Of course I liked Twilight Princess. In fact it is a great game. The problem though is that it tries to hard too match OOT's spirit and the things that made it a great game. This lead a few to believe that it was, in fact, an OOT clone when in truth, it is not a by the book clone.
One thing I must say is that I enjoyed the story of the game, but I felt it was too constricted and linear. There was no room for adventure of Hyrule. It was basically from point A to B and played out more like a movie than an adventure story would. Compare it to something like Wind Waker where after the first three pearls you were free to change things that happened in Windfall. You gave people new light and heartened them. In Twilight Princess there were only few quests like that.
The story that was present though was an impressive little narrative that focused on deep emotions bellowing down into your secondary member. You were actually experiencing the journey of understanding. It was a matter of judgment, where you, the player , were to grow with Midna and choose to accept her.
The characters in the game were also impressive when you boggled down to the main cast. You grew with them and chose to fight with them through thick and thin, evidently building your trust in them. The secondary cast though failed to impress me at all as they would quickly fall into obscurity.
The gameplay was your standard Zelda gameplay which was not very changed from Ocarina as Nintendo was frightened to go too far from the Ocarina style after the sales of WW and MM. However Nintendo tried it's best to add innovation to the game while trying to be inconspicuous to the players who had shunned MM and WW. The wolf is a reference to both the bunny from Alttp and the transformations from MM. The new items involved tried their best to add some sense of innovation to the game but often failed as they soon became useless to the player.
The musical score of the game was subtle and silent, signifying a much lighter tone for the game. The problem though was that it wasn't fully orchestrated, but instead was a Midi track. The track had failed to get any grand sense of adventure that is needed in Zelda. However, when it reached the subtle night time or the deep dungeons, the themes began to impress with their sense of hidden secrets veiled by curtains of dark.
Overall Twilight Princess was a good game (though far from being my favorite). The problem was that it was shattered by massive expectations that believed that it would outclass Ocarina. The sad part is that some fans refuse to come to grips with the fact that the game is not an Ocarina clone, but is only Ocarina in spirit.