- We're finally read for the big showdown. I suggest filling your bottles
with two fairies and two Blue Potions from the Magic Hag's Shop. Teleport to
the Temple of Time and make your way to Ganon's Castle.
Ganon's Castle Area
- Approach the obvious path that would lead to the castle if there was one,
which will start a short movie where Rauru speaks telepathically to you. He
explains that there's "six evil barriers" inside that need to be taken care
of before they the sages can help you defeat Ganondorf.
- Ooo, shiny! They all create a fancy bridge of light for you to walk on
(so cool looking). Once you're ready, enter the evil lair.
| ~ Within Ganon's Castle ~ |
Entrance
- As soon as you enter, run down the steps and straight up to the door,
ignoring the Beamos entirely. Enter the door.
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Main Room
- Welcome to the main room of the castle (that was quick). The center tower
that leads upwards is surrounded by a magical shield that will hurt you if
you approach it. Naturally, the different colored energy beams that feed it
represent each of the six elements in the game. It doesn't really matter
which element you tackle first, but we need to destroy the barrier for all
of them before we can proceed to the tower.
- Before we tackle that though, I want to mention there's a secret "shop"
in here where you can stock up on arrows, shields, fairies and the like.
It's hidden in this main room, directly below the bridge leading to the
tower in the wall. Use the Lens of Truth to see through the illusion and
you'll find a small room with several Business Scrubs and fairies. Good to
know.
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Main Room
- We can tackle any room first, but I suggest doing Shadow (purple). You'll see
why in a moment.
Shadow Cavern
- As soon as you start, shoot a Fire Arrow at the unlit torch on the lone
platform on your right. This causes icy blocks to temporarily appear. Run along
them (avoiding the Green Bubble) until you get to the far platform. Be very
careful with the Like Like, cause it can spit you into the pit and you'll have
to start the room over again.
- Once it's dead, shoot the unlit torch on either side of the room to make the
blocks appear again. Jump to the next platform. Shoot the torch on this side of
the room (unless the timer is still going) and jump along the blocks on the
right side down to the switch, which makes a large chest appear on the big
platform. Use your Longshot on it to quickly get back up. Open the chest to find
the Golden Gauntlets. This is why we went the Shadow route first.
New Equipment: Golden
Gauntlets |
Ganon's Castle (Future) |
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- These puppies allow you to pick up even heavier stuff! Was that really
even needed? All well, these things let you pick up those huuuuge silver
thingies. |
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- Now, use your Lens of Truth to see an invisible path leading to a rusty
switch. Work your way over there and smash the switch with the Megaton Hammer,
opening the next door. Use your Longshot on the unlit torch (or go the long way
around using the Lens of Truth to take the invisible path in the middle) and go
through the door.
Shadow Barrier
- In this final room, smack the jars if you need arrows or magic, then shoot a
Light Arrow at the golden sphere. This destroys the magical barrier blocking the
Sage of Shadow (Impa) from using her powers. She'll then teleport you back to
the main room.
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- Before we venture on, there's something special we can do with our new found
Gauntlets. Exit Ganon's Castle entirely, and in this area, go all the way left
to a very large, silver obelisk (tall object with a pyramid shaped top). Go up
to it and press A. Link will grab it and heave it over his shoulders, tossing it
and making it lodge itself in the hillside. Wish I could do that... Enter the
last Great Fairy Fountain.
- Inside, play Zelda's Lullaby as always to make the Great Fairy of Courage
appear. She gives you the best upgrade of the game: defense. This'll make the
final stretch a little easier, hmm? Go back into the castle.
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New Upgrade: Defense |
Outside Ganon's Castle (Future)
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- This is perhaps the best fairy reward in the entire game. All damage from
enemies is cut in half! Naturally, you only got it at the end of the game. =P |
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Main Room
- Once again, it doesn't matter which order you do the barriers in, I just did
Shadow first to get the upgrade. I like to do them in the order of the temples.
That being said, next up's the Forest Barrier (green).
Torch Room
- As soon as you enter, you'll be confronted by a Wolfos. Nothing to fret over.
Once he's taken care of, we'll have to light all the torches in the room.
There's four in the center and one above the door. Use Din's Fire and/or Fire
Arrows to light them all.
Silver Rupee & Fan Room
- This room is fairly tricky. Be careful not to fall into any of the pits, or
you'll have to start all over again. First off, equip the Hover Boots, as
they'll be helpful for the entire room. Next, play the Song of Time while facing
the Rupee directly on your left.
- Wait until the fan is blowing, then step into it getting the first Rupee in
the process (1). You'll land on a platform in the middle on the left side. Throw
a Bomb at the Beamos in the center to kill it. Run over to the small platform
with the switch on it, landing atop it. Turn around and Longshot to the target
on the platform we were just on, collecting the second (and most confusing)
Rupee (2).
- Use the center pillar to get to the other side of the room (3), then head
towards the barred door (4). Climb up and wait till the fan on your right stops
blowing, then snag the final Rupee (5). Go through the door.
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Forest Barrier
- Smack the jars to refill some magic, then shoot a Light Arrow at the barrier
just like before, allowing the Sage of Forest (Saria) to use her powers.
Shooooosh!
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Main Room
- The Fire Barrier (red) is next on the list. We'll have to equip the Goron's
Tunic for this one.
Lava Room
- This is one of the most frustrating rooms, because you can easily fall in the
lava and have to start the room over again. Most of the platforms in this room
(including the main, zig-zagging one in the center) sink in the lava when you
stand on them.
- I'm not sure if it's in all of the versions of Ocarina of Time or just
some them, but when you wear the Hover Boots, the center platform does not sink!
Use this to your advantage if it works for you, since it can make this room MUCH
easier!
- Jump to the middle platform, then onto the square block on the right to get
the first Rupee (1). Quickly jump back on and go around to the opposing platform
(which doesn't sink). Try to jump up between the sweeps of fire, climb up and
circle around the backside (2).
- Jump back onto the middle platform (ignore the Red Bubbles) and work your way
to the far end of the left side of the room where there's another sinking block
that has a recovery heart on it. Jump to this one, then onto the skinny platform
(safer that way). Climb up and use the Golden Gauntlets (that we got from the
Shadow Barrier) to toss the giant silver obelisk. Snag the Rupee that was
underneath (3).
- Jump down and onto the center platform, then run across the way and climb
onto the solid platform. Kill the Torch Slug real quick, then snag the next
Rupee (4). Now use the silver obelisk we tossed in the lava as a bridge to get
to the final Rupee resting on a sinking block (5).
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- Quickly run back to the corner platform which doesn't sink. Now get ready. We
can't Longshot from here or the other corner, so we'll have to jump onto the
middle platform and quickly Longshot the target. This is actually pretty easy,
you just have to be mentally prepared (and very careful to avoid the Red Bubbles
that jump out at you). Once you manage it, go through the door.
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Fire Barrier
- Grab the goodies in the jars and shoot the barrier with a Light Arrow to
unleash the fury of the Fire Sage (Darunia). Back to start... Do not collect 200
rupees... =P
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Main Room
- The Water Barrier (blue) is one of the two on the lower level, so it should
be easy to find.
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Blue Fire Cavern
- Watch out for the stalactites hanging from the ceiling in this room. Run
forward to make two Freezards appear. These particular ones will move across
the room before blowing their icy breath at you, so take advantage of that
to slaughter each while they're sliding across the floor.
- Once both are dead, the door opens. Slash the stalagmites and snag a
bottle of Blue Fire. Use it on the Red Ice barrier blocking the door, then
go snag some more Blue Fire! We'll need it up ahead.
- There's two small chests in here as well... The right one is a recovery
heart, the left is a frost trap...
Ice Block Cavern
- In this room, we have to move ice blocks in order to get to the upper
ledge. First of all, move the block farthest from the door towards the giant
snowball, then into the hole.
- Now move the block closest to the door you came from to the snowball
(also on this side), to the other, and finally to towards the ledge.
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- Climb up and use the Blue Fire to melt the Red Ice barrier, then use the
Megaton Hammer to smash the rusty switch. Go through the door before you run out
of time.
Water Barrier
- Slash the jars and shoot the golden orb with a Light Arrow. The Sage of Water
(Ruto) salutes you alike all the other Sages and zips you back to the main room.
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Main Room
- Next up is the Spirit Barrier (orange).
Armos Room
- In this first room, use Bombs to kill the Beamos. Use the Longshot to get the
Silver Rupee in mid-air, then just pull back the Armos statues to sneak in and
get the Rupees nearest the wall. Once you get them all, go through the next
door.
Bombchu Puzzle
- First, kill the two Torch Slugs in here. Now we have a little puzzle: We have
to hit the switch on the far side of the room, but we can't shoot arrows through
the slits in the bars (Why the heck not?!) If you use a Spin Attack to hit the
closest crystal switch, a small chest appears containing Bombchus. *nudge,
nudge* |
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- Face the crystal switch that's far off, aligning yourself with the hole above
the bars, then whip out a Bombchu. Waiting about two... glows...? Works the
best... Go through the now open door, once you make it of course. =)
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Sunlight Barrier
- Run left and you'll find yourself surrounded by Sun Faces, except, no
sun! Look up and you'll see there's a cobweb blocking the light. Use a Fire
Arrow to burn it away.
- With that out of the way, reflect light with your new Mirror Shield on
the Sun Face in the corner closest to where you just came from. The others
are all traps of Wallmasters. Go through the door. |
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Spirit Barrier
- You know the drill: collect the goodies in the jars and shoot a Light
Arrow at the sphere to unleash the power of the Sage of Spirit (Nabooru).
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Main Room
- At long last, the final barrier is blocked by a giant silver obelisk. You
should already have the Golden Gauntlets at this point, so run up to it and toss
it behind you. Nifty.
Trap Room
- In this room, immediately whip out your Lens of Truth. Shoot the Skulltula in
the center of the room with your Hookshot or Fairy Bow to kill it instantly.
Next, without moving, try to shoot the three invisible Keese that are also in
the room.
- Once they're all dead, a small chest appears in the room containing a Small
Key. I suggest ignoring the other chests, half of them are ice traps. If you
really must though, the ones that contain goodies are the same ones that the
Keese were sitting on...
Lullaby Room
- This room is pathetic. Simply play Zelda's Lullaby on the Triforce symbol to
make a small chest appear containing the Small Key. Enter the door.
Rolling Boulder Room
- Now it gets a little tricky... This small, circular room has two rolling
boulders in it that constantly get in the way. There's two holes on the left and
right sides of the room containing Silver Rupees (1+2). The platform in the
middle has three cubbies in which reside two more (3+4) and the final Silver
Rupee is above the center platform (5), simply stand in the middle and use the
Longshot.
- The most important thing about this room is to not get hit by the boulders.
Reason being because they start out both going clockwise around the room, as
soon as you hit one though... They both bounce off each other making this deadly
cycle that can make this room 3x as hard. Once you manage it, head through the
door.
Light Barrier
- This room is... Empty? Use the Lens of Truth to see the wall where the
barrier would be is fake. Run through into the TRUE barrier room. Smash the jars
and shoot a Light Arrow at the sphere to release the Sage of Light (Rauru).
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Main Room
- Once all six barriers are down, the shield surrounding the central pillar
dissipates. Before we head on through, I suggest stocking up on Blue Potion and
Fairies. Let's head on in, shall we?
- Run on through this first hallway, ignoring the Fire Keese.
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Dinalfos Room
- As the name of the room would suggest, we have to kill the two Dinalfos
before the door will open. They should be easy for you at this point, just
remember that these particular enemies fight you both at the same time,
regardless of Z targeting (unlike the following room for example).
- Enter the door and go up the lonely stairs.
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Stalfos-Boss Key Room
- In this room, we have two Stalfos we have to defeat. If you're not quick
enough, the other will jump back up. The best way to defeat them is to get
close
while holding up your shield, (which makes them lower their guard,) and stab
them quickly. Once they're both defeated, open the chest that appears for
the Boss Key.
- Another set of stairs... There's faint organ music in the background...
Iron Knuckle Room
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- This room has two Iron Knuckles, a black and white one. They only come to
life if you smack them, so I suggest only taking one at a time. If you have the
Biggoron Sword, use that, as it will make this battle much faster.
- Yet another set of stairs, which leads to the Boss Door. The organ is getting
louder... Head on through.
Boss Room
- This room has lots of jars containing Arrows and Magic. It's actually part of
the boss room, so try not to smash all of them; I know it's tempting. ;)
- Enter the next door and head up the stairs. The music is very clear and loud
now... Okay, THIS is the final door.
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| ~ Gathering of the Triforce ~ |
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- As you enter the final room, you'll see Ganondorf was the one playing the
organ all along while Zelda is still trapped in her crystal prison. Both of your
Triforce parts resonate in your hands (healing you) and Ganondorf begins his bad
guy ramblings (which is actually quite little compared to most games).
The Triforce parts are resonating...
They are combining into one again...
And now, finally, all the Triforce
parts have gathered here! |
- As a final act of plain meanness, he sends evil waves at you that prevents
Navi from getting close (translation: you can't Z target for this entire
battle). |
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- I hope you brought some fairies, you may need them for this battle.
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Final Boss (Phase One):
King of Evil,
Ganondorf |
Ganon's Castle (Future) |
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Navi:
"Link! I can't help you!
Because of the waves of
darkness, I can't get close!
I'm sorry, Link!" | Threat:
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Attacks:
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- As soon as the battle begins, run away! He slams the ground with
his first attack, getting rid of the blocks closest to the center
platform. This battle reminds me of the " Don't
Break The Ice" game, except he's trying to break it. All
of his attacks have the potential to remove some of the blocks in
the room, making it harder to get to the center. Ganondorf will only
use his punching attack when you're on the center platform. It has
quite the range, so don't linger too long on his platform.
Ganondorf's three attacks:

Punches the center platform. |

A single energy orb. |

Multiple, more powerful orbs at once. |
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- The King of Evil's primary attack is to toss an energy orb at you, which does
four full hearts of damage! You can simply avoid it or use the Mirror Shield to
block it, but you have to smack it with your sword to toss it back, playing ping
pong, just like the Phantom boss of the Forest Temple. Once you manage to hit
him with it, he'll be stunned for a moment...
- His last attack is to raise his hands in the air and collect this nasty,
puke-colored green or black swirlies (depending on the version of the game
you're playing) that he shoots out in the form of lightning balls that zig-zag
towards you. Your shield is no good against this attack, but it can be avoided
by running at the last second. However, you can shoot him with a Light Arrow
while he's charging up, or simply charge a Spin Attack and release it to reflect
the energy orbs back at him!
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Three chances to stun him:

Slash the single orb back at him (like ping pong) |

Use a Spin Attack to reflect the multiple orbs. |

Simply shoot a Light Arrow while he's charging the big attack. |
- Once you've used any of those methods listed above, he'll be
constricted by it, giving you a chance to shoot him with a Light
Arrow, which causes him to fall to the platform defenseless.
Three ways to get to the platform:

Longshot the climbable part. |

Run with Hover Boots. |

Jump. (press B in mid air!) |
- Regardless of the method, smack him up until he begins getting
up, then quickly run away! You can use the Hover Boots for this
entire fight, which actually gives you less to think about, but
simply jumping gives you the chance to do a Jump Attack in mid air,
dealing double damage when you land. Since two of his attacks kill
the blocks, it may be smart to stay in the corners if your methods
lead to him missing a lot (removing blocks).
- That's pretty much all there is to this battle. It's fairly
difficult in that it's odd to get used to, but like all the bosses,
once you get the hang of it, they can be defeated quickly. Using the
Biggoron's Sword will make this process much faster. Remember: if at
any time you start running low on Magic or Arrows, jump down into
the lower portion of the room (he won't attack you down here) and
smash the jars for goodies. Climb back up and quickly jump to the
side.

Slash away while you can! |

There's goodies below. |

You're safe right here.... |
- For veterans, there's a trick to stand in the center and being
prepared to fall back onto the climbable part of the center
platform, avoiding Ganondorf's attacks, as well as being close by
every time you have a chance to stun him. Doing it this way allows
Ganondorf to be defeated within thirty seconds, easily.
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- Once he's been defeated, you'll witness a short scene in which Ganondorf will
voice his astonishment, then cough up either blood or throw up, depending on the
version of the game you're playing.
The original game used "red" while for later versions (as well as the Master
Quest) it was changed to green, I assume because it was deemed too violent for
younger players. He'll then scream and glow, causing the whole room to fall
apart.
The Great Evil
King Ganondorf... beaten by this kid?! |
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| ~ Escaping Ganon's Tower ~ |
With his last
breath, Ganondorf is trying to crush us in the ruins of this tower! We
need to hurry and escape! |
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- You'll appear on the roof with a defeated dark wizard and the princess,
who is released from her crystal prison. She comments on his stupidity for a
moment before the tower begins to... crumble! Quickly follow Zelda down the
ramp and through the door she opens. |
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Boss Room
- Quickly turn left (she's right next to you) and follow her to the next
barred door.
- Back outside, jump across the gap and follow her down. For this last part
though, try to jump to the side of her when you cross, otherwise you might
hit her in the back (she'll stop to wait for you in mid air) making you fall
through the hole and have to start all over again.
Iron Knuckle Room
- Back inside, avoid the flaming rocks in the middle of the room and follow
her to the next door. Follow her down the narrow path to the next door.
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Stalfos Room
- Approach the girl twice and flames will surround her. Oh no! The two Stalfos
from earlier will reappear, and once again, if you don't defeat them quick
enough, the other will come back. After they're both gone, Zelda leaves behind
some Recovery Hearts for you.
- Back outside, jump off the ledge (again, careful to stay close) and go
through the door she opens.
Dinalfos Room
- Follow Zelda as she zig-zags through this flaming room. Now, flaming rocks
are falling from the ceiling, so it's important to zig-zag around
yourself to avoid being hit by them. Go through the door and down the steps.
Annoyingly, Zelda will pause every time you are hurt.
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Main Room
- Ignore the ReDead on this bridge and just continue on through. This leads to
a final set of stairs, also covered in flaming rocks (as well as ones that fall
from the ceiling). Once you get to the exit, you're out for good. Enjoy the cool
scene in which the tower sinks into itself. You'd think with all that rubble
flying everywhere, they'd kinda get hit or squished...
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"It's over... It's finally over..." |
| "What is that sound?" |
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- In what remains of the ruins, just Zelda, Link and Navi are left,
grinning away at the devastation. Suddenly a loud sound like something
falling will resound throughout the empty place... After you regain control
of the hero, go investigate. As soon as you get close to the pile of stuff,
another scene begins. Fire surrounds the area and Ganondorf flies out of the
ruins, rasping hard as he uses the Triforce of Power to transform himself
into a hideous pig monster with a pot belly. Oh no's!!!!
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Final Boss (Phase Two):
Ganon |
Ganon's Castle (Future) |
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Navi:
"Ganon I have no idea what his weak point is!" |
Threat:
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Attacks:
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- As soon as you start the battle, Ganon will smack the Master Sword out of
your grasp and outside the barrier. Why doesn't Zelda just toss it back?
Anyway, we'll have to make due until then... This boss is actually very
simple and can be defeated with most of your other weapons and items, so
that's a good thing. His only attack is to slash you with his sword, which
can easily be dodged or rolled to avoid.
- It becomes obvious very quickly that Ganon's weak point is his brightly
colored tail, which can be smacked with anything to hurt him. It's getting
to his backside that's the problem. There's two methods to do this... The
first is to stun him (by hitting his face):
5 Ways To Stun Him:

Deku Nut (shortest stun). |

Longshot (short stun). |

Jump Attack (hard and dangerous). |

Din's Fire (long stun). |

Light Arrow (longest stun). |

Go smack his tail! |
- The Jump Attack method is by far the hardest to pull off, especially
without taking loads of damage - don't do it that way. These other ones can
all be done, then a few quick side jumps with A while targeting will get you
a view behind him, allowing you to quickly use a Deku Nut, Longshot, Arrow,
Megaton Hammer or Sword attack on his tail.
- While Navi doesn't have any useful information to speak of for this
battle, her Z targeting is very user friendly and intelligent. If he's
facing you, it'll automatically target his face, but if he's turned to you,
it'll target his tail, meaning you can shoot his tail with an Arrow for
example if you're far enough to one side or behind him...
Attacking The Tail Directly - Rolling:
- The other method is to attack his tail directly, usually using your sword
(or Megaton Hammer). He turns pretty quickly though, so the best way to get
behind him (assuming you don't stun him) is to simply roll.

You can roll between his legs... |

...or to one side.... |

...then smack the tail with a weapon! |
- Both of those methods (ranged vs rolling) work well. Surprisingly, for a
last boss, he has a lot of weaknesses. If you begin running low on stuff,
you can lure him to attack any of the "ruins" nearby. Each drop a separate
item: fairies, magic jars, bombs and arrows. Also, using Nayru's Love for
this battle might not be a bad idea if you're having trouble with it.
4 Best Methods In My Opinion:
Roll Turn around Sword/Hammer/Nuts |
Light Arrows Side jump (A) Sword/Hammer/Nuts |
Deku Nuts Side jump (A) Sword/Hammer/Nuts |
Longshot Side jump (A) Longshot |
- Suffice to say, after a good ten hits or so, Ganon will fall to the
ground, temporarily dropping the fiery barrier. Quickly run and get the
Master Sword before he gets back up. Return to finish him off, though, this
time he'll be a little faster. Just keep doing what you've been doing and
after another ten hits or so, he'll fall down once again.
"I'm using my power to hold the Evil King! Use your sword and
deliver the final blow!" |
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- Once you finally manage to knock him down, Zelda will stun him for a bit.
Quickly equip the Master Sword and slash it at Ganon's head, then sit back
and enjoy the show...
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