Chapter 4 - Maze Palace
In this chapter, we will get some Spells and retrieve the Boots inside of the Maze Palace.


The Adventure of Link Site Walkthrough

Chapter 1 - Parapa Palace
Chapter 2 - Midoro Palace
Chapter 3 - Island Palace
~ Chapter 4 - Maze Palace ~
4.1 - Spells Galore
4.2 - Maze Palace
Chapter 5 - Ocean Palace
Chapter 6 - Hidden Palace
Chapter 7 - Great Palace

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4.1 Spells Galore
Total Life
Magic
Spells
5/10
Items
Items:
Heart Containers:
Magic Containers:
#3
Enemies:
Tektite
Leever
Boon
Patra
Skettlar
Basilisk
Lizalfos
Spells:
Fire
Upward Thrust
Reflect

Use the Raft.

Get that Point Bag.

And the other one too!

Yes we want water.

 ~ Point Bag Roundup ~ 

 - Sail to Eastern Hyrule with your newly acquired Raft. You'll first want to go south into the isolated forest. Go on the highest part of the screen and grab the Point Bag. Next, head directly southeast into the cave. Go through while trying to dodge the Tektites. As of now, we cannot kill them, so do your best. Near the end you'll find a Skettlar (scorpion like enemy). Grab the other Point Bag and heard north to the Town of Nabooru.
 ~ Town Of Nabooru ~ 

 - Talk to any elderly women or ladies when they come out of their houses to get any life and/or magic restored if needed. At the beginning of the second part of town, a lady in a red dress will come out of her house thirsty. Go a little past her house and press the button to get some water at the fountain. Talk to her again and go inside.

 - Another Wise Man is found here, and he gives you a rather cool Spell this time. Fire will let you shoot, well, fire from your sword when it's enabled. This Spell isn't only for fun, however. Tektites and Basilisks are immune to all of your weapons and other Spells except for this one. When you're done, leave town and go in the cave to the north.

Get the Fire Spell...
T E K T I T E
 - Tektites are spiders that jump around and shoot beams at you. They are invincible to everything you have except the Fire Spell.
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L E E V E R
 - Leevers pop in and out of the ground in desert areas. You have a warning of a couple seconds before they completely come out. Use the Downward Thrust while they're coming up.
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B O O N
 - These fly-like enemies fly around the screen real fast while dropping rocks on you. The Upward Thrust (which we'll get very soon) is the best way to defeat them.
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P A T R A
 - Patras move slowly and stop when their eye opens. Slash at their eye when it opens up to kill one.
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S K E T T L A R
 - Attack Skettlars when their eye opens up. Their tail will shoot fire at you, so be careful when attempting to hurt them.
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F I R E
 - Who says fire isn't fun? Fire is the only weapon that can kill some of the enemies we'll encounter in the future. It also comes in handy in killing other enemies in general.
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These guys are easy now.
 ~ Maze Island ~ 

 - This cave is short with a couple of Red Aches and a Skettlar. Go east after you get through it. Before you step on the bridge, walk to the desert area that's south of the forest. Grab the Link Doll and walk on the bridge to go to Maze Island.

 - The palace is here, but for now we're just grabbing two things. First we'll get the third Magic Jar, then the Lost Child. Maze Island is full of actions scenes, so prepare yourself...

Snag the Link Doll.

Get the Magic Container...

Fight it off!

Rescue him.

Go down the chimney.
 ~ Maze Island Goodies ~ 

 - Go to the west side of the island and you'll fall down a hole. Go grab the third Magic Container and leave. On the far other side of the island is another hole that leads to the Lost Child. When you go down, use jumping and slashing moves to kill the Lizalfos and rescue the Lost Child. Leave Maze Island....for now.

 - We now need to go to the Mountain Town of Darunia. Go west from Maze Island and it won't be long before you reach it. Beware, there are two non-skippable action scenes on the way to the town. Go into the town and prepare to get two more Spells.
B A S I L I S K
 - Like Tektites, Basilisks are also immune to everything you have except for the Fire Spell. Avoid their beams and shoot them to death.
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M A G I C   C O N T A I N E R   # 3
 - Fall down the hole on the west side of Maze Island and grab this one.
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L I Z A L F O S
 - Lizalfos move while stabbing spears. They have a shield, making it harder to attack them. Use the jumping and slashing technique.
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 ~ Mountain Town Of Darunia ~ 

 - At the beginning of the second part of town, there is a house with no windows and a chimney. Enable Jump and go down a few houses. Jump onto the low house and jump across the rooftops until you reach the one with no windows. Hold down on the chimney and Link will go through it. Talk to the Knight and you'll get the Upward Thrust. Exit the house and continue through town.

 - When you reach the first house at the beginning of the last section of town, talk to the old lady that comes out of her house. She'll thank you for saving her child and invite you inside...

Get the other Sword Technique.

Go inside her house.
 - The Wise Man will give you yet another Spell, Reflect. This can block some things that the normal shield cannot when it's in use, and it can deflect some magical beams from Wizzrobes. Get full health and magic and leave town. Head for Maze Island once again.

 - Your goal at Maze Island this time is getting to the palace at the other end. There are several actions scenes and a Red Potion near the end.

Obtain Reflect.
U P W A R D   T H R U S T
 - With this you can stab upward. This helps in defeating falling enemies and ones that don't like to be on the ground.
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R E F L E C T
 - Reflect makes your shield stronger and can deflect magic beams from Wizzrobes. This Spell is required to beat the Maze Island Palace.
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Explore Maze Island.
 ~ Maze Island Revisited ~ 

 - There isn't a single path to the Maze Island Palace, but either way you'll do several action scenes. Near the end in the northeast portion there is a Red Potion, so make sure you grab it if needed.

 - Double check and make sure you have the Reflect Spell. You should have it for sure if you've been following this chapter. If you don't, refer earlier in the section to get it and enter the Maze Island Palace.

Get the Red Potion if needed.


4.2 Maze Palace
Total Life
Magic
Spells
8/10
Items
Items:
Boots
Heart Containers:
Magic Containers:
Enemies:
Wizzrobe
Spells:

Snatch the Point Bag!
 - After going down the elevator, go right. Fight the two Armored Stalfos in this room and grab the Point Bag. Go down the elevator and go right. Fight the Red Armored Stalfos and go into the next room. Enable Jump and jump across the gap. Fight the Doomknocker and Tinsuits and proceed.

 - Slash at the blocks with the fire on top of them and jump over the fire. This palace has a few rooms that are like this, so don't let your guard down. At the end, grab the Key and slash at the statue to get a Red Potion. Backtrack to the room with the big gap, but go down it this time.

Watch your step...

Go into the hallway.

Fight the Ironknuckle.

Claim the Boots. :)

Go down the gap this time.
 ~ The Boots ~ 

 - Once you go down the gap, immediately go right into the hallway. This hallway contains Tinsuits, and other hostile enemies. At the end is a Blue Ironknuckle, and it's guarding the palace's treasure. Defeat it by slashing and jumping and get the Boots!

 - Now that we have the Boots, we can walk on surfaces such as water and lava. Also, you can easily reach this palace again if you get a game over. Simply walk on the river on Maze Island to easily reach this place. Backtrack and jump down the gap.
W I Z Z R O B E
 - Wizzrobes can only be killed with the Reflect Spell. Deflect their magic back at them to kill them.
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B O O T S
 - Now you can walk across water and lava. These will help us on finding goodies over the oceans and such.
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Get that one...
 - Quickly run to the right after landing on the disintegrating bridge. Kill the Dragon Heads as they fly by for points. This is another room full of lava and death pits. Enable Jump and get to the other side. Grab the Key and head to the far west this time.

 - Slash at the blocks with the fire on top of them and jump over the fire. This palace has a few rooms that are like this, so don't let your guard down. At the end, grab the Key and slash at the statue to get a Red Potion. Backtrack to the room with the big gap, but go down it this time.

...And that one too!

Deflect their magic.
 - This is another room with Wolf Heads and a Key at the bottom of the blocks. Go above the Key and use the Downward Thrust to grab it. Quickly get above the blocks again before the Wolf Heads destroy you. Go east from this room and keep going up in the elevator until you can't anymore. Go west and you'll come across the elevator that takes you to the entrance of the palace. Take the left path this time.

 - Go through the locked door after you take the left path. Defeat the Red Ironknuckle and use the Upward Thrust to destroy the blocks. Grab the Key and go through the locked door. Skip the elevator for now and head west. Get the Point Bag and Key below the blocks and return to the elevator.

Upward Thrust the blocks.
 ~ Finding Carock ~ 

 - Head east after coming down and you'll go into one last lava room. This time however, Dragon Heads fly around, and they're very good at knocking you off to your death. Snag the last Key and slash the statue for a Red Potion. Return to the elevator and head east this time.

Downward Thrust.

Grab the Key.

Wait for it to jump off.

Get the Point Bag....again.

Battle them.

 ~ Ironknuckle Brawl ~ 

 - Unlock the door and kill the Wizzrobes for experience points. It may be a little harder in this room since there are Tinsuits running around. Wait for the Myu to jump off the disintegrating bridge and go on. Use a Downward Thrust on the other one. Go down the elevator at the end.

 - Use Jump and get yet another Point Bag on the ledges. Fight off the Blue Armored Stalfos and go into the next room. Fight off the two Red Ironknuckles, and prepare to fight the boss. If you have plenty of magic, you're certain to beat this boss if you know what to do.

Palace Boss: Carock
Recommended Spells:
 Shield
Required Spells:
 Reflect
Threat:

 - Simply Enable Reflect and duck down in a corner to defeat him within 30 seconds!
Damage:
 High
Speed:
 Fast

Duck in the corner.

Use Reflect to counter them!

 - Out of all the battles we've had so far, this one is by far the easiest. Use Reflect and duck in one of the corners. Carock's magic will not hit you and it will fly all over the place. Shortly after the magic is flying around everywhere he will die. Now was that so hard?  - However, the only way he can hurt you is if he appears in the corner you're standing in. Other than that, you will not be damaged.
Summary:

 - Enable Reflect and duck down in one of the corners of the room. The only time Carock would be able to hurt you is if he appeared in the corner on you. Otherwise, you're invincible. Stay down with your shield until he dies for good.  
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 - Take the Key and go into the crystal room. Put in the fourth one and get a free level up. You should have at least one Level 7 on something right now. We're coming close to a good training area anyway, so don't sweat it if you don't. Keep it up, you are getting closer to the Great Palace!

Two more!


The Adventure of Link Site Walkthrough

Chapter 1 - Parapa Palace
Chapter 2 - Midoro Palace
Chapter 3 - Island Palace
~ Chapter 4 - Maze Palace ~
4.1 - Spells Galore
4.2 - Maze Palace
Chapter 5 - Ocean Palace
Chapter 6 - Hidden Palace
Chapter 7 - Great Palace

Previous | Next