Zelda: The Wand of Gamelon: Difference between revisions

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==Story==
==Story==
{{Spoiler}}


===Prologue===
===Prologue===
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===Final Battle and Ending===
===Final Battle and Ending===


{{Spoiler}}
The game's final battle consists of [[Ganon]] yelling at Zelda for bringing light to his lair, and threatening to punish her with death.
The game's final battle consists of [[Ganon]] yelling at Zelda for bringing light to his lair, and threatening to punish her with death.
The battle is rather anticlimactic as all you have to do is use the [[Wand of Gamelon]]. Zelda uses the Wand of Gamelon to bind Ganon in "[[The Chains|the chains]]" and Ganon informs her that she has not seen the last of him.
The battle is rather anticlimactic as all you have to do is use the [[Wand of Gamelon]]. Zelda uses the Wand of Gamelon to bind Ganon in "[[The Chains|the chains]]" and Ganon informs her that she has not seen the last of him.
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Zelda proceeds to rescue her father, but they can not find Link, so they go have a feast.  At the feast, [[Lady Alma]] accidentally brings link back by breaking a mirror (possibly a reference to the [[Dark Mirror]] from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'').
Zelda proceeds to rescue her father, but they can not find Link, so they go have a feast.  At the feast, [[Lady Alma]] accidentally brings link back by breaking a mirror (possibly a reference to the [[Dark Mirror]] from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'').
{{Spoiler/End}}
{{Spoiler/End}}
==Trivia==
* The currency name change from [[Rupee]]s to Rubies. Rubie values also different: red are 1, green are 5, and blue are 10 Rubies each.
* There is no written dialogue, so the characters talk aloud to narrate the story.
* Zelda must hit things in order to pick them up instead of walking over them.


==Development==
==Development==
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==Reception==
==Reception==
==Trivia==
* The currency name changed from [[Rupee]]s to Rubies. Rubie values are also different: red are 1, green are 5, and blue are 10 Rubies each.
* There is no written dialogue; the characters talk aloud to narrate the story.
* Zelda must hit things in order to pick them up instead of walking over them.


==Screenshots==
==Screenshots==
<gallery>
<gallery>
File:Wand-of-Gamelon-Screen-1.jpg
File:Wand-of-Gamelon-Screen-1.jpg
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</gallery>
</gallery>


==Reference==
==References==
# [http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm Interview with game director, Dale DeSharone] about production background, audio, visuals, and gameplay.
# [http://www.hardcoregaming101.net/zeldacdi/zeldacdi.htm Interview with game director, Dale DeSharone] about production background, audio, visuals, and gameplay.