 Slash the stalagmites. |
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 Watch out for stalactites! |
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First Hallway
- This mini-dungeon has many stalagmites which you can just slash with
your sword if they block your path, also there's the more deadly stalactites
which fall from the ceiling as soon as you pass under them. To avoid the
latter, simply keep moving when you hear them making "icy noises." They're
pretty easy to pick out too because they're a lighter color.
- Go down this hallway slashing the stalagmites that get in your way.
You'll pass by a chunk of Red Ice that serves no purpose; ignore it.
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Freezard Cavern
- At the end of the twisting hallway, you'll come to a large room with
some new enemies called Freezards. These chilly things will freeze you if
you're not careful. The best method is to Z target them from afar, wait
until they've all attacked simultaneously, then Hookshot to the nearest one
(which hurts it a little) and kill it. You can usually kill two in a row
before having to retreat. Alternatively you can circle around them, causing
them to attack in a previous location, giving you the chance to get them
from behind.
- This whole process can be kind of frustrating due to the Spike Trap
circling the room. Be careful though, as there's one invisible one that will
appear, attack and disappear. Just keep an eye out for it and it shouldn't
catch you off guard.
- The best way to defeat them all is to just stand in the middle and use
Din's Fire... Once all four have been defeated, the icy bars blocking
the next hallway will lift. (Why are those even in here?!) Go on through
(the one with the two Red Ice things next to it).
 If you get frozen, press A really fast! |
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 You can Hookshot to them for the first hit as well. |
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 Din's Fire can kill all of them at once! =D |
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Freezard | Threat
Attacks |
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- These enemies are a little tricky when mixed with other foes. They
attack very slowly and consistently, blowing frigid air in your
direction. If its breath comes in contact with you, you'll be stuck
in a block of ice, taking loads of damage. Wait for a gap in their
attack and jump in for the kill! A good way to do so is to use your
Hookshot for the initial attack. Watch out, cause some of them are
invisible and will appear at a distance and slide towards you
silently in a sneak attack.
- If you do get hit, press A as fast as you can to break out of the ice,
otherwise, it'll keep hurting you. |
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Hallway 2
- In the next hallway, watch out for the stalactite on the ceiling right
before the stalagmites. It's just waiting for you to try getting through.
The jars here have recovery hearts in them, by the way.
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#68 |
Ice Cavern (Future) |
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Spinning Blade Room
- This will lead to giant room with a spinning ice blade of death! Well,
of course you'd expect to find one of those in here! The goal is to collect
the five Silver Rupees to open the next door. That, as well, is totally
logical, no? First, I'll explain the room a little...
- The spinning blade can be avoided by running counter-clockwise with it,
or you can duck by simply holding down the R button. Alternatively, you can
roll, but that's much trickier. Also, be warned there's another new enemy of
sorts in here: floating Jars! Just use your shield to defend if one comes at
you.
- So, with that being said, there's five Silver Rupees you need to get in
this room. There's a Skulltula right above the first one as well...
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1
Follow the left wall as soon as you enter, you'll find a Silver Rupee behind
some stalagmites. |
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2-4
In the center surrounding the spinning blade. Use R without Z targeting to
duck. |
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5
The last one is in mid-air, above the spinning blade. Climb on top of the
nearby ledges and jump to it. |
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Jar |
Threat
Attacks
Flies into you
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- If things weren't bad enough in these dungeons, now you have possessed
pottery to worry about! If you approach a jar and it reveals itself
to be evil porcelain, just use your shield. |
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- After you've gotten them all, the bars on the ledge above will move
away, allowing you to venture further into the cavern.
Map Room
- As you enter this room, you'll quickly notice a variation on an old
enemy: Ice Keese. These things are annoying, because if they do hit you,
you're stuck for a long time. It's a deadly combination with all the
Freezards around as well. Before you get started in this room, I suggest you
wander around the room, killing the lone Freezard that appears on the ground
as well as any Ice Keese that try to come after you. This will make the room
much easier.
- To start off with, we obviously have to climb onto that platform near
the entrance and kill that Freezard at the other end. To make it easy, you
can even Z target him from below, and Hookshot up to him as soon as he stops
blowing. Snag the nearby Recovery Hearts if you need them, then jump along
the tiny platforms going left.
- Navi will make a scene about this strange fire. Now, here's the tricky
thing of this dungeon: This "Blue Fire" will melt the "Red Ice." Corny and
obnoxious, but you'll have to empty all if not most of your bottles and fill
it up with Blue Fire. If you've been following the walkthrough thus far, you
should have all four bottles. If not, refer to our Bottles guide.
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 Just run on through. |
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 Watch out for the Keese! |
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Ice Keese | Threat
Attacks |
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- As one would expect, if one of these frosty flaming bats touches you,
you will become frozen. Try not to let that happen ;) |
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 That's a funny lookin' fire... |
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 Fill up your bottles. |
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 Use one on the chest. |
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- Kill the Freezard that's been staring at you nearby and round the corner
to find a large chest surrounded in Red Ice. Use the Blue Fire on it to melt
the ice and open it to find the Dungeon Map. Nifty. Go snag some more Blue
Fire and make your way back to the room with the spinning Ice Blade.
Spinning Blade Room
- Once we get back to this main room, you'll see that there's two paths we can
take on either side that are blocked by Red Ice. Go left first, melting the ice
with some Blue Fire.
Compass Cavern
- The short hallway will lead into a small cavern with several Keese
against the walls. Watch out for the Stalactites on the ceiling; not only are
there several of them, but they'll reappear shortly after falling from the
ceiling.
- Run forward and slash through to the Blue Fire. Kill the Keese that's
atop it and refill your bottles if you need to.
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- Next, go get the goodies on either side. On the right side is the
Compass inside a frozen chest. On the other is a Heart Piece frozen in Red Ice
and a Skulltula up high on a pillar. Be sure to get it all, then refill your
bottles and head back to the main room. |
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#24 |
Ice Cavern (Future) |
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#69 |
Ice Cavern (Future) |
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| ~ Pushing The Ice Blocks ~ |
Ice Block Cavern
- After going through the "S" shaped hallway, you'll emerge in a blue room
that's covered in odd, square checkered ice. As one would guess, it's
slippery. First of all, I suggest going around the room, killing all the Ice
Keese. Next, go snag the Gold Skulltula patiently awaiting you on the wall.
If you don't see it... well... I feel sorry for you...
- The goal in this room is obviously to get all the Silver Rupees. To do
so, you'll have to push the Ice Block around the room and climb on top of
it. If for whatever reason you mess up, just push it into a pit and it'll
reappear at its starting location.
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Spinning Blade Room
- This time, go melt the Red Ice in front of the exit on the opposite
side of the room (west).
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#70 |
Ice Cavern (Future) |
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- Now, there's some more Blue Fire on the opposite side of the room. If
you don't have any, push the block that direction and snag some, then push
the block over the edge. You can get up to those red Rupees hanging in mid
air by playing the Song of Time if you like. They're rather pointless in my
opinion...
- So, with Blue Fire in hand, our first task is to push the block towards
the room, once it hits, push it right, towards the north wall. There's a
single alcove here with a Silver Rupee inside some Red Ice. Snag it and push
the block into the abyss.
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- Now for the seemingly tricky part. From the starting position (standing
next to the block from where it begins). Push it left, climb on top and then
onto the small pillar to get the second Silver Rupee. From then on, just
keep pushing it right, collecting the Silver Rupees as you go. Jump up and
grab some Blue Fire in passing. We'll need at least two bottles of it.
- Once you finally have all of the Silver Rupees, push the block right one
last time so it's in front of the newly opened hallway. Climb atop the block
and into the hallway.
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- Work your way through the final hallway, watching carefully for the two
Freezards in here. Once you get to the end, use one of the bottles of Blue
Fire on the wall of Red Ice. Go through the door.
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White Wolfos Room
- In this small, disco-like room, take a step forward and you'll quickly
be confronted by a White Wolfos. It fights just like all the regular Wolfos,
and it's the only one in the game. It should be quite an easy battle for
you. As soon as it's defeated, open the large chest that appears to find
the, ta-da, Iron Boots! Well that's nifty.
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- Sheik will then appear and recite more poetry. She explains that the
Zoras were trapped under the ice and that she managed to free only the Zora
princess (Ruto), who went to the Water Temple. After that, she'll teach
you the Serenade of Water, a song that teleports you to Lake Hylia.
- After she leaves, try testing out those new Iron Boots. Press Start and
go to the Equipment screen, then press A on them to equip them (annoying
isn't it?) then step into the water. While underwater, you can open the
door. On the other side, you'll see a timer appear. Yes, you can only be
underwater for a certain amount of time. Funny how that works... |
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White Wolfos | Threat
Attacks
Slash
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- This snowy rendition of an old enemy fights the same way. Just Z target
it and keep your shield up. Right before it slashes, back up so it
turns around, then stab it in the back to deal extra damage! It
shouldn't be a problem for you... |
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New Equipment: Iron Boots |
Ice Cavern (Future) |
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- These outrageously heavy boots will make you sink like a rock in water
and keep you from being blown around by strong winds. Unfortunately, they
keep you from moving very fast or jumping as well... |
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New Song:
Serenade of Water |
Ice Cavern (Future) |
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- This song teleports you to Lake Hylia, this is useful for those of you
who are particularly fond of the Fishing Pond mini-game. |
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 All of the Zoras are trapped under the ice =( |
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 This is my favorite song of them all =D |
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 Equip the boots, sink down and go through the door. |
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Freezard Cavern
- Climb out of the water, equip the Kokiri Boots and jump down. Now, if
you have at least one bottle full of Blue Fire, make your way to the exit of
the Ice Cavern.
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