A Link to the Past Enemy Details
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This is a comprehensive guide to all enemies featured in A Link to the Past.
Notes
- A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 can not be killed.
- The damage values of 255, 252, and 251 indicate a stun and it's duration. 255 is the longest stun while 251 is the shortest. I will get frame data and get a timing in seconds on this later.
- The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies.
- The damage value of 253 sets the burn status on an enemy. This kills the enemy instantly and they will drop their item after a short animation of them burning.
- The damage value of 250 turns an enemy into a slime.
- The damage value of 249 turns an enemy into a fairy.
- Numbers indicated in (brackets) are to indicate that these were the values in the Japanese release. These numbers were later reused in the GBA port instead of the numbers used for the PAL and NTSC releases of the original.
Categories
Category | Sprite | ||||||||
---|---|---|---|---|---|---|---|---|---|
†Excluding bushes
Health/Damage
Enemy | Health | Cat 0 | Cat 1 | Cat 2 | Cat 3 | Cat 4 | Cat 5 | Cat 6 | Cat 7 | Cat 8 | Cat 9 | Cat 10 | Cat 11 | Cat 12 | Cat 13 | Cat 14 | Cat 15 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Fairy | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 249 | 0 | 0 | 0 | 0 | 0 | 0 | |
Archer (Blue) | 6 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 254 | 253 | 254 | 250 | |
Archer (Green) | 4 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 8 | 253 | 64 | 250 | |
Armos | 8 | 255 | 2 | 4 | 8 | 16 | 16 | 64 | 255 | 4 | 100 | 0 | 8 | 254 | 253 | 16 | 25 | |
Arrgi | 8 | 0 | 0 | 4 | 8 | 16 | 16 | 0 | 0 | 4 | 100 | 0 | 8 | 8 | 0 | 0 | 0 | |
Babasu | 4 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 64 | |
Ball | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Ball and Chain Trooper (Gold) | 16 | 251 | 2 | 2 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 0 | 253 | 254 | 250 | |
Ball and Chain Trooper (Gray) | 16 | 251 | 2 | 2 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 0 | 253 | 254 | 250 | |
Bari (Blue) | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Bari (Red) | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Beamos | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bee | 0 | 1 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 249 | 8 | 8 | 16 | 16 | 32 | |
Biri | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Blade Trap | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Blazing Bat | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bomb Knight | 8 | 255 | 2 | 3 | 4 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 254 | 253 | 254 | 250 | |
Bone Cucco | 255 | 1 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 8 | 8 | 0 | 0 | 0 | |
Boulder | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bumper | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Buzz | 8 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 250 | 253 | 254 | 253 | 254 | 250 | |
Buzz Blob | 3 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 249¹ | 253 | 254 | 253 | 254 | 255 |
¹While 249 normally results in a fairy being created, there is a hardcoded check for Buzz Blobs only that will transform it into a Cukeman instead