Chapter 10 - Death Mountain
This part of the walkthrough, we head to Death Mountain to challenge the might of Prince Darkness, Ganon.


The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
 Chapter 10 - Death Mountain 
 10.1 Preparation
 10.2 Death Mountain (Magical Key)
 10.3 Death Mountain (No Magical Key)
 10.4 Prince Darkness, Ganon
 10.5 Ending

Previous | Index


10.1 Preparation
Total Life





  - Death Mountain is the last and by far, the most difficult dungeon in the First Quest. You'll want the bomb upgrades from the Lizard and Demon labyrinths. You'll also want at least 68 rupees for the Red Medicine, as you'll very likely need it.

Spectacle rock is an Entrance to Death.
- Wise Old Man
  - After gathering the needed rupees and upgrades, we can head to Death Mountain. From the start screen, head right one, up five, left one, up one, cross the river, then up one, left two. this is Spectacle Rock. To find the entrance to the Death Mountain Labyrinth, blow up the left 'Eye' to reveal a cave. Enter for the final dungeon.

  - This dungeon's Potion Shop isn't far at all. From the dungeon head left. See? Not far at all. The potion shop is already revealed, so not much to tell you, but I will recommend picking up the Red Medicine before you head out.
  - As we know some of you are imparred enough to tackle these dungeons without unnecessary items, we have two sections of completing this dungeon. One with the Magical Key, and one without. Please click on the links below to be taken to the correct section.
10.2 Death Mountain (Magical Key)
10.3 Death Mountain (No Magical Key)



10.2 Death Mountain (Magical Key)
Total Life

New
Items
:
New
Enemies
:
L A N M O L A
Lanmolas are extremely similar to the Moldorm, however, these enemies can only be hurt on their head.

R E D   R I N G
Just like the Blue Ring, this ring upgrades your defense power by four times of your original tunic.
P A T R A
Patra is a mini-boss of sorts with smaller Patra's spining around it. The Main one can only be hurt after the smaller ones are dead.

S I L V E R   A R R O W
These mystical Arrows are the only thing that can deal the final blow to Ganon and save Zelda!


Stone Statue
x 12



There's only one way to head through this room, so head up.



"Ones who does not have Triforce can't go in."
-Wise Old Man
Old Man
I guess the Spell Checkers at Nintendo need a new job. It should be ones who do not have Triforce can't go in, but we don't really care. This screen will only show if you haven't completed the Triforce, otherwise, it will be empty. Head left.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Bubble
x 3

This room's dark, so light it up with your candle. There's numerous ways out of this room, but bomb the north wall for the best way out.



Lanmola
x 2



This room has a new enemy called the Lanmola. Lanmolas are basically just a stronger Moldorm, but with the Magical Sword, they're not too hard. Kill them all and push the far left block. All of the other walls can be bombed if you feel like exploring. Enter the staircase.



Keese
x 4



. . .



Like Like
x 5



You don't want your Magical Shield gone in this dungeon, so be careful when facing these Like Likes. Head right using the Magical Key.



Blue Wizzrobe
x 3



You don't have to kill these Wizzrobes and if you want the Compass, bomb the bottom wall and enter it. I personally think it's a waste of time, and if you agree, just head right and skip the next two rooms.



Zol
x 2
Like Likes
x 2
Zol
x 2

If you need bombs, kill the enemies in here and bomb the bottom wall.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill these Wizzrobes and grab the Compass, now head back up two screens and right one.



Patra
x 1



This room has a new enemy. Patra has eight mini-Patras flying around it. The center one cannot be hurt unless all of the smaller Patras have beem killed. We don't need to kill this one, so just head down.



Gel
x 8



Yeah, I bet you thought you'd never see these guys again, did ya? Well, if you feel evil enough to take the shrips out, go ahead, but bomb the right wall.



Patra
x 1



Kill Patra for the Dungeon Map. After grabbing it, you'll notice how big this dungeon is. Don't feel intimidated, we hardly go through any of it. Bomb the north wall to continue.



Like Like
x 3
Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Bubble
x 1
Ignore these enemies and bomb the upper wall.



Orange Wizzrobe
x 3
Blue Wizzrobe
x 3
Bubble
x 3

Watch out for the Bubbles and kill the Wizzrobes in the room. Push the far left block and enter the staircase.



Keese
x 4



Avoid the Keese in this room and grab the Red Ring. Just like the Blue Ring, the Red Ring upgrades our defense, this time making us four times as powerful as our original Green tunic. Now, we'll need to backtrack. Head down two, left one, and up two using your Magical Key.



"Go to the next room."
-Wise Old Man
Old Man
Well, I guess we're stuck by another Old Man Mistranslation . . . Well, let's try bombing the left wall! Oh, hey! A door! Let's go!



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill the Wizzrobes in this room, push the left block and enter the staircase that appears.



Keese
x 4



Hmm . . .



Zol
x 5



You can either ignore or kill the Zols, but head left.



Keese
x 8



Kill the keese if you feel like being evil. Being evil will result in 5 rupees appearing. Head left either way.



Patra
x 1



There's a key in here, but we don't really need that, considering we have the Magical Key. This Patra is slightly different, as the outer Patras spin in a different motion. Kill Patra and enter the staircase in the center of the room.



Keese
x 4



*cough*



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


We'll need to kill these Wizzrobes anyway, so might as well do it now. Bomb the upper wall and enter it.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3
Bubble
x 3

Kill the Wizzrobes while dodging the incredibly annoying Bubbles and push the center-right block to reveal a secret passage. Enter it to continue.



Keese
x 4



Head on over to the other side and pick up the Silver Arrow. They're stronger arrows and the only thing that can defeat Ganon. Head back down one screen and kill the Wizzrobes to enter the staircase, then head up one screen.



Like Like
x 6



There's quite a few Like-Likes in this room. Try to be careful avoiding or killing them and head up.



Like Like
x 4
Blade Trap
x 4


Avoid the Like-Likes and the Blade Traps and head up.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Like Like
x 3
Bubble
x 1
Place a bomb against the left wall and head through it.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Blade Trap
x 4

Kill all of the Wizzrobes and push the left block. The Staircase is under one of the top Blade Traps, so activate them and enter it.



Keese
x 4



. . .



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Blade Trap
x 4

Place a bomb near the left wall while avoiding the Blade Traps to reveal an entrance. Enter it.



LikeLike
x 2
Zol
x 2
Bubble
x 2

Kill the Like-Likes and Zols, push the left-most block, and enter the staircase.



Keese
x 4



. . .



Patra
x 1



Now, for the final room before we face Ganon. This Patra uses the curvy style, so watch out if you find that harder.

Click the link below to be taken to the fight with Ganon section.
10.4 Prince Darkness, Ganon



10.3 Death Mountain (No Magical Key)
Total Life

New
Items
:
New
Enemies
:
L A N M O L A
Lanmolas are extremely similar to the Moldorm, however, these enemies can only be hurt on their head.

R E D   R I N G
Just like the Blue Ring, this ring upgrades your defense power by four times of your original tunic.
P A T R A
Patra is a mini-boss of sorts with mini-Patra's spining around it. The Main one can only be hurt after the mini ones are dead.

S I L V E R   A R R O W
These mystical Arrows are the only thing that can deal the final blow to Ganon and save Zelda!


Stone Statue
x 12



There's only one way to head through this room, so head up.



"Ones who does not have Triforce can't go in."
-Wise Old Man
Old Man
I guess the Spell Checkers at Nintendo need a new job. It should be ones who do not have Triforce can't go in, but we don't really care. This screen will only show if you haven't completed the Triforce, otherwise, it will be empty. Head up.



Like Like
x 2
Zol
x 2
Bubble
x 2

Kill the Zols and Like-Likes then grab the Key they leave. Head left.



Lanmola
x 2



This room has a new enemy called the Lanmola. Lanmolas are basically just a stronger Moldorm, but with the Magical Sword, they're not too hard. Kill them all and push the far left block. All of the other walls can be bombed if you feel like exploring. Enter the staircase.



Keese
x 4



Uhh ... not much to say ... so ... yeah.



Like Like
x 5



You don't want your Magical Shield gone in this dungeon, so be careful when facing these Like Likes. Head right using the Magical Key.



Blue Wizzrobe
x 3



You don't have to kill these Wizzrobes and if you want the Compass, bomb the bottom wall and enter it. I personally think it's a waste of time, and if you agree, just head right and skip the next two rooms.



Zol
x 2
Like Likes
x 2
Zol
x 2

If you need bombs, kill the enemies in here and bomb the bottom wall.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill these Wizzrobes and grab the Compass, now head back up two screens and right one.



Patra
x 1



This room has a new enemy. Patra has eight mini-Patras flying around it. The center one cannot be hurt unless all of the smaller Patras have beem killed. We don't need to kill this one, so just head down.



Gel
x 8



Yeah, I bet you thought you'd never see these guys again, did ya? Well, if you feel evil enough to take the shrips out, go ahead, but bomb the right wall.



Patra
x 1



Kill Patra for the Dungeon Map. After grabbing it, you'll notice how big this dungeon is. Don't feel intimidated, we hardly go through any of it. Bomb the north wall to continue. You'll want to bomb the bottom wall for later.



Like Like
x 3
Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Bubble
x 1
Ignore these enemies and bomb the upper wall.



Orange Wizzrobe
x 3
Blue Wizzrobe
x 3
Bubble
x 3

Watch out for the Bubbles and kill the Wizzrobes in the room. Push the far left block and enter the staircase.



Keese
x 4



Avoid the Keese in this room and grab the Red Ring. Just like the Blue Ring, the Red Ring upgrades our defense, this time making us four times as powerful as our original Green tunic. Head back down two screens and if you haven't already, bomb the bottom wall and enter it.



Vire
x 6



Kill the Vires in this room if you need some extra bombs. Head down one.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3
Bubble
x 3

Grab the key that's lying in the corner and head down.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill the Wizzrobes for a key. Now, we have all the keys for the rest of the dungeon. Yeah, three :P Head back up three screens, left one screen and up two using one of your new keys.



"Go to the next room."
-Wise Old Man
Old Man
Well, I guess we're stuck by another Old Man Mistranslation . . . Well, let's try bombing the left wall! Oh, hey! A door! Let's go!



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


Kill the Wizzrobes in this room, push the left block and enter the staircase that appears.



Keese
x 4



Hmm . . .



Zol
x 5



You can either ignore or kill the Zols, but head left.



Keese
x 8



Kill the keese if you feel like being evil. Being evil will result in 5 rupees appearing. Head left either way.



Patra
x 1



There's a key in here, but we don't really need that, considering we have all the keys we need. This Patra is slightly different, as the outer Patras spin in a different motion. Kill Patra and enter the staircase in the center of the room.



Keese
x 4



*cough*



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3


We'll need to kill these Wizzrobes anyway, so might as well do it now. Bomb the upper wall and enter it.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 3
Bubble
x 3

Kill the Wizzrobes while dodging the incredibly annoying Bubbles and push the center-right block to reveal a secret passage. Enter it to continue.



Keese
x 4



Head on over to the other side and pick up the Silver Arrow. They're stronger arrows and the only thing that can defeat Ganon. Head back down one screen and kill the Wizzrobes to enter the staircase, then head up one screen.



Like Like
x 6



There's quite a few Like-Likes in this room. Try to be careful avoiding or killing them and head up.



Like Like
x 4
Blade Trap
x 4


Avoid the Like-Likes and the Blade Traps and head up.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Like Like
x 3
Bubble
x 1
Place a bomb against the left wall and head through it.



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Blade Trap
x 4

Kill all of the Wizzrobes and push the left block. The Staircase is under one of the top Blade Traps, so activate them and enter it.



Keese
x 4



. . .



Orange Wizzrobe
x 2
Blue Wizzrobe
x 2
Blade Trap
x 4

Place a bomb near the left wall while avoiding the Blade Traps to reveal an entrance. Enter it.



LikeLike
x 2
Zol
x 2
Bubble
x 2

Kill the Like-Likes and Zols, push the left-most block, and enter the staircase.



Keese
x 4



. . .



Patra
x 1



Now, for the final room before we face Ganon. This Patra uses the curvy style, so watch out if you find that harder.


10.4 Prince Darkness, Ganon
Total Life

  - If you have any medicine left, I recommend using it now, unless your hearts are full, then that would be a waste. Once you are prepared, enter the next room.
  - Upon entering this room, it will turn dark. Link will hold up the Triforce of Wisdom and the room will light up with Ganon appearing to be in pain. Let the battle begin!

  - Ganon will disappear and begin to shoot fireballs at you, which are unblockable by our Magical Shield. He moves around in a pattern, so hit at one of the locations he shoots from and you'll hit him. After hitting him, he'll change his pattern.

  - After striking him four times, he'll become brown. This is your sign that he is nearly defeated. Whip out that bow and sling the Silver Arrow at him and he'll explode in the most gory scene you'll ever see on the NES. The Triforce of Power falls into his ashes, so grab it to unlock the doors. Head up.

View this Boss in our Boss Guide


10.5 Ending
When in the next room, use any weapon at the flames to make them dissappear, then go meet Princess Zelda. Zelda will hold up the Triforce of Wisdom, and Link will hold up the Triforce of Power. Zelda will thank you and call you the Hero of Hyrule.
Peace returns to Hyrule with Ganon slain, and the Ending will show, note the misspelling of Shigeru Miyamoto. Congrats, man. You saved Hyrule!



The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
Chapter 2 - Level 1: The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
 Chapter 10 - Death Mountain 
 10.1 Preparation
 10.2 Death Mountain (Magical Key)
 10.3 Death Mountain (No Magical Key)
 10.4 Prince Darkness, Ganon
 10.5 Ending

Previous | Index