Interview:Nintendo Direct January 23rd 2013: Difference between revisions

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{{Interview|2013-01-23
{{Infobox|interview|2013-01-23
| date        = January 23, 2013
| date        = January 23, 2013
| interviewee = [[Eiji Aonuma]]
| interviewee = [[Eiji Aonuma]]
| interviewer = Nintendo Direct
| interviewer = [[Nintendo Direct]]
| description = Aonuma describes the driving themes behind the development of [[Zelda Wii U]] and announces [[The Wind Waker HD]]
| description = Aonuma describes the driving themes behind the development of [[Zelda Wii U]] and announces [[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]
| source      = [http://www.youtube.com/watch?v=xSF-yNvKmjI]
| source      = [https://www.youtube.com/watch?v=xSF-yNvKmjI]
}}
}}


Hello everybody watching Nintendo Direct. I am Eiji Aonuma, the producer of ''[[The Legend of Zelda (Series)|The Legend of Zelda]]''. I feel like it hasn't been very long since we celebrated the [[25th Anniversary]] of The Legend of Zelda with you. But it has already been one year since then. Time really flies, doesn't it?
Hello everybody watching [[Nintendo Direct]]. I am Eiji Aonuma, the producer of ''[[The Legend of Zelda (Series)|The Legend of Zelda]]''. I feel like it hasn't been very long since we celebrated the [[The Legend of Zelda 25th Anniversary|25th Anniversary]] of The Legend of Zelda with you. But it has already been one year since then. Time really flies, doesn't it?


[[Wii U]] launched at the end of last year, so I'd like to be able to talk soon about the new Zelda game we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.
[[Nintendo Wii U|Wii U]] launched at the end of last year, so I'd like to be able to talk soon about the new Zelda game we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.


Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself... The things that we've come to take for granted recently. We want to set aside these "conventions", get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.
Our mission in developing this new Zelda game for Wii U is quite plainly to re-think the conventions of Zelda. I'm referring to things like the expectation that the player is supposed to complete dungeons in a certain order, or that you're supposed to play by yourself... The things that we've come to take for granted recently. We want to set aside these "conventions", get back to basics and create a newborn Zelda game so that the players today can best enjoy the real essence of the franchise.


We had actually worked on this kind of challenge with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', but we weren't able to put effort into changing the linear-path structure of the game. I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more.
We had actually worked on this kind of challenge with ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', but we weren't able to put effort into changing the linear-path structure of the game. I hope to be able to talk to you in more detail about how it will change after I see it come together a bit more.
[[File:WiiU ZeldaWindWaker Scrn02.jpg|400px|left]]


Separately from that, there are some interesting images that have emerged from the development process for this new Wii U game that I'd like to show you. If you're a Zelda series fan, you may know what this image is. This is an image showing [[Windfall Island]] from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', which was released 10 years ago on [[Nintendo GameCube]]. And it is now in HD on Wii U.
Separately from that, there are some interesting images that have emerged from the development process for this new Wii U game that I'd like to show you. If you're a Zelda series fan, you may know what this image is. This is an image showing [[Windfall Island]] from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', which was released 10 years ago on [[Nintendo GameCube]]. And it is now in HD on Wii U.
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{{Cat|Interviews|2013-01-23}}
{{Cat|Interviews|2013-01-23}}
{{Cat|Interviews with Eiji Aonuma|2013-01-23}}
{{Cat|Interviews with Eiji Aonuma|2013-01-23}}
{{Cat|Zelda Wii U Interviews|2013-01-23}}
{{Cat|Breath of the Wild Interviews|2013-01-23}}
{{Cat|The Wind Waker HD Interviews|2013-01-23}}
{{Cat|The Wind Waker HD Interviews|2013-01-23}}