Key Master: Difference between revisions
Want an adless experience? Log in or Create an account.
mNo edit summary |
|||
(14 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox|enemy | ||
| | | image = [[File:Key-Master.png|125px]] | ||
|image = [[File: | | threat = 3 | ||
|game = ''[[The Legend of Zelda: | | attack = | ||
| | | game = ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' | ||
| | | location = [[Forest Temple (Spirit Tracks)|Forest Temple]]<br/>[[Ocean Temple]]<br/>[[Tower of Spirits]] | ||
| weapon = Evasiveness | |||
| related = [[Wallmaster]]<br/>[[Floormaster]] | |||
}} | }} | ||
Key Masters are hand shaped enemies that are found in some dungeons in | '''Key Masters''' are hand-shaped enemies that are found in some dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. Their purpose is to prevent [[Link (Spirit Tracks)|Link]] from moving the [[Big Key]] from its default location to the lock it is inserted to. Key Masters only appear once Link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting Link to only be harmed from them if he stands, with the key, while one drops from above. | ||
==See | ==See Also== | ||
* [[Floormaster]] | * [[Floormaster]] | ||
* [[Wallmaster]] | * [[Wallmaster]] | ||
* [[Zant's Hand]] | * [[Zant's Hand]] | ||
{{ | {{Spirit Tracks Enemies}} | ||
{{Cat|Spirit Tracks Enemies}} | {{Cat|Spirit Tracks Enemies}} |
Latest revision as of 20:55, January 14, 2023
Key Master
Games | ||
Location | ||
Threat | ||
Effective | Evasiveness | |
Related |
Key Masters are hand-shaped enemies that are found in some dungeons in Spirit Tracks. Their purpose is to prevent Link from moving the Big Key from its default location to the lock it is inserted to. Key Masters only appear once Link disturbs the Big Key and vanish once the key has either been put into the appropriate lock or returned to where it was found. Key Masters are invincible, but can be stunned briefly with a strike to the eye. They move only toward the key, limiting Link to only be harmed from them if he stands, with the key, while one drops from above.