The Legend of Zelda: Skyward Sword: Difference between revisions

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(added simple development section. It will be expanded and sources added in the near future.)
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==Development==
==Development==
{{Main|Skyward Sword Staff}}
{{Main|Skyward Sword Staff}}
Development began shortly after the release of ''Twilight Princess'' in 2006,{{Unsourced}} though it didn't really take off until ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' was completed and that team came on board the Skyward Sword team, including [[Hidemaro Fujibayashi]] as director.{{Unsourced}} Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.  Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development.{{Unsourced}} Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.{{Unsourced}}
Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.<ref name="IGN development">[[Interview:IGN June 16th 2010]]</ref> Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.{{Unsourced}} Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development.  Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.<ref name="IGN development" />


==Reception==
==Reception==