Tag: wired

A lot of people have been wondering why Nintendo decided to remake The Wind Waker instead of other potential titles. As it turns out, Nintendo did test bringing a few games to the Wii U, each with graphical updates, but Aonuma decided that The Wind Waker most needed the HD retexturing. He also said that in the ten years after the art style was really pushed forward, there’s now a much better fan response to the cel-shaded textures and child version of Link….

Zelda producer and director Eiji Aonuma has revealed in an interview with Wired that Shigeru Miyamoto originally wanted to create A Link to the Past as a remake for 3DS. Thankfully, for us, Mr. Aonuma told him that he did not want to remake another Zelda title and instead focused on placing the overworld from the SNES masterpiece into an all-new title. Mr. Aonuma also mentions about forgetting that A Link Between Worlds is actually a new title rather than…

Towards the end of Wired’s interview with Eiji Aonuma, they questioned him about the potential for multiplayer in upcoming Zelda titles. We’ve only seen multiplayer twice in the franchise, with Four Swords and Four Swords Adventures, both of which used a similar mechanic for that multiplayer experience. Aonuma did say he’s thought about it since the release of Four Swords, but the actual implementation is something that’s plagued him for some time. Hit the jump for more!

Unlike the two Nintendo DS Zelda titles, A Link Between Worlds won’t feature touch screen controls. Rather, Nintendo opted to implement traditional button controls, almost identical to A Link to the Past, in fact. There will be some changes, however, as the 3DS can utilize two screens and is 3D, so the controls won’t be exactly like those of the SNES game. But there will probably be very minimal touch screen input. Hit the jump to read!

In a recent interview from WIRED, Eiji Aonuma admits that the “top-down 3D” feature in Super Mario 3D Land was indeed the inspiration for the layout of A Link Between Worlds during production. As many have already speculated, a link between worlds appeared to resemble the 3D theme that is often compared to with games featuring similarly applied 3D effects as seen in Super Mario 3D Land and even Mario Kart if looked at closely. Hit the jump for Aonuma’s…

One of the interesting aspects about gaming is hearing about how the games are personally significant to the developers due to emotional ties or connections they have with them. One such example, as revealed in a recent interview is WIRED, is that The Wind Waker is particularly special to series developer Eiji Aonuma as it was developed just as his son was being born, which can be subtly seen through the dialogue of one character in the game. Hit the…

In a recent interview with WIRED, producer Eiji Aonuma sat down to discuss details of upcoming Zelda games and the processes behind making them. One of the topics he touched on was the process behind making the upcoming The Wind Waker remake on the Wii U, before commenting on the difficulties of pleasing a community which is apparently “very fickle”. Hit the jump to read more!