- This temple can get pretty confusing. Doors with the forest symbol above
them are "forward" while ones without will be "backwards."
Entrance Room
- As you enter, you'll be immediately faced with two Wolfos at once. You
can Z target one of them to make the other leave you alone. Remember that
the trick is to wait until their back is to you to strike, as you'll do
double damage. A Jump Attack to the tail will kill them one hit!
- Before heading through the door, climb the vine on the right, then plop
down atop the tree on your left. From here, you can kill the skulltula on
the vines and claim the token. Next, walk along the branches and jump to the
other tree, where you'll find a chest containing a Small Key.
- With that, head into the next room.
|
Skulltula: #49 |
Forest Temple (Future) |
|
Requires: Hookshot
- In the entrance room of the temple, it's up high on the vines. Climb up
and stand atop the tree nearby and use your Hookshot to claim the
token. |
|
|
Entry Hallway
- Here, all we have to do is kill the Large Skulltula that's blocking the
path. Use your handy Hookshot on them. It'll kill them with one hit from
either side, making these enemies incredibly easy from now on. Enter the
next door.
|
 They're vulnerable from behind (who isn't?) |
|
 Climb the vines. |
|
 |
 Jump across to the chest. |
|
 Hookshot kills them from both sides, one hit! |
|
|
Grand Hall
 The four Poe Sisters... |
|
 Go to the opposite door. |
|
|
|
Skulltula: #50 |
Forest Temple (Future) |
|
Requires: Hookshot
- In the main room of the temple, when standing in front of the door
opposite the entrance, turn right. |
|
|
|
- Welcome to the Grand Hall, the main room of this temple. As you enter,
you'll witness a short clip with the four colorful Poe Sisters removing
their flames and disappearing into the four corners of the temple. We'll get
to them in a minute. First off, head straight to the opposite side of the room,
climb up the ledge and up the stairs.
 Use your shield! |
Right before you enter the door, snag the Skulltula
directly to your right.
Blue Bubble Hallway (North)
- This small room has a single, new enemy called a Blue Bubble. These
flaming skulls are invulnerable to your sword until you stun them or knock
them with your shield. Either dispose of it or avoid it, then go through the
next door (with the forest symbol above it).
Stalfos Room (North)
- You'll be locked in this room and immediately face off with two Stalfos.
These new enemies can be quite difficult and do enough damage to kill you
quickly this early on in the game. Use Z targeting to tackle one at a time,
then just keep your guard up as you get close. Jump out of the way as soon
as you see them jumping, and try to stab whenever you see an open spot.
 Their guard is down when you get close! |
|
 Kill them both to make a chest appear. |
|
- When both of them dead, open the chest that appears to find the second
Small Key. There's a Fairy in the jars nearby if you need it, but if you
don't yet, put it in a bottle for later.
- Return to the main room.
|
|
|
|
Blue Bubble | Threat
Attacks
Contact
|
|
 |
- These skulls can't be harmed until their flames are extinguished. You
can do so by either running into them with your shield or stunning
them with Deku Nuts or the Hookshot. |
|
|
Stalfos | Threat
Attacks |
 |
- These skeletal warriors make their return from previous Zelda titles.
Watch out for their jump attack, which can do a great deal more
damage to you than their regular sword attacks. Use Z targeting to
get close while using your shield, then take a quick stab as soon as
you see them let their shield down. Try to circle around them when
they jump at you. Also, if you get right in their face, you can
easily "force them" to attack and get a quick stab in. If done
right, you can take them out very quickly this way... |
|
|
| ~ The Map And Third Small Key ~ |
Grand Hall
- From a map perspective, you'll be heading to the northwest door, which
has a Time Block in front of it (big blue cube). You saw one of these in Kakariko earlier. Play the Song of Time while standing next to it to make it
disappear and enter the door.
Ruins (Northwest)
 Kill the bottom ones first... |
|
 ...then climb past the third! |
|
- As soon as you enter this room, you'll see a Big Deku Baba right in your
face. Kill it if you like or sneak past, then go right.
- You'll see some vines with Skullwalltulas on it. Kill the two lower ones
with your Hookshot, then try to climb past the third. It may take a few
tries, but it helps to be as far right as possible.
- Enter the door once you get to the top.
Map Room
 Kill the Blue Bubble... |
|
 ...to make a chest appear. |
|
- Here, kill the lone Blue Bubble to make a big chest appear, containing
the Dungeon Map. Enter the next door (with the symbol above it).
Ruins (Northeast)
 Hookshot to other platform. |
|
 Jump off after the switch. |
|
- Here, you'll be confronted by a regular sized Deku Baba. Aww, they're so
small and cute now! Kill it. After that, Hookshot to the symbol above the
nearby platform to land safely on it. Step on the switch.
- This will cause the water in the well nearby to drain as well as the one
in the previous open air room (it's one and the same). Jump down into the
water and climb up on land. There's a Skulltula you can get now by using
your Hookshot on the long side of the small chest on the ledge in the
water... In either case though, climb down the well.
Within The Well
- Simply run to the other end and open the chest for a Small Key. Climb
up on either side and go back to the main room.
|
 Watch out for the Big Deku Baba! |
|
 Play the Song of Time to remove the Time Block. |
|
|
Skulltula: #51 |
Forest Temple (Future) |
|
- You can snag this a little later on too... In the room that's out in the
open air with the Big Deku Baba and the switch that lowers the water
level within the well, there's a Skulltula on the side of a wall up
on a ledge. You can get up there by using your Hookshot up to the
small chest on the ledge. You'll have to do it on the wide end,
because the small end will make you fall back in the water (too
close to the edge). |
|
|
 Hookshot to the chest for a Token. |
|
 Be sure to snag the key in the well. |
|
|
| ~ Getting The Fairy Bow ~ |
Grand Hall
- Now that we have an abundant supply of Small Keys we don't have to come
back for, head through the locked door on the west side of the room.
Skulltula Hallway (West)
- Kill the Skulltula using your Hookshot, then head through the next door
(with candles).
|
 |
 At long last, use the locked door to the west. |
|
|
 First, pull it out to the corner of the next wall. |
|
 Then, get on the left side and push til it hits the wall. |
|
 Push it till it clicks. |
|
 Wait! Climb up the ladder. |
|
 Push the red block all the way. |
|
 Climb up the green block and the next ledge. |
|
 Again, until it clicks. |
|
 Go through the door. |
|
|
Block Room (West)
- Kill the Blue Bubble as you enter, then climb the first two ladders
straight ahead and round the corner to find our first complex puzzle. It's
actually pretty simple, and they even have arrows on the floor! For some
reason, this one tends to confuse people.
|
|
- The first step is to pull the GREEN block:
* Pull it out until it lines up with the corner of the wall.
* Go on the left side and push it all the way back.
* Go around (using the now uncovered doorway) and push it back again until
it clicks into a hole.
- Before venturing onward, go back and climb the now uncovered ladder,
then round the corner to find a RED block. Push it until it hits the wall.
- Go back down the ladder and find your GREEN block. Climb atop it, then
jump up to the next ledge on the right (yes, it's kind of hiding there isn't
it?).
- Round the corner and you'll be reunited with the RED BLOCK. Push it all
the way until it clicks into place as well.
|
|
- Here, you'll find two Blue Bubbles to kill, a silver eye switch to ignore
for now and a locked door to go through. Go on, do it!
|
Twisting Corridor - West
- Whoa. Just... whoa... Go through this crazy hallway and enter the door
on the next side.
 It's all twisty... |
|
 Lookout for the Wallmaster! |
|
Boss Key Room
- This strange little room is twisted around at a funky angle, and as you
can probably guess, we'll be returning at another angle later on. Navi will
warn you that there's a new enemy here: a Wallmaster. Don't let it grab you,
or it'll deal a whole heart of damage and take you back to the beginning of
the temple!
- Anyway, just keep moving to avoid this one for now. Jump to the next
platform, turn right and jump again.
Joelle's Room
- We can't do anything in this room at the moment. Ignore the Poe
laughter, go down the stairs and through the door.
Bow Room
- This room has another Stalfos and a large pit in the center. Be sure not
to fall down, as it will take you back to the room where you fought the two
Stalfos earlier... In any case, after you defeat this one, a platform
floating above will come down and fill in the pit. Two more Stalfos will
appear, but this time, if you don't kill the second fast enough, the other
will come right back!
- When all three have been defeated, a large chest will appear. Open it to
get the Fairy Bow. Yipee!
- Next, we could go forward... but we'll need keys here soon, so actually,
if you think back, there were a couple silver eye switches in the room where
we moved those colorful blocks...
New Item:
Fairy Bow |
Forest Temple (Future) |
|
- Surprisingly, this new item allows you to shoot stuff. It comes with the
smallest Quiver, allowing you to carry up to 30 Arrows. |
|
|
|
|
|
Wallmaster | Threat
Attacks
Takes you away
|
|
 |
- One of the most annoying enemies in the entire series, these giant, evil
hands will fall from the ceiling and snatch you away, taking you all
the way back to the beginning of the dungeon! You can tell when
they're in the room by the sound they make and the shadow that
appears below you.
- To kill them, wait until the shadow is pretty
large, then run away. When you hear them thump on the ground, turn
back around and slash away at them twice to kill them before they
jump back to the ceiling. |
|
|
 Kill the Stalfos... |
|
 ...then, two more appear! |
|
 Kill the second one quickly, or the first will come back! |
|
 When they're both dead, a chest appears! |
|
|
Block Room
- At the very top of the room where you moved the Red and Green blocks,
there's those two Blue Bubbles and a door with a silver eye switch above it.
Now that we have the Bow, we can shoot the switch.
Twisted Hallway - West
- After doing so, go through the door to find that the twisted hallway has
straightened, opening up a new path for us! Enter the small room from
earlier, this time at a new angle and jump down to the large chest which
contains the Boss Key!
- It is possible to climb back up the ladder, but there's something we
need in the hole below. Jump down it.
|
 Shoot the eye switch... |
|
 ...to untwist the corridor. |
|
|
 The Boss Key! |
|
|
Blue Bubble Room
- After falling down the hole, you'll have to defeat the two Blue Bubbles,
which will open the nearby door.
Ruins (Northwest)
- You'll find yourself back in the northwest room with the ruins. There's
another Skulltula you can get here by jumping out onto the pillars with
recovery hearts on them. From there, you can kill the Skulltula on the wall
and retrieve the token with your Hookshot.
 You can shoot them now. |
|
 Enter the right door first. |
|
- Continuing on, there's a Big Deku Baba blocking the way ahead. If you're
feeling lazy, you could just shoot it with arrows, or use Deku Nuts to stun
it, seeing as they tend to drop them. After he's defeated, check the last
alcove on the right to find a door hiding in the shadows.
|
 Defeat the smaller ones quickly with a Spin Attack! |
|
Floormaster Room
- Inside, you'll find a single, new enemy called a Floormaster. Another
rendition of the Wallmaster, these nasty things need to be defeated quickly.
I find a good way to kill them is to Z target and use your shield to get
close, then right after it attacks, run up and slash away. Quickly charge up
a spin attack while it's "dying" so you can unleash a single attack that'll
kill all three mini Floormasters at once!
- After it's been defeated, a small chest will plop down containing an
ever elusive Small Key! Exit the door.
Ruins (Northwest)
- From here, you can either jump down and go to the main room, or exit
through the door on your right. I suggest the latter.
|
 Fall down the hole. |
|
 Kill them to open the door. |
|
|
Skulltula: #52 |
Forest Temple (Future) |
|
Requires: Hookshot
- When you return to the room that's "outdoors" and has the pillar ruins,
this time you're atop the platform with the Big Deku Baba, you can
jump onto the pillars to find a Skulltula on the wall at the end. |
|
|
|
Floormaster | Threat
Attacks
Charge
Life Leach (half heart per second)
|
|
 |
- These spider-like hands will scurry along the floor searching for prey. When
they spot you, they'll turn green and rush towards you. While
they're green, they're invulnerable. Wait until they're caught off
guard and attack quickly. When "defeated" they'll split into three
smaller hands that try to latch onto your face and suck the life out
of you and potentially reunite to become a full strength Floormaster
again! Deku Nuts, Din's Fire or a Spin Attack are all effective ways
to kill the little ones... |
|
 When its defeated, snag the Small Key! |
|
 Now go through the other door to get back... |
|
|
| ~ First Two Poe Sisters ~ |
Block Room
- Make your way back to the room with the Red and Green blocks you pushed
earlier, then scale to the top and shoot the silver eye switch. What? But
the eye is already closed! Just remember, a lot of the stuff in this game
can be "done again" to do bring it back to its original state. Anyway, this
will "re-twist" the hallway.
 Shoot the three pictures when she's in it... |
|
 ...then smack her till she dies. |
|
 Open the chest that appears for a Small key. |
|
|
 Shoot the three pictures
again... |
|
|

...and kill this one too to light the torch. |
|
 Open
the large chest for the Compass. |
|
|
 Shoot the now closed eye switch... |
|
 ...to re-twist the hallway from earlier! |
|
Twisted Corridor - West
- Go back through the twisted corridor and the small, funky angled room,
then jump across the two platforms to the door on your right.
Joelle's Room
- Welcome back to the room with the giggling picture frames. At long last,
you've probably already guessed what you have to do. When you get close to a
portrait that has the ghost in it, the Poe will move into one of the other
two frames. Use your Fairy Bow to shoot it from afar. Using the process of
elimination, you'll be able to shoot the Poe in all three picture frames. I
find it easiest to do so from the middle level.
- Once you've done all three, the first Poe Sister will appear and go
to the lowest portion of the room. Meet up with her and smack her
whenever you get a chance. She fights just like the regular Poes in the
Graveyard. Use your shield all the time, then use either your sword, Bow or
Hookshot every time her guard is down. After five good hits, she'll
burst into flames and all the red torches will be lit once again.
- Snag the arrows she drops, then open the chest that appears to find a
Small Key. Go through the door.
|
Bow Room
- Nothing left to do here, enter the next door.
Beth's Room
- And here, we have the room of the second Poe Sister, Beth. Shoot these
pictures and defeat her in the bottom half of the room alike her sister,
which will light all of the blue torches in the dungeon.
- At long last, enter the locked door at the top of this room.
|
Twisted Corridor - East
- Hmm, another funky angled room which comes with another Wallmaster that
Navi will warn you about. There's nothing to be done in this small room at
the moment, so either jump across, or jump down and climb up the ladder to
get to the area on your right.
 Jump across. |
|
 Just walk past... |
|
 Get on one of them. |
|
- In this hallway, you'll find a new enemy: Green Bubbles. They're
basically just like the blue ones you encountered earlier, except they only
go in circles and they occasionally stop having flames. Really, a pretty
worthless obstacle.
- Kill them if you like, I prefer to just walk around them. Use your last
Small Key on the locked door at the far end.
Lava Room
 Shoot an arrow through the flames at the eye... |
|
 ...or use Din's Fire while standing next to it... |
|
 ...to twist the hallway right outside the door. |
|
- In this room, our goal is to melt the silver eye switch on the other
platform. First jump onto one of the moving platforms in the middle. From
here, you can either shoot the switch through the torch in the middle when
you're on the opposite side, or just jump on the same platform it's on and
use Din's Fire.
- This will twist the hallway you just came from.
Twisted Corridor - East
- Now that it's all twisted, jump down into the hole that appears.
|
|
Green Bubble | Threat
Attacks
Contact
|
|
 |
- These flaming skulls simply stay fairly stationary, blocking the way. In
most cases, they're easily avoided, and can be killed quite simply
by stunning them with your shield (walking into them) or Deku Nuts,
then finish them off with your sword. |
|
|
 "Link, the ceiling is falling down!" |
|
 Hold and release the Hookshot to kill Skulltulas. |
|
Amy's Room
- This room starts out with a simple puzzle. Get away from the shadows on
the floor, then shoot the giant picture of Amy to make the five blocks fall
from the ceiling. You have a minute and ten seconds to piece them together.
If, for whatever reason, you mess up or run out of time, just exit the room
and come back in to reset the puzzle (the first set is the easiest).
- The first step is to get rid of the blue block in the middle, then
quickly push and pull the rest towards the center. I suggest pulling them
all towards a specific block (so you don't move one of them at all). It'll
save you time.
- After all four blocks are aligned correctly, Amy will appear. Defeat her
the same way you did her sisters, which will light the flame and open the
nearby door.

Slay this sister just like the other two. |
|
|
|
Checkerboard Room
- This long room with a checkerboard floor is pretty easy, but the screen
angle changes, which can make things a little awkward. In this new view, you
can't use Z targeting at all, and any of your ranged weapons merely aim
around while you can still move.
- Wait for the ceiling to fall to see the next path you can take. Squares
that have shadows on them will have a Skulltula who will drop down on you.
Use the funky camera angle to your advantage by holding down the Hookshot C
button, and releasing it when standing next to a Skulltula so you can stand
in that square.
- In any case, make your way to the switch, which unlocks the next door on
the other side of the room.
 Shoot the picture. |
|
 Get rid of the blue block. |
|
 If you run out of time... |
|
 ...re-enter the room. |
|
|
 Oh NOOOOOS!!! |
|
 The real one spins again. |
|
 Shoot the real one five times to defeat her. |
|
|
|
Another Skulltula Hallway
- Kill the Skulltula in this hallway and enter the next door, which leads
back to the main room.
Grand Hall - Meg
- There's nothing exciting up on this ledge, so go ahead and jump down.
You'll find the last Poe Sister, Meg, chuckling (or crying?) in the middle.
Go up to her to initiate her little battle.
- Meg doesn't fight like her sisters, she has the ability to make four
illusions of herself. If you don't find the real one quick enough, she'll
smack you, dealing half a heart in damage. Now, you can kill them all at
once with things like a Spin Attack, Din's Fire and Deku Nuts, but they
aren't that effective because she's invulnerable to those attacks.
- To defeat her, simply stand there and wait for her to appear. After she
does, the real one will spin around one more time than the others. Z target
that one and shoot her with your bow. After doing this five times, Meg will
return to being a flame once more, causing the elevator from the beginning
of the temple to be available once more.
- Slash the pots and the like nearby if you need arrows or health, then go
down the elevator.
|
|
Skulltula: #53 |
Forest Temple (Future) |
|
Requires: Hookshot
- In one of the tan alcoves along with a big Skulltula and a small chest. |
|
|
|
|
 Spin the room counter-clockwise once each time... |
|
- This room is very simple. Our goal here is to get rid of the bars
blocking the hallway that leads to the Boss Room. To do that, you'll have to
turn the room by pushing on one of the two big... handles... on either side
of the room. This will spin the wall, opening up small alcoves on the sides.
- Turn the room counter-clockwise once each time for the following steps:
|
 1, Tan switch |
|
 2, Red switch |
|
 Token, tan alcove with Skulltulas and a chest. |
|
 3, Blue switch |
|
- This will open up the final hallway leading to the boss room. Make
sure you're all stocked up on arrows, fairies and health.
- Walk up the ramp and into the arena. Curiously, you'll find nothing.
Turn around to leave and you'll be blocked off. Ganondorf! Or... Almost...
|
Temple Boss:
Evil Spirit From Beyond,
PHANTOM GANON |
Forest Temple (Future) |
|
Navi:
"Phantom Ganon
It's an evil ghost of the Forest
Temple! He comes out of one of
the pictures.
Answer his magic attack with an
attack of your own!" |
|
Threat:
Attacks:
 Lightning
Electric Orb
  Charge
|
|  |
 The illusion will turn back. Shoot the one that comes out of the picture. |
|
- Your first temple boss can be difficult if only because he does a lot of
damage and his attacks are hard to avoid if you mess up. The first half
of the battle is similar to your recent
battle with Meg, the fourth Poe Sister. The boss will come out
of one of the six pictures along the wall along with an
illusion. At the last second, the illusion will turn around and
run back up the path, while the real one will come out and zap
the middle of the arena. If you're not fast enough, this will do
a whole two hearts of damage.
- A good method is to stay on one side of the room rather than standing in
the middle. Also, his lightning attack NEVER hits any of the
corners... After three successful shots with your bow, his horse
will abandon him and he'll fight you alone. |
 He can't hit you from the corners of the room. |
|
- For the second half, he'll float around by himself and shoot less
powerful orbs at you. While they're easily avoided or dispersed
with any other attack or merely holding up your shield, in order
to stun him, you'll have to play ping pong with him until one of
you isn't fast enough. Use your sword to smack his attack back
at him multiple times until you hit him. Try to time your swings
so that the tip of your sword will hit the orb. It is
possible to just get very close to him and hope the first bounce
you get hits him, but it's hard to time it right and the stun
doesn't last as long.
- Very rarely, he'll make some pretty fireworks, then charge at you very
quickly. Simply hold up your shield or move out of the way to
avoid it. If he does hit you though, he'll do three full hearts
of damage! Yikes!
- Once he's been stunned, run up and slash away. Rather simple really, but
can get quite frustrating. After a good thirteen hits, he'll
finally die.
|
|
 Use the tip of your sword as you bounce it back. |
|
 Run over when you finally get him... |
|
 ...and just keep slashing while you can! |
|
 Run away when he charges at you! It hurts a lot! |
|
|
Summary:
- Stand on one side of the room. Get an idea where both are coming from.
Shoot the real one as soon as you figure it out. Do this three times.
- Use your shield. Get kind of far away, try to reflect his attack by
slashing it with your sword. Try to time it to hit the tip of your sword, you'll
get hurt less doing it that way. When he falls, smack him. Repeat. |
|
|
 BLEEEHHH!!! |
|
- After he's been defeated, he'll burst into blue flames and you'll "read"
the ominous voice of the real Ganondorf raving about how worthless a
creation it was as he sends it to another dimension. Well, that's
encouraging. Be sure to snag the Heart Container, then step into the blue light. |
 Get the Heart Container. |
|
|
|