| ~ Getting The Hover Boots ~ |
Entry Room
- As you enter, you'll immediately be confronted by a pit. Longshot
across it and walk towards the fake wall. A voice will proclaim that you
need the "eye of truth" to progress through the temple. If you don't yet
have the Lens of Truth from the Well in Kakariko Village, refer to the last
chapter.
- Go on through the fake wall and we'll encounter a little puzzle... We'll
get to it in a bit though. Turn to your left and use the Lens of Truth to
see through one of those skull plates in the wall where a hidden corridor
with a door resides. Go on through.
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 One of the walls is fake. |
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Taunting Rooms of Illusion
- The following two rooms are filled with voices that speak of hatred and
death... So much fun. Just ignore them and keep walking. Follow the right
wall and you'll find a door.
Dungeon Map Room
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- In this room, quickly play the Sun's Song to stun the ReDead. Now kill
the two Keese while it's stunned so they don't fly around and make your life
miserable. Finally, kill the ReDead to make a large chest appear containing
the Dungeon Map. Collect the goodies in the jars if you like, then exit. |
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Taunting Rooms of Illusion
- Follow the right wall again and enter the hidden corridor between the
two jars. The voices will proclaim more oddities.
- In this second half of the room, there's some floating jars on the left
side... Follow the right wall again, which leads to the next area.
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 Now you can use the Lens of Truth to see where he's burrowed. |
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Hover Boots Room
- This should look familiar. We have to face another Dead Hand, but
there's a little twist now. You can use the Lens of Truth to see where he's
burrowed, so do so then go away from where he'll pop up, let the hands grab
you, then confront him. He should be easily defeated since you do more
damage now, especially if you use the Biggoron's Sword.
- Once he's dead, open the chest that appears to get the Hover Boots. With
them in hand, go back to the entrance room (just keep walking straight).
New Equipment: Hover Boots |
Shadow Temple (Future) |
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- These mystical boots allow you to float for a short time after you step
off a ledge. They're too slippery to wear all the time, but certainly
useful! |
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Entry Room
- Now that we're finally back in this room, approach the bird statue. It
tells you to point its beak in the right direction. If you use the Lens of
Truth, you'll see that the unlit torches are all fake, except for one, which
has a skull on it (it's random from game to game). Push or pull the statue to point towards it, then step
away. If you chose correctly, the gate will open across the way.
- Equip your new found Hover Boots and run across. You should just barely
make it, grabbing onto the tongue. Go down the hallway.
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 Use the Lens of Truth to see the real skull. Push/Pull the statue to face it. |
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| ~ Compass And Small Key ~ |
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Beamos Corridor
- This small room splits into four directions, including the one you just
came from. You can kill the Beamos in the middle, but it'll keep coming back
when you re-enter the room. However, if you do kill it, play the Song of
Storms while facing the middle to make a fairy appear. Regardless, the wall on the left and right are fake. Take the latter.
Compass Room
- This leads to a small room with two Gibdos. Play the Sun's Song to stun
them, then kill them from behind. Open the chest to find the Compass.
- Go back and the door across the way (left one this time).
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Scythe Shortcut Room
- This room has a giant two grim reaper statue thing that has spinning
scythes. Basically the exact same as the ice blade you encountered in the
Ice Cavern. Maneuver around the room, using the R button to duck (or just
roll) and avoid the blades. Collect all five Silver Rupees. There's two in
the middle. Two in alcoves on either side of the room, and one atop a stack
of logs that you have to Longshot onto, then jump off to snag.
- Collecting them all will open the grating on a nearby cell, which holds
a chest containing a Small Key. There's nothing else we can do in this room
for now, so go on back to the previous room.
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Collect all the Silver Rupees. |
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| ~ Invisible Platform
Secret ~ |
Beamos Corridor
- Two walls were fake, so this seems awfully suspicious, no? Bomb the
remaining wall to reveal a hidden locked door (the shape of this room on your map
should give it away too). Use your only Small Key to go through.
Guillotine Cavern
- Go slowly down this ramped, "S" shaped hallway. There are three
Skulltulas that pop out of the ceiling, just waiting for you to run into
them. Use your Longshot to kill them quickly. At the end, jump down and run
through the first guillotine, kill the Skulltula, then run through the
second guillotine.
- Round the corner and Navi will warn you about the Wallmaster. It's only
in this corner, so kill it if you like, or just run right past...
- Next, you'll find a series of guillotines on floating platforms. I know
it seems like you're supposed to use the Hover Boots here, but they actually
make it harder because your momentum can cause you to slip into the next
slicing blade. Also, the third one has a Red Bubble that pops out of
nowhere. Use your shield to deflect him (he should jump off on his own
afterwards), then jump to the final platform.
- A Stalfos will appear. You can use this small space to your advantage by
stabbing him repeatedly so he backs himself into the bottomless pit. Again,
you can play the Song of Storms to make a Fairy appear.
- Before
you jump on down to the next area, turn left and use your Lens of Truth to
see invisible platforms. Jump/hover along them, following the outer wall
until you come to a door. |
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 Turn left at the end and use your Lens of Truth to see the invisible platforms. |
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#82 |
Shadow Temple (Future) |
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Invisible Scythe Room
- This next small room is very simple. Within the round design on the
floor is another spinning grim reaper statue, but this time it's invisible.
Use your lens to avoid the blades and work your way around the room, killing
the Keese on the walls and the Like Like on the other side. When all enemies
have been defeated, the grating will open.
- Inside, you'll find two chests (one invisible) that have Arrows and a
shield, should your other one have been eaten. Kill the Skulltula and snag
the token. Return to the previous room.
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Guillotine Cavern
- Jump back across the invisible platforms and return to where the Stalfos
will appear yet again. After you kill him, wait for the platform nearby to fall
down low, then jump onto it. When it cranks back up high, jump onto the lower
area, on the right side. It is possible to go forward instead, but it's
difficult...
- Follow the skinny bridge to a Beamos and two circling Blade Traps.
There's five Silver Rupees here we need to collect. There's on near the ledge,
one against the wall, two between the Blade Traps, and one underneath the Beamos.
Once you've collected all five, the door will grating will lift.
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Spikey Falling Trap Room
- This room can be fairly intimidating at first glance. If you step under
one of the spikey platforms that are smashing the ground, you'll start the room
over again. You can't sprint through them, so you'll have to find another way.
- If you read the sign, it says you need a "stone umbrella." I sure am
glad I packed one of those this morning... Use the Lens of Truth to find a stone
block in a hidden cubby. Pull it out and push it under the traps. You can
position it between the two as well so you can safely navigate the area, there's
a mark on the floor to make it easy.
- In one of the side alcoves is a Gold Skulltula, so snag it then return.
Get on the other side of the block (opposite where you entered from) and pull it
the rest of the way. Climb on top of it, then jump on the platform on your left.
- Use the spikey platforms to your advantage and get to the right side,
where there's a switch. Stepping on it makes a small chest appear in the far
corner of the room. Work your way over there using the other spikey platform,
then open it to find a Small Key. Return to the big cavern.
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 Use the Lens of Truth to see a stone block hidden in wall alcove. |
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#83 |
Shadow Temple (Future) |
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Guillotine Cavern
- In the middle of the cavern is a little stretch of land with a
single guillotine. It seems to lead to a dead end, but there's a door across
the gap...
- Use the Lens of Truth to see two invisible platforms, one of which is
going back and forth. Use them to get to the locked door.
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Invisible Spike Room
- This small room has three sets of invisible spikes as well as two
ReDeads. Use the Lens of Truth to avoid the former and the Sun's Song to stun
the latter. After they've been defeated, a chest will appear containing a
miserable five Rupees.
- Next, we must gather all the Silver Rupees. The first is in the middle
of the room, the second and third are against the wall, just Longshot the target
above them and fall down.
- The last two are in the corner next to one another in mid air. Use the
Lens of Truth to see the one is on a little platform. Longshot the invisible
target, then jump (or hover) to the final Rupee.
- Go in the door that opens.
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First Giant Skull Room
- First off, kill the four Keese that are in this room. Two are directly
above you when you enter, touching the nearby blue torches, becoming Fire Keese.
I suggest using the Fairy Bow to take them out quickly.
- Climb up either set of ledges, kill the remaining Keese, then toss Bomb
Flowers into the giant flaming skull until you get one in. Jump down and collect
the Small Key that popped out. Turn around and snag the Gold Skulltula that was
hiding behind it.
- Return to the previous room.
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 Toss Bomb Flowers in the skull. |
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#84 |
Shadow Temple (Future) |
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Invisible Spike Room
- It's pretty obvious we need to get up to that locked door next. Use your
Lens of Truth to see a target on the ceiling for you to Longshot to.
Fan Corridor
- This next hallway is filled with Spike Traps and impish looking fans
that turn on and off. The trick is to run to the other side when the fans aren't
blowing (or just wear the Iron Boots).
- Round the first corner, then inch forward to make the Skulltula appear.
Kill it with your Longshot, one hit.
- At the next corner to find yourself confronted by a
pit. There's two ways to get across:
| - | Wait for the fan to stop and use the Hover Boots to run across. |
| - | Equip the Iron Boots and Longshot to the beam across the way. |
- Either way get across and fall down into the next area.
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Wind Room
- You'll drop down into a large open room with a bridge in the middle and
fans against opposing walls trying to blow you off. Use your Iron Boots to walk
past them.
- Against the other wall is a trick Eye Switch above the door that shoots
flames out (that can be deflected with your shield). Aim at it with your bow and
shoot it as soon as it opens its eye.
- Enter the next door if you wish, it's optional. It just contains two
ReDeads, a Fairy (Sun's Song) and a picture on the wall that says the
following:
Those who have sacred feet should let the wind guide them. Then, they will be led to the hidden path. |
- (If you did go in the room, you'll have to kill the stupid eye switch
again -.-) Use your Lens of Truth to see a fake wall on one side of the
room, in the lane closest to the door.
- Wait for the fan to stop blowing, then stand in front of it and equip
the Hover Boots. Resist it a little until it's going full force, then run with
it to get to the other side safely. You should have one key at this time. Enter
the door.
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Eye Switch | Threat
Attacks |
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- Some of these puppies are fake and will shoot fire at you. Deflect their
flames with your shield, then aim your Fairy Bow at it and wait for
it to open its eye. One shot will do the trick. |
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Gibdo Room
- As you enter this dark room, play the Sun's Song to stun the Gibdos.
Sneak past the first Spike Trap, then be ready to defend against the flying
pots. Quickly take out the Gibdos before the stun wears off. A small chest
appears containing Bombs. Foreshadowing!
- If you look at your map, it indicates another chest in the corner. Blow
up the funny looking dirt pile with the red crack in it to reveal...! Nothing...
Suspicious? Use the Lens of Truth to find an invisible chest withholding a Small
Key. Enter the locked door.
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The "Boat Room"
- In this next, large room, turn left and pull back the giant stone
block. Now push and pull it along the path and click it into the slot next
to the ladder. Now we can proceed to the next area, but you've also opened a
shortcut to the room with the spinning grim reaper-scythe statue. Nifty.
- Now, climb up the ladder and get onto the boat. Before we go on, look to
your left, above the shortcut area you just opened up. There's a Gold
Skulltula atop that ledge, and from here, Navi will fly up there and turn
green. To get up there, play the Scarecrow's Song and Longshot from here
(atop the boat) to get there. Collect the token and jump down.
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#85 |
Shadow Temple (Future) |
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The "Boat Room"
- When you're ready, jump onto the ominous boat, stand on the Triforce
symbol and play Zelda's Lullaby.
- You'll witness a short clip in which the boat
begins to move, then be confronted by two Stalfos in a row. If you have one
targeting, the other will leave you alone for the most part. Kill them both
quickly if you can.
- An effective strategy is to get right in their face and
prepare to stab forward repeatedly. They tend to let their guard down when you
do this...
- Before too long, the boat will reach the end of it's path and hit the
wall. Shortly after, it'll will fall into the abyss. Jump off onto the platform
on the left side before that happens.
- In this new area, we can go to the other side, but first, enter the door
on your right.
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Invisible Maze
- This room is filled with invisible walls and a door in each corner. The
two Floormasters in the middle of the room can be pretty annoying, especially
since they reappear when you enter the room again.
- Use the Lens of Truth to see the invisible walls if you wish, then work
your way clockwise around the room, starting with the south door. |
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Invisible Floormaster Room
- As soon as you enter, whip out your Lens of Truth. There's an invisible
Floormaster in here. The unfortunate thing about this is you can't use the Spin
Attack and the Lens at the same time.
- I suggest killing the big hand, then Z targeting and stabbing the
smaller ones. After you've defeated them all, open the small chest that appears
for a Small Key.
- Return to the previous room and go clockwise into the west door.
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Second Skull Room
- This room has three spinning skulls this time. You can blow them up if
you want to, but it's just some random goodies (magic jars, hearts, arrows,
etc.) and some Rupees, which are useless at this point in the game. The only
thing of importance in this room is just the final Gold Skulltula of the
dungeon, hiding behind the skulls.
- Again, go back to the maze and enter the last door, to the north.
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Boss Key Room
- This room has two wooden spike traps that slowly try to crush you. Use
Din's Fire to burn them (Fire Arrows don't work, how dumb). You'll then find a
ReDead on either side of the room. Kill them both and open the colorful chest to
get the Boss Key.
- Return to the room with the boat (where you got off it that is).
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#86 |
Shadow Temple (Future) |
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 Use Din's Fire to burn the wooden trap. |
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The "Boat Room"
- At long last, we're ready to tackle the boss. You should have exactly one Small Key at this point.
In the area where you got off the boat, you'll see stuff on the other side of
the abyss, but no way across.
- On this side, there's two doohickies sticking out of the ground to the
right, and two suspicious jars on the left (containing arrows, hmmm...) Stand between them and check out the
statue on the other side...
- Fire an arrow at the Bomb Flowers at the base of the statue to blow out
the bottom, making it fall over. "Tiiiiimmmbeeeeeerrr!"
- Go across the other side. You can get the recovery hearts on the right
by playing the Song of Time at the base of the broken pillar, then the
Scarecrow's Song to get on top of the really high platform. It serves no other
purpose, so put away your curiosity ;) Enter the locked door. |
 Shoot the suspicious looking Bomb Flowers at the base of the statue to make a bridge. |
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Invisible Platform Room
- This final room has several invisible odd-shaped pillars that are far apart. Use
the Lens of Truth to see them, and the Hover Boots to make your way across.
Either the left or right side is fine, just get a running start and you should
be able to make it easily. When you're ready, enter the boss door.
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Boss Room
- Nothing left to do but fall down the pit.
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Temple Boss:
Phantom Shadow Beast,
Bongo Bongo |
Shadow Temple (Future) |
| Navi:
"Bongo Bongo
Boss of the Shadow Temple,
revived from the well. Look at it
with the eye of truth!" |
| Threat:
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Attacks:
Side swipe. (Hold R to duck!)
Punch.
 Slam.
 Clap.
 Shake and throw into poison.
 Grab.
(press A and/or B to get loose!)
  Charge. (He's vulnerable, use Lens of Truth and attack!)
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- Bongo Bongo can be one of the hardest bosses in the game.
Even though he can be killed quickly if you know what to do,
he's all about timing and reacting quickly, which can be hard,
especially the first time you face him. His attacks do quite a
bit of damage, so it's not hard to quickly lose all your life. A couple fairies are recommended for
this battle.
- Ironically enough, the entire battle is on a giant bongo drum, with two
hands hitting it. It may seem as though you should use the Hover Boots, but they
actually make it harder. The drum is floating in a sea of poison, so you'll have
to jump back on as quick as possible should you be cast off.
- This boss attacks by using two hands with generic, predictable punching,
etc. His fastest attack is the swiping move, which is hard to
avoid sometimes. The best way is to simply hold R to duck when
you're not Z targeting. The other moves are generally easily
avoided by simply rolling.
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- The object of the battle is to stun both hands, to make Bongo Bongo
vulnerable. You can do this using the Longshot, the
Megaton Hammer, the Fairy Bow, or simply one of your swords. Both
of the first two listed... well... suck... It's possible to
attack the hands while they're in the middle of attacking you, but
some attacks are invulnerable, etc, so it's easier to attack the
stationary one. Here's the two best methods I've found to
attacking the hands:
Method 1
- Stand far back so you can see both hands. Z target and shoot one hand.
Dodge the other when it attacks, and if it's next to you for a
second (such as after slamming the ground) stab it with your sword.
Otherwise, Z target that one, and shoot it when it goes back to
its starting position before it attacks again.
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Method 2
- Wait for one hand to attack. Run straight for the other hand that's not
moving. Smack it. Quickly turn and move to where the opposing
hand will return to (left or right). Smack it as soon as it
comes back to its original position.
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- Both of those tricks work very well (I like the second method better).
However you end up doing it, you can use the Lens of Truth to see Bongo
Bongo. He'll now open his eyes and rush towards you, with hands
on either sides. Hit his open eye to stun him, with which you
can use all of the weapons listed earlier. A regular sword slash
is kinda fun, but hard to time... The best methods are:
 Lens + Z target + Arrow. Gotta be quick! |
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 Just Spin Attack... |
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 ...release as soon as the fists are on either side of you. |
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 Either way, slash him up! |
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- He can be a pretty intimidating boss, but if you use the tricks I have
listed above, and especially if you have the Biggoron's Sword,
this guy can be over within one minute.
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Summary:
- Don't get smacked. First you have to hit both hands. Either stand back and use Z target +
Fairy Bow, or get close and attack each hand when they're not moving with your
sword. After that, either use:
- Z target + Bow, or...
- No Z target + No Lens of
Truth + Spin Attack...
- to hit the eye before it hits you. Slash away and repeat.
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- After he's been defeated, he'll boil down into a puddle of shadow goo.
Cool.
- Be sure to snag the Heart Container, then head for the blue portal.
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