Spirit Tracks Bosses: Difference between revisions

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[[File:Stagnox-Fan-Artwork.png|256px|right]]
[[File:Stagnox-Fan-Artwork.png|256px|right]]
{{Main|Stagnox}}
{{Main|Stagnox}}
[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest Temple (Spirit Tracks)|Forest Temple]]. [[Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blow up. Link can then time a Whirlwind shot so the worms blow up in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.
[[Stagnox]] is the boss of the first dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Forest Temple (Spirit Tracks)|Forest Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Whirlwind]] in order to blow away the poison gas on the beast's backside, from where he can then deal damage with the sword. Afterwards, Stagnox will begin throwing out [[Blastworm]]s. Link can hit them with a sword slash, which will begin a timer that increases in pace before they blow up. Link can then time a Whirlwind shot so the worms blow up in Stagnox's face, which will cause Stagnox's backside to be vulnerable with sword hits once again. After repeating this process a few more times Stagnox will be defeated.
{{Clear}}
{{Clear}}


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[[File:Phytops-Fan-Artwork.png|256px|right]]
[[File:Phytops-Fan-Artwork.png|256px|right]]
{{Main|Phytops}}
{{Main|Phytops}}
[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.
[[Phytops]] is the boss of third dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Ocean Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Whip]] in order to grab a spike out of one of Phytops' tentacles. He can then aim the tentacle at the purple gunk covering Phytops' eye, which will uncover some of the eye. After repeating this process a second time, the entire eye will be uncovered. Link can then take a third spike and hit the eye directly, which will momentarily stun Phytops. At this point, Link can run over and slash at Phytops' eye with the sword, dealing some damage. After repeating this process a second time, Phytops will increase the battle's intensity by attacking with four tentacles at once. Though the number of tentacles has doubled, Link will need to use the same attack process as before in order to defeat Phytops.
{{Clear}}
{{Clear}}


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[[File:Cragma.png|256px|right]]
[[File:Cragma.png|256px|right]]
{{Main|Cragma}}
{{Main|Cragma}}
[[Cragma]] is the boss of the fourth dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Fire Temple (Spirit Tracks)|Fire Temple]]. [[Link]] must use the [[Bow]] in order to shoot the glowing spots on Cragma's body. This begins with the large spot on its stomach. After doing so, Cragma will pound its fists and cause a large boulder to drop down. Link must allow Cragma's fist attacks to smash this boulder, which will leave behind a small platform. Link can then grab the platform and run over to the right side of the room. The platform can be tossed onto a nearby rocky area, which will allow Link to jump onto the cart. This will begin a ride around the boss arena, where Link will circle around Cragma. When the time is right, Link will need to shoot an arrow into the glowing spot on Cragma's body. After shooting enough spots, Link will be able to shoot Cragma's eye which, after doing so, Cragma will fall to ground and reveal the weak spot on its head. Once the ride ends, Link can run over and slash at Cragma's head to deal damage. After completing this entire process a few more times, Cragma will be defeated.
[[Cragma]] is the boss of the fourth dungeon in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', the [[Fire Temple (Spirit Tracks)|Fire Temple]]. [[Link (Spirit Tracks)|Link]] must use the [[Bow]] in order to shoot the glowing spots on Cragma's body. This begins with the large spot on its stomach. After doing so, Cragma will pound its fists and cause a large boulder to drop down. Link must allow Cragma's fist attacks to smash this boulder, which will leave behind a small platform. Link can then grab the platform and run over to the right side of the room. The platform can be tossed onto a nearby rocky area, which will allow Link to jump onto the cart. This will begin a ride around the boss arena, where Link will circle around Cragma. When the time is right, Link will need to shoot an arrow into the glowing spot on Cragma's body. After shooting enough spots, Link will be able to shoot Cragma's eye which, after doing so, Cragma will fall to ground and reveal the weak spot on its head. Once the ride ends, Link can run over and slash at Cragma's head to deal damage. After completing this entire process a few more times, Cragma will be defeated.
{{Clear}}
{{Clear}}


=== Byrne (Boss) ===
=== Byrne ===
[[File:175px-Byrne.png|256px|right]]
[[File:175px-Byrne.png|256px|right]]
{{Main|Byrne (Boss)}}
{{Main|Byrne (Boss)}}
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=== Possessed Zelda and Chancellor Cole ===
=== Possessed Zelda and Chancellor Cole ===
[[File:ST Malladus Zelda.png|256px|right]]
[[File:ST Malladus Zelda.png|256px|right]]
{{Main|Malladus}}
{{Main|Malladus#Phase 1: Malladus: Possessed Zelda and Chancellor Cole}}
The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.
The goal is to march the Phantom all the way to Puppet Zelda at the north end of the train. As Link and the Phantom walk towards Puppet Zelda though, [[Chancellor Cole]] will set off various traps to stop them. During one of the traps Cole will summon magical rats that surround the phantom. Link must slash all the rats before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. If this does occur, Link can pull out the boomerang and trace a path so that it will cut the strings.<br/><br/> The best solution is to keep Link behind the phantom to protect him from the lasers that Puppet Zelda shoots out. Keep slashing away at the magical rats that Cole sends out towards them. Once Link and the Phantom have finally reached Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the [[Bow]]. At this point, all Link needs is to shoot a [[Light Arrow]] into Puppet Zelda to finish off this portion of the ending fight.
{{Clear}}
{{Clear}}