Blessed Idol: Difference between revisions

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The Blessed Idol serves as the [[Key]] to the Boss ([[Koloktos]]) chamber in the [[Ancient Cistern]] dungeon in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
{{Infobox|item
| image    = [[File:Blessed-Idol.png|100px]]
| caption  = The Blessed Idol
| use      = Opening the boss door of the [[Ancient Cistern]]
| location = [[Ancient Cistern]]
| related  = [[Golden Carving]]<br/>[[Dragon Sculpture]]<br/>[[Ancient Circuit]]<br/>[[Squid Carving]]<br/>[[Mysterious Crystals]]
}}


The key/idol resembles a meditating Buddha on one and a Lotus flower on the other. The Buddha part of the key is inserted into the Lock and the Lotus side faces towards Link as he turns the key, the lock itself is designed to look like a Lotus meaning that the idol and lock blend together seamlessly when the door is being opened. After the idol is used, Link is taken to the top of the Buddha statue's head where he uses the [[Whip]] to activate mechanisms that raise the Head and neck of the statue into the actual Boss chamber where [[Link]] once again encounters [[Ghirahim]] and ultimately fights [[Koloktos]]. This sequence of events is unusually spectacular within Zelda games, the scenario of Link being raised into the Boss chamber was very cinematic and unusual, Zelda games normally just have Link open a locked door and enter the room in order to challenge the [[Boss]].
The '''Blessed Idol''' serves as the [[Boss Key]] to [[Koloktos]]'s chamber in the [[Ancient Cistern]] dungeon of ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''.
[[Skyward Sword]] didn't use [[big keys]] as such, and used ornate objects which would have to be rotated by the player to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the [[Wii]] being used perfectly as [[Nintendo]] set out to do in the concept and development of ''''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''.
 
The key/idol resembles a meditating Buddha on one side and a half of a lotus flower on the other. The Buddha part of the key is inserted into the lock and the lotus side faces toward [[Link (Skyward Sword)|Link]] as he turns the key. The lock itself is designed to look like the Lotus, meaning that the lotus flower half of the idol connects with the lotus part of the lock, connecting seamlessly when the door is being opened. After the idol is used, Link is taken to the highest level of the [[Ancient Cistern]], at the top of the dungeon's central Buddha's head, where he uses the [[Whip]] to activate mechanisms that raise the head and neck of the statue into the actual boss chamber. Here, [[Link (Skyward Sword)|Link]] once again encounters [[Ghirahim]] and ultimately fights the dungeon boss, [[Koloktos]].
 
''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' does not use [[Boss Key]]s, and instead uses ornate objects that has to be rotated by Link to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the [[Nintendo Wii|Wii]] being used perfectly as [[Nintendo]] set out to do in the concept and development of ''Skyward Sword''.
 
{{Cat|Skyward Sword Items}}

Latest revision as of 23:35, January 12, 2023

Blessed Idol
Blessed-Idol.png
The Blessed Idol

Location

Uses

Opening the boss door of the Ancient Cistern

Related

The Blessed Idol serves as the Boss Key to Koloktos's chamber in the Ancient Cistern dungeon of Skyward Sword.

The key/idol resembles a meditating Buddha on one side and a half of a lotus flower on the other. The Buddha part of the key is inserted into the lock and the lotus side faces toward Link as he turns the key. The lock itself is designed to look like the Lotus, meaning that the lotus flower half of the idol connects with the lotus part of the lock, connecting seamlessly when the door is being opened. After the idol is used, Link is taken to the highest level of the Ancient Cistern, at the top of the dungeon's central Buddha's head, where he uses the Whip to activate mechanisms that raise the head and neck of the statue into the actual boss chamber. Here, Link once again encounters Ghirahim and ultimately fights the dungeon boss, Koloktos.

Skyward Sword does not use Boss Keys, and instead uses ornate objects that has to be rotated by Link to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the Wii being used perfectly as Nintendo set out to do in the concept and development of Skyward Sword.