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Link deals a fixed amount of damage based on his Attack Level that increases by 50% each time it is upgraded.
|Attack Level||Damage Dealt|
1 Increasing Attack Level past level 8 results in Link being awarded an extra life instead of a stat increase.
Like in most RPGs, enemies in The Adventure of Link has a specific HP value.
Western Hyrule Overworld Enemies
Eastern Hyrule Overworld Enemies
|Lizalfos (Rock-Throwing)||192 1|
1 This represents a maximum potential value. This enemy is destroyed instantly by Thunder, which deals 192 points of damage (the same as two sword slashes at level 8 attack).
|Armored Stalfos (Red)||96|
|Armored Stalfos (Blue)||128|
|Bot (Dark Blue)||16|
|Iron Knuckle (Orange)||64|
|Iron Knuckle (Red)||96|
|Iron Knuckle (Blue)||224|
1 Due to a bug in rounding or data entry error, the Bubble dies after taking 896 damage when Link is at attack level 5 and 7 instead of 1008.
Great Palace Enemies
|Bot (Great Palace||192|
|Bubble (Great Palace)1||1008|
|King Bubble 2||1008|
1 Bubbles in the Great Palace are statistically identical to those encountered in other Palaces, but hit much harder on contact.
2 King Bubbles will break into two smaller Bubbles if Link stops striking after a few hits. Keeping up a steady attack will prevent them from doing so.
1 Represents total health. Forcing Rebonack from his horse requires that Link only reduce the knight's life to 50% (152 damage).
2 Carock cannot be damaged by Link's sword so there is no way to quantify his total HP. Carock is destroyed by using Reflect to use his own magic against him. The wizard always requires eight hits regardless of Link's stats.
3 Shadow Link requires eight hits to defeat regardless of Link's attack level.