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m (→Link's Awakening: ...I'm assuming that Warp Tiles are the things in the dungeons, right? Not the same as the Warp Holes?) |
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'''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow the player to warp to one of them at any time. | '''Warping''' is a game mechanic that has appeared in almost every game in many varieties. The function allows near-instantaneous travel between two distant points on the overworld. Some games only allow warping between two pre-determined points, while others only specify the destinations and allow the player to warp to one of them at any time. | ||
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==Phantom Hourglass== | ==Phantom Hourglass== | ||
==Spirit Tracks== | ==Spirit Tracks== | ||
{{main|Archway Gate}} | |||
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the method of warping comes in the form of [[Archway Gate]]s. These archways can be found throughout the Overworld just about the [[Spirit Tracks]]. Once activated, Link can pull the whistle on his [[Spirit Train]] to travel through the archway gate, making for quick navigation throughout the Overworld. Some of the Archway Gates are required in completing some of the [[Force Gem]] quests. | |||
==Skyward Sword== | ==Skyward Sword== | ||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} |