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  • ...d of Zelda]]'' was released in the year 1986 in Japan and 30 years later [[Nintendo]] had a celebration of the series with various events, releases of differ A logo for the celebration was first revealed at a [[Nintendo Direct]] event on September 1st, 2016.
    831 bytes (128 words) - 15:46, October 3, 2023
  • ...e 3D]]'' version of the [[Stone of Agony]]. In the original version on the Nintendo 64, the Stone of Agony would use the rumble feature to indicate when a se
    1 KB (191 words) - 15:57, March 8, 2024
  • '''Michiko Iwasawa''' is a game designer has who worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    826 bytes (125 words) - 18:45, May 4, 2020
  • ...ee sports watch that was given away in early 2003 with the purchase of a [[Nintendo GameCube]] system.
    800 bytes (107 words) - 20:07, April 14, 2013
  • '''Naruhisa Kawano''' is an artist who works for [[Nintendo]].
    383 bytes (56 words) - 00:13, October 26, 2022
  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (326 words) - 15:05, December 20, 2023
  • '''Yoji Inagaki''' is a sound programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on games in th
    1 KB (217 words) - 23:36, May 3, 2022
  • | logo = [[File:Nintendo_Logo.png|200px]] ...elee]]'', ''[[Super Smash Bros. Brawl|Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS and Wii U|3DS/Wii U]]'', ''[[Super Smash Bros. Ultimate|Ultimate]]''
    1 KB (162 words) - 17:26, December 11, 2023
  • '''Matthew Mawer''' is a localization manager for [[Nintendo of Europe]].
    612 bytes (87 words) - 21:00, February 21, 2022
  • * Officially licensed by [[Nintendo]].
    955 bytes (122 words) - 18:09, January 3, 2024
  • ...of Time 3D]]'' was announced, set to be within the launch window of the [[Nintendo 3DS]]. ...'s Awakening DX]]'' was announced as a title that would be coming to the [[Nintendo eShop]] in 2011.
    2 KB (243 words) - 04:36, October 24, 2023
  • '''Masami Naito''' is a game designer who did some work for Nintendo during the mid-2000's. He worked on ''[[The Legend of Zelda: Twilight Pri
    579 bytes (84 words) - 16:23, May 7, 2020
  • |publisher = [[Nintendo]] * [[Nintendo]] also included 2 other gifts with the press copies of ''Spirit Tracks'':
    993 bytes (137 words) - 13:42, August 22, 2021
  • '''Toki Kando''' is an artist who has worked with [[Nintendo]].
    407 bytes (57 words) - 19:36, November 3, 2022
  • #REDIRECT [[Super Smash Bros. for Nintendo 3DS and Wii U]]
    58 bytes (10 words) - 07:47, August 20, 2019
  • ...Mario 64'', ''Mario Kart 64'', ''Star Fox 64'', as well as other prominent Nintendo titles. He joined the Zelda team with ''[[The Legend of Zelda: Ocarina of
    714 bytes (109 words) - 01:57, January 12, 2020
  • File:Kokiri's Emerald - NP OOT Player's Guide.png|1998 ''[[Nintendo Power]]'' artwork
    2 KB (310 words) - 18:08, March 16, 2023
  • '''Kevin Murray''' is a translator who worked for [[Nintendo of Europe]]. He first worked on ''[[The Legend of Zelda: Ocarina of Time
    939 bytes (148 words) - 02:42, February 7, 2023
  • '''Akiyoshi Tamanoi''' is a game designer for [[Nintendo]].
    479 bytes (69 words) - 22:46, February 12, 2024
  • *It was very common back in the 80s and 90s for companies, including Nintendo, to either not enforce quality control, or lack the ability, on their var
    3 KB (442 words) - 17:00, April 13, 2024
  • '''Yasushi Ebisawa''' is a programmer who has worked for [[Nintendo]] since the mid-2000's. He first joined the Zelda team on ''[[The Legend
    975 bytes (146 words) - 18:37, May 15, 2020
  • '''Chisato Fujita''' is a game designer who works for [[Nintendo]].
    389 bytes (58 words) - 18:02, November 5, 2022
  • '''Yasunori Taketani''' is a game programmer who worked for [[Nintendo]] during the 1980's and 1990's. He primarily worked as a programmer, bein
    717 bytes (120 words) - 08:01, November 28, 2019
  • '''Kimiharu Hyodo''' has been an employee of [[Nintendo]] since the late 90s, having first worked on games in the ''Pokemon Stadi
    1,002 bytes (161 words) - 04:57, January 23, 2020
  • ...able only when it sticks its blossom out of the pipe.|''[[Link's Awakening Nintendo Player's Guide]]''}} However, if he is on top of the pipe, the Piranha Pl
    3 KB (417 words) - 17:05, April 14, 2024
  • '''Matteo Zuzzi''' has worked with [[Nintendo of Europe]] as part of the quality assurance team.
    1 KB (224 words) - 21:02, December 16, 2022
  • '''Shinya Asanuma''' is a game artist who has worked with [[Nintendo]].
    400 bytes (59 words) - 20:33, March 28, 2024
  • ...ough}}{{Ref|pg. 24|Return [the statue of the Goddess] for a rich reward.|''Nintendo Power Issue 004''}}
    2 KB (404 words) - 15:35, June 21, 2023
  • ...chu-Bowling-Alley-Operator-N64.png|Bombchu Bowling Alley Operator from the Nintendo 64 version of ''Ocarina of Time''
    1 KB (200 words) - 01:48, March 27, 2024
  • '''Michael Leslie''' is a game tester who worked for [[Nintendo of America]] from 1997 until 2015. He was originally a Product Tester, bu
    683 bytes (96 words) - 06:20, May 21, 2020
  • '''Kazuki Kishita''' is a game tester who worked for [[Nintendo]].
    382 bytes (57 words) - 18:43, November 16, 2022
  • '''Toshikazu Kiuchi''' is a programmer who has been working for [[Nintendo]] since 2001. He first joined the Zelda team with ''[[The Legend of Zelda {{Cat|Nintendo Staff|Kiuchi, Toshikazu}}
    1 KB (203 words) - 16:47, June 9, 2023
  • ...es from the Mushroom Kingdom have shown up in Koholint.|''Link's Awakening Nintendo Player's Guide''}} and despite their name, Thwomps are actually the same ...ur speedy Boots to dash safely past the stone stompers.|''Link's Awakening Nintendo Player's Guide''}}
    4 KB (591 words) - 19:54, May 8, 2024
  • #redirect [[Super Smash Bros. for Nintendo 3DS and Wii U]]
    58 bytes (10 words) - 02:25, May 13, 2022
  • '''Taeko Ebina''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 03:22, April 2, 2024
  • *[[The Legend of Zelda: Ocarina of Time Nintendo Power Soundtrack]] *[[The Legend of Zelda: Ocarina of Time (Nintendo of Europe Soundtrack)]]
    2 KB (249 words) - 22:17, May 3, 2022
  • | release [[Nintendo GameCube]] = | release [[Nintendo Wii U]] =
    12 KB (1,912 words) - 09:47, December 5, 2023
  • ...of Time|Ocarina of Time]]''.{{Ref|[[Interview:Nintendo Power November 2008|Nintendo Power, November 2008]]|We named them after towns in The Adventure of Link
    3 KB (516 words) - 22:19, June 20, 2023
  • '''Takahiro Uchida''' is a game designer who has done some work for [[Nintendo]]. He has worked on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]
    690 bytes (104 words) - 03:26, June 1, 2020
  • '''Yuichi Kurata''' is a game progammer who worked at [[Nintendo]].
    394 bytes (54 words) - 15:53, December 3, 2022
  • ...ho worked over at ''Atlus'' before later joining [[Nintendo]] during the [[Nintendo GameCube]] era. While she had a ''Special Thanks'' credit on ''[[The Lege {{Cat|Nintendo Staff|Iwasaki, Tomomi}}
    1 KB (159 words) - 16:47, April 13, 2022
  • |developer = [[Nintendo of America]]
    834 bytes (124 words) - 14:34, March 4, 2020
  • '''Airi Abe''' is a designer who has worked for [[Nintendo]] since the early 2000s.
    436 bytes (65 words) - 15:26, December 10, 2023
  • '''Kazuaki Yamamoto''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 15:59, April 4, 2024
  • '''Takuhiro Dohta''' is a designer and director who works for [[Nintendo]]. He first was credited on ''[[The Legend of Zelda: Twilight Princess|Tw
    2 KB (250 words) - 17:07, April 30, 2022
  • | image = [[File:Club-nintendo-zelda-25-posters.jpg|280px]] | publisher = [[Nintendo]]
    1 KB (148 words) - 23:53, November 30, 2021
  • '''Satomi Usui''' is a graphic designer and artist who has worked for [[Nintendo]] since 2013.
    644 bytes (102 words) - 07:31, June 4, 2022
  • '''Satsuki Nakamura''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 18:30, April 5, 2024
  • 8-Bit weapons are available in ''Hyrule Warriors'' for [[Nintendo Wii U|Wii U]]. However, these weapons cannot be obtained in ''Hyrule Warr
    37 KB (5,078 words) - 22:18, April 26, 2023
  • ...of Hyrule]]''<br/>''[[Super Smash Bros.]]''<br/>''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' (DLC)<br/>''[[Super Smash Bros. Ultimate]]'' ...me stage is later reused as a returning stage in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' ([https://www.smashbros.com/wiiu-3ds/us/dlc/ where it w
    12 KB (2,027 words) - 12:42, April 25, 2024
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