Tag: Comparing

Ten years ago, the yearly Electronic Entertainment Expo (E3) saw one of its most jaw-dropping reveals in a long history of memorable video game announcements. At the tail end of Nintendo’s press conference, the Japanese game company had one last surprise in store. The throng of game enthusiasts crowding the auditorium sat in near-silent anticipation as it set its final trailer in motion. The lights dimmed as heroic music played over scenes of an unknown hero galloping towards a hostile…

In this series of articles comparing major elements of Skyward Sword with those of previous titles in the Zelda series, I have already covered the introduction, the overworld, and the story and characters. This will be the final article in this series, comparing the core gameplay of the game to that of its predecessors. The core gameplay of a Zelda game, arguably, is the combat and the puzzle-solving; the skills you use the most while navigating the overworld and that…

One of the more anticipated elements of Skyward Sword, prior to its release, was the plotline. Many of us were curious about what sort tale this prequel would tell, especially with Nintendo’s promises of it dealing with elements from Ocarina of Time. Later information released about the game implied major connections to Twilight Princess, and potentially to The Minish Cap, so naturally this made fans more excited and many, including myself, began to theorize about what might happen in the…

As I did in my article last week, Comparing Skyward Sword: Game Introduction, I will be comparing a major element of Skyward Sword to previous games in the series and take a look at how it measures up. This week I shall discuss the game’s actual world. In my article, Overworlds: The Land Between, I applied some of my own terms to a few different styles of overworld travel, and the ones that are particularly relevant here are “transportation overworld”…