Well, I'm kind of split on that matter. On the one hand, a boring game can have very good graphics and still suck, on the other hand, bad graphics can ruin otherwise good games too. For me, both gameplay and graphics must be right, while my graphical expectations are a bit lower, probably because I grew up with the SNES.
Many of my friends go "graphics only" too when they judge a game, disregarding the rest. Plus many new games mainly consist of graphically impressive, but sometimes extremely long and boring cutscenes. Seriously, if I want to watch a movie, I'll go to the cinema. That seems to be a general trend which has been going on for over a decade in video gaming, games tend to be more slow-paced and artificially lengthened by over-long cutscenes and other quasi-idle phases (traveling through oversized rooms, world maps etc. with little action). To some extent, this development also applies to the Zelda series: From the highly action-packed NES and SNES games via the significantly slower N64 installments to the relatively story-heavy and sometimes empty GC titles. But don't get me wrong here, I still like even the newer games a lot because other gameplay elements make up for it, actually MM (and aLttP) are possibly my favourite games of all time.
Unfortunately, good graphics are often (mis-)used to overshadow lack of gameplay, story and innovation. For example, let's look at the Call of Duty series. Actually, the games are not even that bad at all, but here's the problem... there are like 8 "different" games now, all around 50€ each, but are they really that different from each other? MW2 and BO look exactly the same to me (I've only watched others play, so maybe I missed the small tidbits that are different). Graphical updates and other gimmicks (like the ability to ride tanks (useless) and the awful leveling system) aside: I can't really see much of a difference between CoD:BO and Wolfenstein 3D (1992!). No innovations at all. To me the series is just a cash cow that's being milked very regularly. And the same applies to the Battlefield, Halo, Gears of whatever, ...[insert another martial-sounding title here] series too, they all just seem to copy off each other and slightly improve the gfx to the next game. For around 50 effing €. Each. Why do people buy that same stuff over and over again like crazy? I don't get it.
So much for the reason why I'm not going to buy any PS3 or Xbox, because a percieved >95% of the game libraries consist of FPS'es (I wouldn't want to play an FPS with an analog stick anyway - and why shelling out horrendous amounts of money for these consoles when most of these titles are released on the PC too?).
Now the other side...
Bad graphics or graphical styles which I dislike can really ruin a game for me, even if gameplay/story/music are quite good. This was the case for me with Wind Waker. I actually enjoyed the story and music of the game, but here, the graphics drained a lot of the overall experience. To me, it was way too goofy, too exaggerated (those body proportions...) and too bright. I would've rather prefered OoT/MM graphics over the ones that were used, because though they have lower polygons/texture resolution/shading... they don't look as ridiculous and eye-seizuring.
And here's the reason why I'm not buying a Wii: The resolution. And I don't understand what Nintendo is doing here. Nowadays, it's pretty standard for the vast majority of housholds to have ~40" HDTVs, at least where I live. I'd say that more than 75% of the households of people I know have such a TV, and neither we nor them are very rich, just normal average middle class, and most of them aren't tech-freaks either. Heck, even my grandparents who are farmers in their late 60s have such a TV. And I guess that the US and Japan have probably higher coverage, because here in Europe we're usually around a year behind with most tech stuff.
And here's the problem: The Wii only produces a 576i signal, and you have no idea how crappy that looks on a standard 42" 1080p LCD TV. I hate hate hate interlacing artefacts at low resolutions, here are some nice examples of that visual torture:
http://www.aussievideosearch.com/posts/interlacing02.jpg http://www.aussievideosearch.com/posts/interlacing03.jpg I understand that interlacing was introduced to save bandwith for TV broadcasting
in the 60s, but now it's
2010! 576i has been in use for almost half a century for analog colour TV now - and while that was top notch quality for the tiny vaulted CRT-TVs people had back then, it just doesn't cut it for me anymore in AD 2010.
Hopefully they'll implement at least Full HD in the "Wii 2" and I also hope that it's coming soon (2012 would be great), I guess I'll have to wait with SS until then. After all, Nintendo has still the better game library by far, it's just the technical aspect of the graphics that's a bit poor ATM. The
style of the graphics on the Wii can be good, as shown in games like Okami. The graphical style of SS is acceptable, it won't ruin the game for me like WW's did, but it doesn't blow me away either.