Ocarina of Time Glitches: Difference between revisions

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==Unlimited Gold Skulltula Glitch==
==Unlimited Gold Skulltula Glitch==
Once [[Link]] has [[Bomb]]s, the [[Boomerang]], and the [[Song of Storms]], he can get unlimited [[Gold Skulltula]]s by first going to the lone tree inside [[Hyrule Castle]]. Once there, Link can play the Song of Storms to make a hole appear in the ground. Entering the hole, he can hear the typical scratching sound from a Golden Skulltula that is hidden behind one of the walls. Link can then blow up the wall and find the spider. After killing the Gold Skulltula, Link cannot collect the [[Gold Skulltula Token]]. Walking close to the exit portal, he should not enter it. He then must target the token with the Boomerang and throw it, and before the Boomerang returns, Link must get into the portal to exit the grotto. If done correctly, his Gold Skulltula Token count will have gone up by one, but he can re-enter the hole to find that the Gold Skulltula is still there, allowing him to repeat it as much as possible.
Once [[Link (Ocarina of Time)|Link]] has [[Bomb]]s, the [[Boomerang]], and the [[Song of Storms]], he can get unlimited [[Gold Skulltula]]s by first going to the lone tree inside [[Hyrule Castle]]. Once there, Link can play the Song of Storms to make a hole appear in the ground. Entering the hole, he can hear the typical scratching sound from a Golden Skulltula that is hidden behind one of the walls. Link can then blow up the wall and find the spider. After killing the Gold Skulltula, Link cannot collect the [[Gold Skulltula Token]]. Walking close to the exit portal, he should not enter it. He then must target the token with the Boomerang and throw it, and before the Boomerang returns, Link must get into the portal to exit the grotto. If done correctly, his Gold Skulltula Token count will have gone up by one, but he can re-enter the hole to find that the Gold Skulltula is still there, allowing him to repeat it as much as possible.


While this works on all versions of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', it does not work in the [[The Legend of Zelda: Ocarina of Time 3D|Nintendo 3DS]] version.
While this works on all versions of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', it does not work in the [[The Legend of Zelda: Ocarina of Time 3D|Nintendo 3DS]] version.
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==ISG (Infinite Sword Glitch)==
==ISG (Infinite Sword Glitch)==
When '''ISG''' is on, [[Link]] swings his sword a hundred times per second. This glitch is useful for taking down enemies and bosses much more quickly and efficiently. Other abilities include the removal of Link's automatic jump and being invulnerable to falling off ledges.  
When '''ISG''' is on, [[Link (Ocarina of Time)|Link]] swings his sword a hundred times per second. This glitch is useful for taking down enemies and bosses much more quickly and efficiently. Other abilities include the removal of Link's automatic jump and being invulnerable to falling off ledges.  


To activate the glitch, Link has to interrupt a sword stab. A sword stab is essentially using your shield, while kneeling (crouching) and pressing the attack-button(b). Link can interrupt the stab multiple ways including talking to npcs, picking up bombs, or cutscenes.
To activate the glitch, Link has to interrupt a sword stab. A sword stab is essentially using your shield, while kneeling (crouching) and pressing the attack-button(b). Link can interrupt the stab multiple ways including talking to npcs, picking up bombs, or cutscenes.


{{cat|Ocarina of Time|Glitches}}
{{cat|Ocarina of Time|Glitches}}