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  • '''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[The Leg
    1 KB (182 words) - 18:21, November 10, 2022
  • ...c Hammer to destroy it, a Potion Bottle may appear.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...n will oftentimes appear by hammering a frozen enemy.|''A Link to the Past Nintendo Player's Guide'', p150 (captions)}}
    7 KB (1,120 words) - 17:54, February 3, 2024
  • File:Zephos & Cyclos Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,181 × 895 (368 KB)) - 03:46, March 5, 2020
  • File:Nintendo-Power-Volume-003-Page-039.jpg
    From [[Nintendo Power Volume 003 (November / December 1988)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,950 (668 KB)) - 10:19, October 3, 2022
  • File:TotKTrailer2-40.jpg
    ...end of Zelda: Tears of the Kingdom]]'', originally released as part of a [[Nintendo Direct]].
    (1,920 × 1,080 (254 KB)) - 09:32, February 9, 2023
  • {{Template:Welcome|realName=|name=Nintendolover}}
    128 bytes (15 words) - 20:58, November 9, 2020
  • {{Template:Welcome|realName=|name=NintendEthan}}
    128 bytes (15 words) - 20:44, February 26, 2022
  • Part XIII of Nintendo Power's series of interviews with the development team of Twilight Prince Nintendo Power:<br/>
    9 KB (1,666 words) - 17:58, February 8, 2015
  • *1st - The [[Nintendo Entertainment System]] was released in Europe.
    332 bytes (53 words) - 03:47, October 24, 2023
  • '''Francesca Donati''' is an Italian translator who works for [[Nintendo of Europe]].
    422 bytes (54 words) - 18:32, April 17, 2022
  • File:Sheik - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (67 KB)) - 15:14, April 24, 2022
  • '''Daigo Shimizu''' is a game designer who worked for [[Nintendo]]. | 2020 || ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'' || Nintendo Zelda Team
    966 bytes (160 words) - 14:35, April 6, 2024
  • '''Taeko Ebina''' is a game designer who has worked with [[Nintendo]].
    406 bytes (59 words) - 03:22, April 2, 2024
  • File:World Map - TPGCN.png
    ...p]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' ([[Nintendo GameCube]] version).
    (608 × 448 (382 KB)) - 18:24, July 7, 2020
  • | location = [[Nintendo Gallery]]<br/>[[Figurine Shop]] ...[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Carlov runs the [[Nintendo Gallery]] in [[Forest Haven]]. If [[Link]] snaps a pictograph with the [[
    3 KB (431 words) - 13:49, September 27, 2023
  • '''Yasuki Tawaraishi''' is a game developer who has worked with [[Nintendo]] since the 1990's. He joined the Zelda team on ''[[The Legend of Zelda:
    1 KB (200 words) - 17:44, January 9, 2020
  • ...ameo appearance in ''A Link to the Past''. It is only named after him in [[Nintendo of America]]'s SNES English translation of the game and versions which us
    2 KB (352 words) - 23:57, August 7, 2023
  • File:Phantom Ganon Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,319 × 773 (708 KB)) - 03:40, March 5, 2020
  • File:Nintendo-Power-Volume-004-Page-023.jpg
    From [[Nintendo Power Volume 004 (January / February 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,715 (860 KB)) - 12:11, October 6, 2022
  • ...The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' and the [[Nintendo Switch]] [[The Legend of Zelda: Link's Awakening|''Link's Awakening'' rem
    2 KB (265 words) - 12:09, July 1, 2023
  • {{Template:Welcome|realName=Mike|name=Nintendude}}
    127 bytes (16 words) - 17:36, March 24, 2024
  • ...os knights and Igos himself.|''The Legend of Zelda: Majora's Mask Official Nintendo Player's Guide''}} ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
    22 KB (3,475 words) - 19:17, March 30, 2024
  • ...majoras-mask-walkthrough/video-walkthrough/ a video walkthrough] for the [[Nintendo 64]] version of the game. '''Answer''': Yes, at least in the Nintendo 64 version there is. While doing the [https://www.zeldadungeon.net/majora
    4 KB (687 words) - 19:00, February 22, 2021
  • #REDIRECT [[Nintendo 64]]
    25 bytes (2 words) - 08:32, March 22, 2012
  • #REDIRECT [[Nintendo GameCube]]
    31 bytes (3 words) - 20:51, October 6, 2012
  • File:Young Zelda (Ocarina of Time) - SSB3DS Trophy with EU-AUS text.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' (Europe/Australia version). {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 480 (62 KB)) - 15:19, November 30, 2022
  • File:Nintendo-Power-Volume-012-Page-042.jpg
    From [[Nintendo Power Volume 012 (May / June 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,739 (479 KB)) - 20:38, November 11, 2022
  • '''Kazuaki Yamamoto''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 15:59, April 4, 2024
  • #redirect [[Super Nintendo Entertainment System]]
    49 bytes (5 words) - 15:43, November 30, 2020
  • ...but I cannot work forever, and the current system is that when people see Nintendo, in the current structure of development, people see me as the sole perso {{Interview/A|SM|Among the many franchises that Nintendo has, [[The Legend of Zelda (Series)|Zelda]] is the one that makes the mos
    5 KB (833 words) - 21:49, May 29, 2013
  • '''Mike Rasciner''' is an employee of [[Nintendo of America]] where he has worked since the 90s. He is credited in ''[[The
    761 bytes (125 words) - 04:42, January 18, 2020
  • File:La kiki.png
    Artwork of [[Kiki]] from the ''[[Link's Awakening Nintendo Player's Guide]]''
    (385 × 400 (270 KB)) - 10:46, February 10, 2021
  • File:Killer Bees Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,051 × 485 (301 KB)) - 03:32, March 5, 2020
  • '''Daisuke Watanabe''' is a game designer has who worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Twili
    683 bytes (97 words) - 18:49, May 4, 2020
  • File:Nintendo-Power-Volume-005-Page-014.jpg
    From [[Nintendo Power Volume 005 (March / April 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,852 (817 KB)) - 15:37, October 19, 2022
  • File:Heart Container - SSBWiiU Trophy with EU-AUS text.png
    [[Heart Container ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (704 KB)) - 14:59, May 8, 2023
  • | release [[Nintendo Wii]] = | developer = [[Nintendo EAD]]
    6 KB (882 words) - 02:14, March 26, 2024
  • File:Joycons.png
    Red and blue Joy-Cons for the [[Nintendo Switch]]
    (821 × 720 (274 KB)) - 13:45, April 10, 2020
  • ...'''Nintendo DS''' was the fourth handheld video game system developed by [[Nintendo]] (fifth if the [[Game Boy Advance|Game Boy Advance SP]] is included). It ===Original Nintendo DS===
    4 KB (615 words) - 10:57, April 8, 2022
  • File:Windfall-Auction-Spotlight.png|[[Treasure Chart]] spotlighted in the [[Nintendo GameCube]] version
    4 KB (704 words) - 09:06, March 24, 2024
  • '''Kazuma Norisada''' is an artist who has worked for [[Nintendo]].
    535 bytes (73 words) - 21:50, April 30, 2022
  • File:Nintendo-Power-Volume-016-Page-022.jpg
    From [[Nintendo Power Volume 016 (September / October 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,775 (808 KB)) - 15:32, December 2, 2022
  • '''Maki Takano''' is a game designer who has worked with [[Nintendo]].
    405 bytes (59 words) - 18:38, April 5, 2024
  • File:Gerudo Valley Omega Form - SSB3DS.png
    ...rom ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (400 × 240 (116 KB)) - 19:02, October 8, 2021
  • ...of the entertainment analysis and development division and a director for Nintendo Co., Ltd.<br/><br/> ...d Mr. Miyamoto kindly took the time to answer the following questions from Nintendo Power Magazine.
    17 KB (3,115 words) - 18:31, February 8, 2015
  • '''Taiju Suzuki''' is a sound programmer who has worked for [[Nintendo]] since the early 2000's. He first joined the team with the ''[[The Legen
    1 KB (177 words) - 21:09, February 8, 2020
  • ...-lasting, but it does require Magic Power to light.|''[[A Link to the Past Nintendo Player's Guide]]''}} ...epths of Hyrule Castle, he'll need a dependable Lamp.|''A Link to the Past Nintendo Player's Guide''}}
    4 KB (701 words) - 08:09, March 7, 2024
  • File:Salvage Corp Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (1,034 × 886 (570 KB)) - 03:43, March 5, 2020
  • '''Fumihiro Matsumoto''' is a game designer who did some work for [[Nintendo]] during the mid-2000s. He worked on ''[[The Legend of Zelda: Twilight Pr
    574 bytes (82 words) - 14:06, March 12, 2024
  • File:Nintendo-Power-Volume-006-Page-070.jpg
    From [[Nintendo Power Volume 006 (May / June 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,753 (685 KB)) - 08:39, October 22, 2022
  • File:The Imprisoned - SSBWiiU Trophy with EU-AUS text.png
    [[The Imprisoned ]] trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''. {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (1,920 × 1,080 (1.17 MB)) - 15:01, May 8, 2023
  • ...the Nintendo 64 I have played. I haven't played most of the greats on the Nintendo 64, so this is the list of games that I have played that are the greatest
    4 KB (612 words) - 05:02, July 19, 2016
  • File:Toon Link SSB3DS Trophy.png
    ...in ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'' {{cat|Super Smash Bros. for Nintendo 3DS and Wii U Files}}
    (128 × 128 (19 KB)) - 17:32, March 9, 2020
  • * Officially licensed by Nintendo. Distributed by Boston America Corp. in Europe in 2008.
    1 KB (145 words) - 20:06, April 14, 2013
  • {{Redirect|Switch|the Nintendo console|[[Nintendo Switch]]}} ...the gold Switch Fences fell and the blue ones rose.|''[[A Link to the Past Nintendo Player's Guide]]''}}
    6 KB (1,084 words) - 20:04, May 8, 2024
  • '''Kenji Iwata''' is a programmer who has been working for [[Nintendo]] since 2012. {{Cat|Nintendo Staff|Iwata, Kenji}}
    677 bytes (91 words) - 16:54, June 9, 2023
  • '''Masahiko Mashimo''' is a game designer who works for [[Nintendo]].
    434 bytes (57 words) - 01:07, November 24, 2022
  • ...The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'' and the [[Nintendo Switch|Switch]] remake of ''[[The Legend of Zelda: Link's Awakening|Link'
    2 KB (350 words) - 08:10, April 27, 2024
  • '''Momo Sasaki''' is a designer who has worked on a variety of [[Nintendo]] titles since the early-2010's. He worked on ''[[The Legend of Zelda: Sk
    541 bytes (81 words) - 06:40, December 8, 2021
  • {{Quote|{{Dump|TP|1256}}|In-game description from [[Nintendo Wii|Wii]] version}} ===''My Nintendo Picross: Twilight Princess''===
    5 KB (855 words) - 19:49, March 21, 2024
  • Pages on [[Nintendo]], the company which owns the ''Legend of Zelda'' series.
    13 members (0 subcategories, 0 files) - 20:38, March 5, 2020
  • ...k of course of new topics for Zelda on the Revolution, the next console of Nintendo, but as it will be also compatible GameCube, we have in the idea, current
    4 KB (801 words) - 18:26, August 21, 2021
  • | developer = [[Nintendo of America]] *This special [[Nintendo Wii U|Wii U]] bundle was announced on August 23rd, [[2013]], and was rele
    847 bytes (129 words) - 18:14, November 1, 2022
  • '''Naonori Ohnishi''' is a game designer who has worked for [[Nintendo]] since the early-2000's. He worked on ''[[The Legend of Zelda: Phantom H
    582 bytes (82 words) - 18:43, May 15, 2020
  • File:Nintendo-Power-Volume-006-Page-106.jpg
    From [[Nintendo Power Volume 006 (May / June 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,753 (756 KB)) - 14:52, October 26, 2022
  • * Officially licensed by [[Nintendo]].
    2 KB (375 words) - 04:30, December 29, 2023
  • Zant makes a small appearance in Nintendo's flagship fighting game, ''[[Super Smash Bros. Brawl]]''. In this game, ...SSBWiiU Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
    15 KB (2,489 words) - 05:20, January 16, 2024
  • ...his feature was disabled when the Nintendo Wi-Fi Connection service of the Nintendo DS was discontinued.
    2 KB (326 words) - 15:05, December 20, 2023
  • ...uss this history, as well as bring out some secrets from the early days at Nintendo regarding the original Legend of Zelda.<br/><br/> ...ed ahead using characters resembling Mario and Luigi-even if it were for a Nintendo game-it would be quite a problem.<br/><br/>
    40 KB (7,427 words) - 18:06, February 8, 2015
  • ...'''Mask-Mimics''' in versions of ''Link's Awakening'' prior to the 2019 [[Nintendo Switch]] remake.
    35 KB (5,901 words) - 14:42, October 8, 2023
  • '''Billy Carroll''' is a product evaluator and localization producer for [[Nintendo of America]].
    797 bytes (107 words) - 16:39, June 4, 2022
  • '''Koji Aoyama''' is a game designer who had done work for [[Nintendo]].
    392 bytes (56 words) - 18:55, December 7, 2022
  • File:LA19 Blue Rupee.png
    ...from ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' for [[Nintendo Switch]]
    (318 × 634 (150 KB)) - 22:35, April 28, 2024
  • '''Shinichi Miyake''' is a game animator who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    507 bytes (73 words) - 16:43, February 12, 2022
  • File:Famicom.png
    An image of the Nintendo Famicom, from famicomworld.com
    (313 × 269 (103 KB)) - 13:44, April 10, 2020
  • ...April 24th, 1997. The game developer was initially funded by [[Capcom]], [[Nintendo]], and [[wikipedia:Sega|Sega]]. Initially they were used in support, crea Beginning in 2001, Nintendo and Capcom began a relationship and the Flagship studio was put in charge
    2 KB (263 words) - 16:23, March 27, 2023
  • File:150px-Garrickson Figurine.png
    {{cat|Nintendo Gallery Files}}
    (150 × 212 (25 KB)) - 15:57, March 27, 2020
  • '''Takuhiro Dohta''' is a designer and director who works for [[Nintendo]]. He first was credited on ''[[The Legend of Zelda: Twilight Princess|Tw
    2 KB (250 words) - 17:07, April 30, 2022
  • '''Arnaud Gutleben''' is a game tester at [[Nintendo of Europe]]. He worked on ''[[The Legend of Zelda: Phantom Hourglass|Phan {{Cat|Nintendo of Europe Staff|Gutleben, Arnaud}}
    652 bytes (92 words) - 22:21, April 3, 2022
  • File:Nintendo-Power-Volume-008-Page-007.jpg
    From [[Nintendo Power Volume 008 (September / October 1989)‎‎‎‎]] {{cat|Nintendo Power Files}}
    (1,280 × 1,688 (616 KB)) - 16:25, October 29, 2022
  • '''Kota Wada''' is a sound programmer who works for Nintendo.
    661 bytes (101 words) - 22:06, January 10, 2024
  • | perform = '''[[Nintendo 64|N64]]''' ← → → A ← → ↓<br/>'''[[Nintendo 3DS|3DS]]''' X Y Y L X Y R
    2 KB (287 words) - 01:49, April 9, 2024
  • File:Mamu-Art.png
    [[Mamu]] from the ''[[Link's Awakening Nintendo Player's Guide]]''.
    (1,169 × 1,129 (1.16 MB)) - 09:41, December 2, 2023
  • ...k background. <br/>in "Link's Awakening DX" and "Link's Awakening" for the Nintendo Switch, when Link is looking into the sky, it shows a picture of Marin's ==References to other Nintendo Games==
    14 KB (2,398 words) - 19:40, November 5, 2021
  • ...tan, but to win the Angler's Key from a fearsome beast.|''Link's Awakening Nintendo Player's Guide''}} which is needed to gain access to [[Angler's Tunnel]]. ...efeat this beast, the Angler's Key drops into the sand.|''Link's Awakening Nintendo Player's Guide''}}
    3 KB (458 words) - 12:44, December 1, 2023
  • '''Véronique Chantel''' worked for [[Nintendo of Europe]] in the localization department.
    445 bytes (56 words) - 00:18, September 26, 2022
  • '''Eodo Lee''' has worked with [[Nintendo of Korea]] as part of the game testing team.
    519 bytes (75 words) - 20:33, December 24, 2022
  • File:LA Face Key NPG.png
    ...'s Awakening (Game Boy)|Link's Awakening]]'' from the ''[[Link's Awakening Nintendo Player's Guide]]'' (pg. 65) [http://gallery.zeldalegends.net/displayimage
    (142 × 511 (95 KB)) - 08:17, May 4, 2024
  • '''Lars Knudson''' is a localization producer who worked for [[Nintendo of America]] since the late 2000's. He worked on the localization of ''[[
    900 bytes (134 words) - 16:50, February 14, 2023
  • |developer = [[Nintendo of America]]
    834 bytes (124 words) - 14:34, March 4, 2020
  • '''Corey Bunnell''' is a programmer who works for [[Nintendo]]. He joined the team on ''[[The Legend of Zelda: Breath of the Wild|Brea
    556 bytes (86 words) - 06:36, April 13, 2020
  • '''Josh Newman''' is a tester at [[Nintendo of America]] where he started in the late 2000's. {{Cat|Nintendo of America Staff|Newman, Josh}}
    671 bytes (103 words) - 02:51, April 4, 2022
  • | caption = Illustration from ''[[A Link to the Past Nintendo Player's Guide]]'' '''''--[[A Link to the Past Nintendo Player's Guide]]'''''
    5 KB (867 words) - 18:08, April 12, 2024
  • '''Rie Kanetake''' is an artist who has done some work with [[Nintendo]]. She was on the development team for ''[[The Legend of Zelda: Breath of
    573 bytes (91 words) - 05:58, April 14, 2020
  • File:Longshot-Art - OOT64.png
    ...tendo Power Ocarina of Time Strategy Guide]]. [https://archive.org/details/Nintendo_Players_Guide_N64_Legend_of_Zelda_Ocarina_of_Time/page/n85/mode/2up]. Edi
    (331 × 333 (106 KB)) - 14:25, June 1, 2020
  • File:Nintendo-Power-Volume-010-Page-091.jpg
    From [[Nintendo Power Volume 010 (January / February 1990)]] {{cat|Nintendo Power Files}}
    (1,280 × 1,749 (809 KB)) - 13:55, November 5, 2022
  • ...: Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]])
    2 KB (238 words) - 09:47, March 28, 2023
  • '''Yasunori Taketani''' is a game programmer who worked for [[Nintendo]] during the 1980's and 1990's. He primarily worked as a programmer, bein
    717 bytes (120 words) - 08:01, November 28, 2019
  • [https://web.archive.org/web/20010710092355/http://www.nintendo.com/games/gamepage/developerinfo.jsp?gameId=147] Nintendo Power: Where did you get the idea to make Link travel from childhood to a
    11 KB (2,031 words) - 18:29, August 21, 2021
  • File:Manny Figurine (TWW).png
    {{Cat|Nintendo Gallery Files}}
    (267 × 455 (97 KB)) - 03:35, March 5, 2020
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