stone Tablets|Ancient Stone Tablets]]'', became Tetra's narration and the characters were replaced with the ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' [[Tetra's Pirates|pirates]].{{Ref|It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)|[https://www.nintendo.co.jp/nom/0403/12/ Nintendo Online Magazine (JP)], translated by [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Four_Swords_Adventures.2C_Navi_Trackers.2C_.26_Marvelous Glitterberri for TCRF]}}
Navi Trackers began as a remake of the [[Satellaview]] game ''Marvelous: Mou Hitotsu no Takarajima'' ("Marvelous: Another Treasure Island"), an early game [[Eiji Anouma]] worked on, and [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Marvelous_Leftovers some images of these characters remain, unused, on the final disc]. The soundlink narration, similar to that used on ''[[BS The Legend of Zelda]]'' and ''[[BS The Legend of Zelda: Ancient Stone Tablets|Ancient Stone Tablets]]'', became Tetra's narration and the characters were replaced with the ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' [[Tetra's Pirates|pirates]].{{Ref|It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)|[https://www.nintendo.co.jp/nom/0403/12/ Nintendo Online Magazine (JP)], translated by [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Four_Swords_Adventures.2C_Navi_Trackers.2C_.26_Marvelous Glitterberri for TCRF]}}


When first announced at E3 2003 as ''The Legend of Zelda: Tetra's Trackers'' , it was originally planned to be a stand-alone game release. However, Nintendo canceled the project as a standalone game without any official announcements. Later, the game was included in the Japanese and Korean version of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as the multiplayer mode ''Navi Trackers''.
When first announced at E3 2003 as ''The Legend of Zelda: Tetra's Trackers'' , it was originally planned to be a stand-alone game release. However, Nintendo canceled the project as a standalone game without any official announcements. Later, the game was included in the Japanese and Korean version of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as the multiplayer mode ''Navi Trackers''.

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