Wise Men: Difference between revisions

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127 bytes added ,  June 21, 2023
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m (Text replacement - "{{References}}↵↵{{Listbox|" to "{{References}} {{clear}} {{Listbox|")
 
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{{Specify|this=the characters in ''The Adventure of Link''|other=the participants in the Imprisoning War|link=[[Seven Wise Men]]}}
{{Specify|this=the characters in The Adventure of Link|other=the participants in the Imprisoning War|link=[[Seven Wise Men]]}}
{{Infobox|character
{{Infobox|character
| image = [[File:WiseMan.png]]
| image = [[File:WiseMan.png]]
| caption  =
| game  = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game  = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
}}
}}


The '''Wise Men''' are a group of eight [[Hylian]]s encountered in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. One can be found in each of the Towns in [[Hyrule]] and each will teach [[Link]] a spell.{{Ref|AoL|10}} With the exception of the Wise Man of [[Town of Rauru|Rauru]], Link must complete some sort of task or side quest to gain access.
The '''Wise Men''' are a group of eight [[Hylian]]s encountered in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


Beginning with the Wise Man of [[Town of Nabooru|Nabooru]], Link must have collected a minimum number of [[Magic Container]]s to be taught a spell. Should Link have failed to find enough containers, he is not able to learn the new magic and completing his quest becomes impossible.  
==''The Adventure of Link''==
One can be found in each of the Towns in [[Hyrule]] and each will teach [[Link (The Legend of Zelda)#The Adventure of Link|Link]] a spell.{{Ref|AoL|10}} With the exception of the Wise Man of [[Town of Rauru|Rauru]], Link must complete some sort of task or side quest to gain access.


==Spells==
Beginning with the Wise Man of [[Town of Nabooru|Nabooru]], Link must have collected a minimum number of [[Magic Container]]s to be taught a spell. Should Link have failed to find enough containers, he is not able to learn the new magic and completing his quest becomes impossible.
 
===Spells===
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[Town of Ruto|Ruto]] || [[Jump Spell|Jump]] || Retrieve the stolen [[Trophy]] from the cave in the [[Tantari Desert]] || 4
| [[Town of Ruto|Ruto]] || [[Jump Spell|Jump]] || Retrieve the stolen [[Trophy]] from the cave in the [[Tantari Desert]] || 4
|-
|-
| [[Water Town of Saria|Saria]] || [[Life Spell|Life]] || Find the young woman's [[Mirror]] || 4
| [[Water Town of Saria|Saria]] || [[Life Spell|Life]] || Find the young woman's [[Mirror (The Adventure of Link)|Mirror]] || 4
|-
|-
| [[Harbor Town of Mido|Mido]] || [[Fairy Spell|Fairy]] || Find the [[Water of Life]] to cure a mother's sick child || 4
| [[Harbor Town of Mido|Mido]] || [[Fairy Spell|Fairy]] || Find the [[Water of Life]] to cure a mother's sick child || 4
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Wise_Man_Not_Ready.png|''Should Link not possess the requisite number of [[Magic Container]]s, he will be turned away''
File:Wise_Man_Not_Ready.png|Should Link not possess the requisite number of [[Magic Container]]s, he will be turned away
</gallery>
</gallery>


{{References}}
{{References}}


{{clear}}
{{Listbox|The Adventure of Link|Characters}}
{{Listbox|The Adventure of Link|Characters}}


{{Cat|The Adventure of Link Characters}}
{{Cat|The Adventure of Link Characters}}