Chapter 2 - Level 1: The Eagle
This part of the walkthrough covers getting to and completing the first dungeon.


The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
 Chapter 2 - Level 1: The Eagle 
 2.1 Getting To Level 1
 2.2 The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

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2.1 Getting To Level 1
Total Life

 
The First Dungeon

  - Now that we have all the equipment we need, we can head for the first dungeon. Feel free to wander around, collect rupees, kill some octoroks, or play the Money Making game, but make your way over to the start screen and head right one, up four, and then left one. Enter the tree-trunk-like dungeon for your first dungeon: the Eagle.

  - If at anytime during the dungeon, you feel that you need help, there's a potion shop nearby that you can go to. Just make sure you have 68 rupees for one. Head across the bridge, from the dungeon and head up one and left one. Right before where the wall juts out, place a bomb there to blow open the wall. Enter it for the potion shop.
The nearby Potion Shop



2.2 The Eagle
Total Life

 
New
Enemies
:
New
Items
:
K E E S E
Keese are bats that fly around the room. They may be annoying, but they are easily killed.

G O R I Y A
Goriyas are probably the hardest enemies in this dungeon. They throw boomerangs.
S T A L F O S
Stalfos take one hit with the white sword to kill and sometimes hold items.

B L A D E T R A P
Bladetraps hide in corners of the room and slash at you when you are in their path.
G E L
Gels are slow enemies that are easily killed.

W A L L M A S T E R
Wall Masters come out of the wall and will bring you to the entrance if they grab you.
B O O M E R A N G
The boomerang is used to stun most enemies, but it can kill some, such as Keese and Gels.
B O W
The Bow can be used as a long range weapon. With every shot, you use one rupee, so watch out for that.



Statue
x 12



This room is the entrance room. There are twelve stone statues in this room, none that will hurt you, but they do look like enemies. The door to the north is locked, but there's a trick to open this door. Simply exit the dungeon and return to open that door. For the walkthrough's sake, we won't do that. Head to the left to continue.



Blue Keese
x 3



In this room are three Keese. This is the first time we encounter them, but they're no big deal. Their only advantage is that they're fast. Hit them once with anything and they're dead. Kill all three of the Keese in this room for a key to appear. Grab that key and head right two rooms.



Stalfos
x 5



In this room is another new enemy, the Stalfos. They are slow, but will only take one hit with our sword to kill. You will only need to kill the one holding the key, but if you want rupees, feel free to kill the others. Head left one and unlock the door.



Stalfos
x 3



This room has three Stalfos. The upper door is open. Killing the Stalfos won't get you anything, but if you need some extra life, feel free to kill them. When you're done, head up.



Stalfos
x 5



This room has five Stalfos. Kill all of them for another key. The upper wall can be bombed for a shortcut. If you have a bomb, you may do that, but we're going around. Head right for now.



Keese
x 8



This room has a large ammount of Keese, none of which need to be killed. Kill them if they're in your way, and make it over to the Compass. This lets you see the location of the Triforce in the dungeon, which is what we are after. Head left twice to continue.



Keese
x 6



In this room, the door will close behind you, but that's no matter, we won't need to turn back anyway. If you ever do want to head back, however, kill all the Keese in this room. The door will unlock. Using one of your keys, head up.



Gel
x 3



This room has a number of Gels, an enemy that moves pretty slowly and only takes one hit to kill. Killing them all will enable you to push the block in the middle of the room to open the door to the left, but we won't go there. Feel free to go on your own, though. Head right.



Gel
x 5



This room has quite a few Gels. Kill them all if you'd like, but you won't get anything. Grab the dungeon map in the center of the room. This shows you an image of the entire dungeon. Some maps don't show the hidden rooms, but luckily, there are none in this dungeon. Head up.



Stalfos
x 3



This room has three Stalfos, one of which holds a key. The door to the upper is locked. We have enough keys to open the door, but kill the Stalfos with the one anyway, we'll need it later. Head up once that's done.



Red Goriya
x 3



This room has a new enemy. This one is called the Goriya. He will throw his boomerang at you to attack. Kill all of the Goriyas in this room for another key. Once you have the key, unlock the door to the left and head through it.



Blade Trap
x 4



This room has a new enemy. This one is called the Blade Trap. They hide in the corners and come out once you're in their path to attack. They're invincible, so don't try to attack back. Push the block on the far left up to open the passage and enter the stairs.



Keese
x 4



This room is a side scroller room and is common in dungeons in this game when you are getting a new item. Head over to the Bow in this room and then leave. Head back to the room where we got the dungeon map which is right once and down twice. Then head right using one of your keys.



Red Goriya
x 3



This room has three Goriyas in it. Unlike the last time you faced them, you have more room to maneuver around. Kill them all to get the boomerang. This item goes a short distance, but will stun most enemies. Some enemies, such as Gels and Keese will be killed by this. Head right.



Wall Master
x 2



There's a new enemy in this room. This one is the Wall Master. They come out of the wall and grab you. If you are grabbed, they take you to the first room in the dungeon. We don't need to kill all of them, because the key's lying on the ground, but that key we don't need either, as we have enough keys. Whether you got the key or not, head up.



Aquamentus
This room is the Boss's lair. This dungeon's boss is Aquamentus. You can only hurt him on his head.
If you have full health, going to the opposite end of the room and using a beam towards him is the best strategy. If not, run up to him and slash away.
His only attack is to shoot beams at you, but, our Magical Shield can block them, and they're easy to dodge.

Once Aquamentus has been defeated, grab the Heart Container and head to the now opened room.
View this Boss in our Boss Guide



Statue
x 4



This room has no enemies, but in the center is the shard of the Triforce of Wisdom we are after. Make your way over to it and grab it. You will be healed to full health and then be warped to the entrance of the dungeon.



The Legend of Zelda - Site Walkthrough

Chapter 1 - The Gathering
 Chapter 2 - Level 1: The Eagle 
 2.1 Getting To Level 1
 2.2 The Eagle
Chapter 3 - Level 2: The Moon
Chapter 4 - Level 3: The Manji
Chapter 5 - Level 4: The Snake
Chapter 6 - Level 5: The Lizard
Chapter 7 - Level 6: The Dragon
Chapter 8 - Level 7: The Demon
Chapter 9 - Level 8: The Lion
Chapter 10 - The Entrance to Death

Previous | Next