Interview:HM-Fusion GDC 2006: Difference between revisions

Want an adless experience? Log in or Create an account.
m
fixed link to redirect
m (formated & add infobox)
m (fixed link to redirect)
Line 39: Line 39:
{{Interview/A|EA|We felt that many elements of the previous games had been getting quite tired, and we were getting quite stuck designing fun puzzles that hadn't been seen before. Mr Miyamoto suggested we take a different approach this time and we decided upon animal themes. I think it creates a fresh experience for both the players and us as designers.}}
{{Interview/A|EA|We felt that many elements of the previous games had been getting quite tired, and we were getting quite stuck designing fun puzzles that hadn't been seen before. Mr Miyamoto suggested we take a different approach this time and we decided upon animal themes. I think it creates a fresh experience for both the players and us as designers.}}


{{Interview/Q|HM|Will we see a return of [[Jabu-Jabu]]? Or another dungeon based inside a creature?}}
{{Interview/Q|HM|Will we see a return of [[Lord Jabu-Jabu|Jabu-Jabu]]? Or another dungeon based inside a creature?}}


{{Interview/A|EA|I cannot say at this time.}}
{{Interview/A|EA|I cannot say at this time.}}