Category talk:Game Mechanics: Difference between revisions

Want an adless experience? Log in or Create an account.
no edit summary
(Created page with "What exactly qualifies as being a game mechanic? Do sword techniques count? I was particularly thinking of Spin Attack, Hidden Skills, and the Skyward Strike – t...")
 
No edit summary
 
Line 1: Line 1:
What exactly qualifies as being a game mechanic? Do sword techniques count? I was particularly thinking of [[Spin Attack]], [[Hidden Skills]], and the [[Skyward Strike]] – those are the three that I can think of off the top of my head. Or is this more for something like Z-Targeting (if that even needs a page)? Should sword techniques maybe be a sub-category to this? [[User:Heroine of Time|Heroine of Time]] 23:34, September 17, 2012 (CDT)
What exactly qualifies as being a game mechanic? Do sword techniques count? I was particularly thinking of [[Spin Attack]], [[Hidden Skills]], and the [[Skyward Strike]] – those are the three that I can think of off the top of my head. Or is this more for something like Z-Targeting (if that even needs a page)? Should sword techniques maybe be a sub-category to this? [[User:Heroine of Time|Heroine of Time]] 23:34, September 17, 2012 (CDT)
:I was thinking more along the lines of Z-Targeting, swimming, maybe a day/night system page, a subcategory for glitches (or a glitches page in this category)... A subcategory for techniques makes sense, though "Sword Techniques" may be too specific (e.g. [[Shield Bash]]). {{User:Locke/sig}} 07:40, September 18, 2012 (CDT)