Pyramid: Difference between revisions

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{{Infobox|dungeon
{{Infobox|scenario
| image = [[File:FSA Pyramid.jpg]]
| image = [[File:FSA Pyramid.jpg]]
| caption          = The entrance to the Pyramid
| caption          = The entrance to the Pyramid
| game = ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''
| game = ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''
| location  = [[Desert of Doubt]]
| location  = [[The Desert of Doubt]]
| boss = [[Moldorm]]
| boss = [[Big Moldorm]]
| miniboss = [[Gibdo]]s
| miniboss = [[Gibdo]]s
| enemies = [[Gibdo]]<br>[[Keese]]<br>[[Mini-Moldorm]]<br>[[Ropa]]<br>[[Ropa]]<br>[[Shadow Link]]<br>[[Stalfos]]
| enemies = [[Gibdo]]<br/>[[Keese]]<br/>[[Mini-Moldorm]]<br/>[[Ropa]]<br/>[[Ropa]]<br/>[[Shadow Link]]<br/>[[Stalfos]]
| inhab = [[Great Fairy]]<br>[[Zuna]]
| inhab = [[Great Fairy]]<br/>[[Zuna]]
| item = [[Big Bomb]]<br>[[Bomb]]<br>[[Lamp]]<br>[[Pegasus Boots]]<br>[[Slingshot]]
| item = [[Big Bomb]]<br/>[[Bomb]]<br/>[[Lamp]]<br/>[[Pegasus Boots]]<br/>[[Slingshot]]
| reward    = Rescue the [[Shrine Maidens#Purple Maiden|Purple Maiden]] and gain access to [[Frozen Hyrule (Level)|Frozen Hyrule]]
| reward    = Rescue the [[Shrine Maidens#Purple Maiden|Purple Maiden]] and gain access to [[Frozen Hyrule (Level)|Frozen Hyrule]]
| walkthrough = [http://www.zeldadungeon.net/four-swords-adventures-walkthrough-06.php#C6_3 Text Walkthrough]
| walkthrough = [https://www.zeldadungeon.net/four-swords-adventures-walkthrough-06.php#C6_3 Text Walkthrough]
}}
}}


The '''Pyramid''' is the third level of the [[Desert of Doubt]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. It once housed the legendary [[Trident]].
The '''Pyramid''' is the third stage of [[The Desert of Doubt]] in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. It once housed the legendary [[Trident]].


==Features==
==Features==
The interior of the Pyramid is dark and typical of a [[dungeon]]. Its layout consists of a few basic rooms at the beginning before it opens into one large central room that can access most other sections in the dungeon. There are also many switches that must be pushed in to active, as well as some traps, such as floors that open up when the [[Link]]s walk on them.
The interior of the Pyramid is dark and typical of a [[dungeon]]. Its layout consists of a few basic rooms at the beginning before it opens into one large central room that can access most other sections in the dungeon. There are also many switches that must be pushed in to active, as well as some traps, such as floors that open up when the [[Link (Four Swords Adventures)|Link]]s walk on them.


A [[Zuna]] can be found within a room filled with floor traps in the east of the dungeon. They complain about the wholes in the floor and wish they had Pegasus Boots to fly over them.{{Ref|FSA|660|Zuna}}
A [[Zuna]] can be found within a room filled with floor traps in the east of the dungeon. They complain about the wholes in the floor and wish they had Pegasus Boots to fly over them.{{Ref|FSA|660|Zuna}}
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{{Gallery/Bottom}}
{{Gallery/Bottom}}


Gibdos are featured the most prominently in the Pyramid, even serving as the [[Mini-Boss|mini-boss]] at one point. However, other enemies can be found in specific rooms. Ropa appear in large quanities in concentrated areas; Mini-Moldorms only appear twice; and Keese are only found in cave areas. The Ropes gather in large groups.
Gibdos are featured the most prominently in the Pyramid, even serving as the [[Mini-Boss|mini-boss]] at one point. However, other enemies can be found in specific rooms. Ropa appear in large quantities in concentrated areas; Mini-Moldorms only appear twice; and Keese are only found in cave areas. The Ropes gather in large groups.


===Shadow Link===
===Shadow Link===
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==Boss==
==Boss==
[[File:FSA-Big-Moldorm.png|left]]
[[File:FSA-Big-Moldorm.png|left]]
{{Main|Moldorm}}
{{Main|Big Moldorm}}
The boss of the Pyramid is Moldorm. The Links must hit its tail in order to harm it; however, its tail changes color, and only the Link wearing the matching color can strike it. After two successful hits, the Moldorm splits into two.
The boss of the Pyramid is Big Moldorm. The Links must hit its tail in order to harm it; however, its tail changes color, and only the Link wearing the matching color can strike it. After two successful hits, the Big Moldorm splits into two.


==Ending==
==Ending==
Upon defeating the Moldorm, the Links enter a large door in the east, only to find a large indentation that should hold the Trident empty. The Red Shrine Maiden translates a tablet nearby, which is in an ancient language, and it explains that the Trident can be used for conquest.{{Ref|FSA|607|Red Maiden}} She suddenly realizes that this likely means [[Vaati]] is not the ultimate evil, but Ganondorf, and he stole the Trident.{{Ref|FSA|612|Red Maiden}}
Upon defeating the Big Moldorm, the Links enter a large door in the east, only to find a large indentation that should hold the Trident empty. The Red Shrine Maiden translates a tablet nearby, which is in an ancient language, and it explains that the Trident can be used for conquest.{{Ref|FSA|607|Red Maiden}} She suddenly realizes that this likely means [[Vaati]] is not the ultimate evil, but Ganondorf, and he stole the Trident.{{Ref|FSA|612|Red Maiden}}


In the next room, they find the Purple Maiden imprisoned. She thanks them and calls the other maidens to help her find [[Zelda|Princess Zelda]].{{Ref|FSA|1325\1336|Purple Maiden}} When they contact the princess, she tells them that she is trapped in the [[Tower of Winds (Four Swords Adventures)|Tower of Winds]] and that Vaati's power is growing greater, but their connection is severed by the sound of evil laughter.{{Ref|FSA|1326|Zelda}}{{Ref|FSA|1327|Shrine Maidens}} They instruct the Links to hurry to [[Frozen Hyrule (Level)|Frozen Hyrule]] to gather the final [[Royal Jewels|Royal Jewel]] and open the path to the tower.{{Ref|FSA|1337|Shrine Maidens}} All of them turn into fairies and fly away.
In the next room, they find the Purple Maiden imprisoned. She thanks them and calls the other maidens to help her find [[Zelda|Princess Zelda]].{{Ref|FSA|1325\1336|Purple Maiden}} When they contact the princess, she tells them that she is trapped in the [[Tower of Winds (Four Swords Adventures)|Tower of Winds]] and that Vaati's power is growing greater, but their connection is severed by the sound of evil laughter.{{Ref|FSA|1326|Zelda}}{{Ref|FSA|1327|Shrine Maidens}} They instruct the Links to hurry to [[Frozen Hyrule (Level)|Frozen Hyrule]] to gather the final [[Royal Jewels|Royal Jewel]] and open the path to the tower.{{Ref|FSA|1337|Shrine Maidens}} All of them turn into fairies and fly away.
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{{References}}
{{References}}


{{Cat|Four Swords Adventures Locations}}
{{clear}}
{{Cat|Four Swords Adventures Dungeons}}
{{Listbox|Four Swords Adventures Stages}}
{{Cat|Four Swords Adventures Stages}}