The Legend of Zelda: Skyward Sword: Difference between revisions

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added simple development section. It will be expanded and sources added in the near future.
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(added simple development section. It will be expanded and sources added in the near future.)
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==Development==
{{Main|Skyward Sword Staff}}
Development began shortly after the release of ''Twilight Princess'' in 2006,{{Unsourced}} though it didn't really take off until ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' was completed and that team came on board the Skyward Sword team, including [[Hidemaro Fujibayashi]] as director.{{Unsourced}}  Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.  Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development.{{Unsourced}}  Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.{{Unsourced}}


==Reception==
==Reception==