Interview:Iwata Asks: Wii U: Difference between revisions

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(Created page with "{{Interview|2011-06-09 |date = June 9, 2011 |interviewee = Shigeru Miyamoto |interviewer = Satoru Iwata |description = Satoru Iwata and Shigeru Miyamoto discuss the ge...")
 
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{{Interview/A|Miyamoto|Also, many games from Nintendo are a multiplayer experience, where you play in big groups. With the Nintendo 3DS and DS systems, you play by not needing to show your screen to anyone else. And with Wii games everyone plays while watching the same screen. With Wii U, you are able to combine both, the ability to display information that no one else can see, and the screen that everyone watches while playing, to come up with new ways to play. In this year's E3, we're demonstrating how that works on the show floor.}}
{{Interview/A|Miyamoto|Also, many games from Nintendo are a multiplayer experience, where you play in big groups. With the Nintendo 3DS and DS systems, you play by not needing to show your screen to anyone else. And with Wii games everyone plays while watching the same screen. With Wii U, you are able to combine both, the ability to display information that no one else can see, and the screen that everyone watches while playing, to come up with new ways to play. In this year's E3, we're demonstrating how that works on the show floor.}}


{{Interview/A|Iwata: So, in a way, the people who are playing are standing on different fields. Not everyone has the same perspective, and the situation becomes more interesting because of that one single player who is looking at the game from a different point of view.}}
{{Interview/A|Iwata|So, in a way, the people who are playing are standing on different fields. Not everyone has the same perspective, and the situation becomes more interesting because of that one single player who is looking at the game from a different point of view.}}


{{Interview/A|Miyamoto: That's exactly right. This is the case with the Nintendo 3DS version of The Legend of Zelda: Ocarina of Time 3D; there are games that you're able to play much more effectively because it displays both the game screen and the information screen. And, what I noticed as we were making it, was that when I was watching something like the website on a larger screen, I couldn't see it very well with my eyesight! (laughs)}}
{{Interview/A|Miyamoto|That's exactly right. This is the case with the Nintendo 3DS version of [[The Legend of Zelda: Ocarina of Time 3D]]; there are games that you're able to play much more effectively because it displays both the game screen and the information screen. And, what I noticed as we were making it, was that when I was watching something like the website on a larger screen, I couldn't see it very well with my eyesight! (laughs)}}


{{Interview/A|Iwata|You end up getting closer to the screen anyways because you can't see! (laughs) TVs in recent years usually have a programming guide display on the screen, but with my eyesight even that's pretty hard to see.}}
{{Interview/A|Iwata|You end up getting closer to the screen anyways because you can't see! (laughs) TVs in recent years usually have a programming guide display on the screen, but with my eyesight even that's pretty hard to see.}}
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{{Interview/A|Iwata|I see, you mean you can do just about everything you want to do with it.}}
{{Interview/A|Iwata|I see, you mean you can do just about everything you want to do with it.}}


{{Interview/A|Miyamoto|That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play The Legend of Zelda: Skyward Sword.}}
{{Interview/A|Miyamoto|That's right. And when I thought whether we really needed to require the purchase of something completely new, I felt that we could continue with this way to play for another while. I feel that way even when I play [[The Legend of Zelda: Skyward Sword]].}}


{{Interview/A|Iwata|It feels like it moves just the way you want it to.}}
{{Interview/A|Iwata|It feels like it moves just the way you want it to.}}