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  • '''Yusaku Shimizu''' is a programmer who has worked on a few [[Nintendo]] titles since the early-2010's.
    465 bytes (68 words) - 21:45, May 25, 2022
  • '''Arisa Takahashi''' is a game designer who has worked with [[Nintendo]].
    409 bytes (59 words) - 15:54, April 4, 2024
  • '''Naoya Morimura''' is a game developer who has worked with [[Nintendo]]. Morimura worked on ''[[The Legend of Zelda: Majora's Mask|Majora's Mas
    626 bytes (96 words) - 16:58, November 1, 2022
  • '''Makoto Miyanaga''' is a developer who has worked for [[Nintendo]] since the mid-90's. He originally worked on ''Super Mario 64'' as a cou {{Cat|Nintendo Staff|Miyanaga, Makoto}}
    2 KB (324 words) - 16:39, November 22, 2022
  • | dept = [[Nintendo EAD#Tokyo Development Group No. 2|Tokyo Development Group No. 2]] ...s the manager and producer of [[Nintendo EAD#Tokyo Development Group No. 2|Nintendo EAD's Tokyo Development Group No. 2]] (EAD Tokyo), overseeing the develop
    10 KB (1,615 words) - 04:49, November 2, 2022
  • '''Airi Abe''' is a designer who has worked for [[Nintendo]] since the early 2000s.
    436 bytes (65 words) - 15:26, December 10, 2023
  • '''Kazuaki Yamamoto''' is a game designer who has worked with [[Nintendo]].
    410 bytes (59 words) - 15:59, April 4, 2024
  • ...ight Princess|Twilight Princess]]''. It is located in the far southeast ([[Nintendo Wii|Wii]]) of the [[Gerudo Desert]]. It is a very small mesa, with table-
    2 KB (366 words) - 03:13, January 15, 2023
  • ...arina of Time|Ocarina of Time]]''. He has also worked on a number of other Nintendo franchises, including ''Mario Golf'', ''Mario Tennis'', ''Donkey Kong Cou
    2 KB (307 words) - 17:04, February 14, 2023
  • ...ions/guide_la_np/pages/large/101.jpg The Legend of Zelda: Link's Awakening Nintendo Player's Guide pg.102]|Like most of the denizens of the deep in this game
    2 KB (316 words) - 13:51, October 8, 2023
  • | Prerendered Background Design || [[Shigeki Yoshida (Nintendo)|Shigeki Yoshida]] ...]]<br/>[[Nintendo EAD]]<br/>[[Super Mario Club]]<br/>[[Nintendo of America|Nintendo of America Inc. Debugging Staff]]<br/>Japan Action Club Arts Vision
    4 KB (468 words) - 18:24, September 28, 2022
  • '''Shuji Hashimoto''' was a product tester for [[Nintendo]] where he worked on games during the mid 2000's. He worked on ''[[The Le
    566 bytes (78 words) - 04:28, May 13, 2020
  • |publisher = Nintendo of America * Official metal trash can released by [[Nintendo]] in North America in 1989.
    591 bytes (86 words) - 20:07, April 14, 2013
  • '''Greg T. Sadownik''', is a localization producer for [[Nintendo of Europe]].
    1 KB (169 words) - 05:11, June 5, 2022
  • '''Maki Takano''' is a game designer who has worked with [[Nintendo]].
    405 bytes (59 words) - 18:38, April 5, 2024
  • ...Link's Awakening DX|DX]]'', [[The Legend of Zelda: Link's Awakening|2019 Nintendo Switch]]) In the [[The Legend of Zelda: Link's Awakening|Nintendo Switch remake]], once activated with Manbo's Mambo, it can be used to tra
    1,014 bytes (151 words) - 21:57, June 20, 2023
  • ...o Power]] magazine and is listed as an Editor for the [[A Link to the Past Nintendo Player's Guide]]. Beginning with ''[[The Legend of Zelda: Majora's Mask|M | 1991 || ''[[A Link to the Past Nintendo Player's Guide]]'' || Editor
    3 KB (375 words) - 16:52, June 9, 2023
  • ...and a half later, it was released in Europe and the United States on the [[Nintendo Entertainment System]] and had a substantial number of differences. Below ...S. <br/>LINK SET OUT ON HIS MOST <br/>ADVENTURESOME QUEST YET...<br/>©1987 NINTENDO
    11 KB (1,802 words) - 18:28, March 29, 2023
  • '''Haruo Imaizumi''' is a game developer who has done some work for [[Nintendo]]. He worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'',
    523 bytes (75 words) - 17:49, December 12, 2021
  • '''Tomoya Tajo''' is a game tester who has worked with Nintendo.
    376 bytes (54 words) - 04:28, December 27, 2022
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