Flame Guard: Difference between revisions

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==''Ocarina of Time''==
==''Ocarina of Time''==
The [[Goron Tunic]] is required in [[Death Mountain Crater]] and much of the [[Fire Temple (Ocarina of Time)|Fire Temple]] for Link to exist indefinitely without catching fire and dying. Without it, he can only remain in these areas for eight seconds full heart until he dies. This does not remove actual health and resets when he exits and reenters the volcanic area; but also does not increase upon picking up [[Recovery Heart]]s unless, again, he exits and reenters the area.
The [[Goron Tunic]] is required in [[Death Mountain Crater]] and much of the [[Fire Temple (Ocarina of Time)|Fire Temple]] for Link to exist indefinitely without catching fire and dying. Without it, he can only remain in these areas for eight seconds full heart until he dies. This does not remove actual health and resets when he exits and reenters the volcanic area; but also does not increase upon picking up [[Recovery Heart]]s unless, again, he exits and reenters the area.
It does not protect against direct flame, only volcanic heat.


==''Breath of the Wild''==
==''Breath of the Wild''==
Flame Guard is virtually essential in much of [[Eldin (Breath of the Wild)|Eldin]], along with floors 7-11 of the Final Trials in the [[Trial of the Sword]]. It is also needed for the second part of the [[Test of Will]] [[Shrine Quest]].
Flame Guard is virtually essential in much of [[Eldin (Breath of the Wild)|Eldin]], along with floors 7-11 of the Final Trials in the [[Trial of the Sword]]. It is also needed for the second part of the [[Test of Will]] [[Shrine Quest]].
While Flame Guard does not protect against direct flame, the [[Fireproof]] [[Set Bonus]] of the Flamebreaker Set does.


===Armor===
===Armor===