Safe Zone: Difference between revisions

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42 bytes removed ,  August 14, 2014
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(Created page with "'''Safe zones''' are special areas in the games The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. These areas act as "sanctuaries" for Lin...")
 
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'''Safe zones''' are special areas in the games [[The Legend of Zelda: Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks]]. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the [[Temple of the Ocean King]]. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as [[Phantom]]s can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have. more info: http://zeldawiki.org/Safe_Zone
'''Safe zones''' are special areas in the games [[The Legend of Zelda: Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks]]. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the [[Temple of the Ocean King]]. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as [[Phantom]]s can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have.