Interview:HM-Fusion GDC 2006: Difference between revisions

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{{Interview|2006-03-00
{{Infobox|interview|2006-03-00
|date = March 2006
|date = March 2006
|interviewee = [[Eiji Aonuma]]
|interviewee = [[Eiji Aonuma]]
|interviewer = HM-Fusion
|interviewer = HM-Fusion
|description = Eiji Aonuma talks about ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' at Game Developers Conference 2006.
|description = Eiji Aonuma talks about ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' at Game Developers Conference 2006.
|source = [http://web.archive.org/web/20071012115819/www.landofthelegend.net/Hyrule/?grab=z15interv-hmf-ea-gdc2k6]
|source = [https://web.archive.org/web/20071012115819/www.landofthelegend.net/Hyrule/?grab=z15interv-hmf-ea-gdc2k6]
}}
}}


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{{Interview/A|EA|We felt that many elements of the previous games had been getting quite tired, and we were getting quite stuck designing fun puzzles that hadn't been seen before. Mr Miyamoto suggested we take a different approach this time and we decided upon animal themes. I think it creates a fresh experience for both the players and us as designers.}}
{{Interview/A|EA|We felt that many elements of the previous games had been getting quite tired, and we were getting quite stuck designing fun puzzles that hadn't been seen before. Mr Miyamoto suggested we take a different approach this time and we decided upon animal themes. I think it creates a fresh experience for both the players and us as designers.}}


{{Interview/Q|HM|Will we see a return of [[Jabu-Jabu]]? Or another dungeon based inside a creature?}}
{{Interview/Q|HM|Will we see a return of [[Lord Jabu-Jabu|Jabu-Jabu]]? Or another dungeon based inside a creature?}}


{{Interview/A|EA|I cannot say at this time.}}
{{Interview/A|EA|I cannot say at this time.}}