- Joined
- Oct 2, 2010
- Location
- Faron Woods
Not so long I saw a video in Youtube. In the comment section there was a discussion about impressionism. The editor of the video firmly supports the new art style. I like it aswell, but I think the game lacks far too many detail in some areas. More specifically; there are few effects in the environment, some textures look blurry, some areas look bland, the trees foliage just looks plain and flat, there´s a general lack of detail in the environment. Even WW, that is a Gamecube game and fully cel-shaded, has a more attention to detail. TP also has much more attention to detail, you´ll see birds flying or walking around in the forest, particles and light effects, the trees look actually real and even some enemies are better animated. Not everything is bad and some areas in SS are truly impressive.
This person argues that this lack of detail is due to the artstyle and goes along with the impressionistic look the game tries to achieve. Apparently, form what he says, the graphics in SS are finished and that what we saw in the presentation is the final design and look of the games graphic quality.
Most of the game's vegetation looks flat
Impressionism is an interesting style, but after watching some impressionistic artwork, I have too say that if SS is trying to fully replicate this artstyle, then it still has some work to do. The truth is that the game would look horrible if it were to emulate impressionism at its fullest. The graphics would be very blurry and it would be hard to distinguish objects and enemies clearly in the environment. From what I've read, the developers are trying to create an impressionistic effect on the background mostly. I don't mind this new artstyle, but I disagree that the game has too look bland in order to replicate it. SS is not the first game that is based on a drawing or painting artstyle. WW itself was cel-shaded and had a lot of attention to detail. The environments look incredible, filled with particles effects, crisp textures and good lighting effects.
WW is filled with a lot of detail, despite cel-shading been inclined to a more simplistic design
Some areas fare much better and look impressive
Okami is another game which its artstyle is based on a painting artstyle. Its a Japanese style called "sumi-e", also known as Ink and wash painting, a trademark Japanese drawing style. This style lacks the detail that other drawing techniques boast, it looks very similar to a Watercolour painting. Yet, Okami took its own liberties and added a lot of colour and detail to the game. (The Wii version is actually much more colourful than the PS2 version.) Most areas in the game look incredible, the colours slightly diffuse to keep the Watercolour effect, but you will find a lot of detail in the textures and the overall layouts of the game.
Most areas in Okami are crammed with detail creating a beautiful and living world
It is true that this artstyles requires less realistic detail in the environment, in contrast to a more realistic aspect such as the one found in TP; but that doesn't mean SS cannot have much more detail in its graphics. It is true that its looking for an impressionistic look, but for the sake of keeping the same attention to detail other Zelda games have, SS should take its liberties and add more detail to the environment. Flat looking trees and bland areas are not going to do any good to the series. Now, I know that what we saw was just a Demo, and I'm pretty sure that Eiji Aounuma and his team will deliver us an excellent product. But what that person was saying made me think. Do you think that SS will loose much of its detail because of the new artstyle or the developers will improve the presentation to the game to deliver us a beautiful game such as other first-party title of the console have done?
This person argues that this lack of detail is due to the artstyle and goes along with the impressionistic look the game tries to achieve. Apparently, form what he says, the graphics in SS are finished and that what we saw in the presentation is the final design and look of the games graphic quality.

Most of the game's vegetation looks flat
Impressionism is an interesting style, but after watching some impressionistic artwork, I have too say that if SS is trying to fully replicate this artstyle, then it still has some work to do. The truth is that the game would look horrible if it were to emulate impressionism at its fullest. The graphics would be very blurry and it would be hard to distinguish objects and enemies clearly in the environment. From what I've read, the developers are trying to create an impressionistic effect on the background mostly. I don't mind this new artstyle, but I disagree that the game has too look bland in order to replicate it. SS is not the first game that is based on a drawing or painting artstyle. WW itself was cel-shaded and had a lot of attention to detail. The environments look incredible, filled with particles effects, crisp textures and good lighting effects.

WW is filled with a lot of detail, despite cel-shading been inclined to a more simplistic design

Some areas fare much better and look impressive
Okami is another game which its artstyle is based on a painting artstyle. Its a Japanese style called "sumi-e", also known as Ink and wash painting, a trademark Japanese drawing style. This style lacks the detail that other drawing techniques boast, it looks very similar to a Watercolour painting. Yet, Okami took its own liberties and added a lot of colour and detail to the game. (The Wii version is actually much more colourful than the PS2 version.) Most areas in the game look incredible, the colours slightly diffuse to keep the Watercolour effect, but you will find a lot of detail in the textures and the overall layouts of the game.

Most areas in Okami are crammed with detail creating a beautiful and living world
It is true that this artstyles requires less realistic detail in the environment, in contrast to a more realistic aspect such as the one found in TP; but that doesn't mean SS cannot have much more detail in its graphics. It is true that its looking for an impressionistic look, but for the sake of keeping the same attention to detail other Zelda games have, SS should take its liberties and add more detail to the environment. Flat looking trees and bland areas are not going to do any good to the series. Now, I know that what we saw was just a Demo, and I'm pretty sure that Eiji Aounuma and his team will deliver us an excellent product. But what that person was saying made me think. Do you think that SS will loose much of its detail because of the new artstyle or the developers will improve the presentation to the game to deliver us a beautiful game such as other first-party title of the console have done?