BS The Legend of Zelda: Ancient Stone Tablets: Difference between revisions

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'''BS Zelda No Densetsu: Inishie No Sekiban''', which translates into the English as '''BS The Legend of Zelda: Ancient Stone Tablets''', was a [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] game created for the [[Satellaview]],  a Japanese only attachment for the [[Super Nintendo Entertainment System|Super Famicom]]. The "BS" part stands for Broadcast Satellaview. Rather than [[Link]], the protagonist could be chosen from the male and female Satellaview mascots, dubbed the "[[Hero of Light]]" in-game.
'''''BS Zelda No Densetsu: Inishie No Sekiban''''', which translates into English as '''''BS The Legend of Zelda: Ancient Stone Tablets''''', was a [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] game created for the [[Satellaview]],  a Japanese only attachment for the [[Super Nintendo Entertainment System|Super Famicom]]. The "BS" part stands for Broadcast Satellaview. Rather than [[Link]], the protagonist could be chosen from the male and female Satellaview mascots, dubbed the "[[Hero of Light]]" in-game.


==Gameplay==
==Gameplay==
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Utilising the fact that the player could only play within a limited time, real-time events and sidequests were incorporated into the game directly. For instance, in Week 1 the weather changes several times - standard enemies are present when sunny, but for approximately seven minutes (~18:23-18:30) it rains, during which time all outdoor enemies are replaced by walking [[River Zora|Zora]] and [[bomb]]s do not explode in the rain.
Utilising the fact that the player could only play within a limited time, real-time events and sidequests were incorporated into the game directly. For instance, in Week 1 the weather changes several times - standard enemies are present when sunny, but for approximately seven minutes (~18:23-18:30) it rains, during which time all outdoor enemies are replaced by walking [[River Zora|Zora]] and [[bomb]]s do not explode in the rain.


Content was partitioned per week - of the eight dungeons, only two were accessible per broadcast. Dungeons from previous weeks were blocked off by [[Thief (Character)|thieves]], who would give the player any missed items from that dungeon when talked to, including if they had missed a week entirely.
Content was partitioned per week - of the eight dungeons, only two were accessible per broadcast. Dungeons from previous weeks were blocked off by [[Thief (Character)|thieves]], who would give the player any missed items from that dungeon when talked to, including if they had missed a week or weeks entirely.


==Story==
==Story==
The game takes place six years after ''A Link to the Past''. In this time, [[Link]] has left for [[Koholint Island|other shores]], and [[Hyrule]] has been at peace. However, [[Zelda|Princess Zelda]] begins to have prophetic dreams of a shadow threatening the land. When a mysterious figure falls from the sky near the southern tip of the [[Eastern Palace Compound]] with a burst of light, she goes to investigate and meets [[Aginah]]. The old man was also warned of trouble by his brother [[Sahasrahla (A Link to the Past)|Sahasrahla]], who had gone in search of Link, and reached the figure slightly before Zelda. Recognising the youth's clothes as foreign, they took them to [[Sahasrahla's Hideout|Sahasrahla's former hideout]] to recover, noting their lack of wounds despite the events.
The game takes place six years after ''A Link to the Past''. In this time, [[Link]] has left for [[Koholint Island|other shores]], and [[Hyrule]] has been at peace. However, [[Zelda|Princess Zelda]] begins to have prophetic dreams of a shadow threatening the land. When a mysterious figure falls from the sky near the southern tip of the [[Eastern Palace Compound]] with a burst of light, she goes to investigate and meets [[Aginah]]. The old man was also warned of trouble by his brother [[Sahasrahla (A Link to the Past)|Sahasrahla]], who had gone in search of Link, and reached the figure slightly before Zelda. Recognising the youth's clothes as foreign, they took them to [[Sahasrahla's Hideout|Sahasrahla's former hideout]] to recover, noting their lack of wounds despite the events.


Zelda acquiesced to Aginah's request that she take shelter in Hyrule Castle, but not before noting a strange power in the youth, dubbing them the [[Hero of Light]]. Soon after she left, a wounded soldier came from the Eastern Palace to warn of a horde of monsters who had killed the rest of his troop. When the "Hero of Light" awoke, they were sent by Aginah to investigate the situation at the Eastern Palace, and to ultimately collect eight [[Ancient Stone Tablet]]s and save Hyrule.
Zelda acquiesced to Aginah's request that she take shelter in [[Hyrule Castle]], but not before noting a strange power in the youth, dubbing them the [[Hero of Light]]. Soon after she left, a wounded soldier came from the Eastern Palace to warn of a horde of monsters who had killed the rest of his troop. When the "Hero of Light" awoke, they were sent by Aginah to investigate the situation at the Eastern Palace, and to ultimately collect eight [[Ancient Stone Tablet]]s and save Hyrule.


==Items==
==Items==