Hrm, I worded it wrong, I just meant that the enemies took to attacking and doing nothing but attacking; few if any enemies in OoT actually have the sense to block.what did you mean by "dive bomb personality"
Hrm, I worded it wrong, I just meant that the enemies took to attacking and doing nothing but attacking; few if any enemies in OoT actually have the sense to block.what did you mean by "dive bomb personality"
I can agree with this totally; I rarely have trouble with OoT nowadays, but as a fresh experience I had at least minimal trouble with a few enemies. SS? None at all, as for me being a somewhat aggressive "pattern-seeker" and the fact that SS' enemies are mostly 'puzzle based', I could figure out what I needed to do long before I needed to do it; call it a sort of foresight if you will. Granted, in OoT, all you REALLY have to do is "hack and slash", but even then I feel as if I had more to look out for from them than the enemies that populate the SS universe. This is, in part, because the game speed of SS (overall combat, base enemy speed) is or at least feels to be much slower than any game previous to it.
Contrarily, I found Skyward Sword's enemies to be much more aggressive. Majora's Mask sharpened my skills early on, and practically prepared me for Ocarina of Time. Ocarina has few enemies that gave me trouble, as I'd basically uncovered how to beat them all in MM. Also, I'm curious; what did you mean by "dive bomb personality"? The Tektites? They were really the only foes to jump on you, unless you're counting the Keese and Guay, except that they were hardly any trouble. I just want to understand what you meant by that.
Skyward Sword took it up a notch by making standard foes more of a menace. It really did. The Bokoblins of, say, Wind Waker or Twilight Princess weren't nearly as foreboding as Skyward's; by blocking Link's swings they were certainly a step up. OoT might've had some harder foes (Moblins and Iron Knuckles mainly), but I think SS enemies have the difficulty won considering that regular enemies can be just as hard.
(Sorry to jump in on this conversation, but I really just had to)
I'm really with Thareous over here about how Skyward Sword made the enemies much more of a menace. I for one had a lot of trouble with the enemies and how they would block your attacks. If you didn't do it right, the fights could be very problematic, as they were for me.
First, I never said OoT's enemies were harder, lol. Re-read what you quote, and read the entirety of that post! :yes:
Second, about dying. I died quite a bit in OoT, wasn't so in Skyward Sword. It's practically impossible, for me, to be "caught off guard" in SS simply due to how the enemies act and react. Not the case in OoT. OoT's horrible camera coupled with the 'dive bomb' personality of most enemies just makes it so that, if you aren't to quick action or perhaps stunning (heck, just hold that R button lol), you will take damage. SS? Just take your time, no problem at all!
But future Zelda games should go with the flow and let the endgame be difficult. Not challenging, but difficult.
...once you deduced how to defeat them, it still became second nature. What would've helped is giving them new attacks, not just newer variations of the same enemy.
They were more of a menace, but at least in my experience, they weren't menacing enough, for reasons I stated above. I had a lot of trouble dealing with Bokoblins myself at first until I reasoned that I needed to fake them out, then hit them. Same with the rest of the enemies, Moldarach especially (then again, Moldarach makes it rather obvious what you need to do- attack from a different angle herp-a-derp).
1.) SS's enemies are just as aggressive as OoT's.
They are not, OOT and MM enemies were incredibly aggressive in comparison to other games. The Deku Babas were more aggressive, Lizalfos were more aggressive, you had the Iron Knuckles which attacked as soon as you get near them. OOT's and MM's combat is a fair bit faster than SS and it is certainly easier to die in them.
Yes they are. The style of combat was different, that's all. If you had your sword out, they reacted first with defense (which is very smart, btw), but soon after attacked. If you were out of stamina or were flailing wildly against a group, though, they let you have it, especially the blue Bokoblins later in the game.
Reacting any other way than running off is not smart if you are a SS bokoblin.
I found OOT's combat more fast paced and challenging, I don't remember running out of stamina and then enemies letting me have it in SS. Fighting an enemy in SS generally consisted of killing it whilst it desperately tried to stop me rather than avoiding it killing me and trying to kill it at the same time.
Yes, let's have gameplay where the enemies run away from us in terror. That'll work out just fine.
/sarcasm
Are you sure OoT's enemies don't go down easily? Because I can assure you they go down much quicker and easier than SS's.
They put more effort into attacking link and they are much more effective at it. OOT does not have a Bokoblin equivalent but generally enemies dealt more damage and dealt out more frequent attacks which actually hit more often than in SS.
In OOT you start with 3 hearts and SS you start with 6, so 1/2 a heart in OOT=1 heart in SS.Most of OoT's enemies do 1/2 a heart of damage. Almost all of SS's do 1 full heart. I also fail to see how they're less efficient at landing a hit.
In OOT you start with 3 hearts and SS you start with 6, so 1/2 a heart in OOT=1 heart in SS.
In OOT you get enemies that do 5 hearts of damage, in SS I think demise can do a maximum of 2.
SS's enemies are less efficient because they are slower and make their intentions to attack a bit too clear.
They are not, OOT and MM enemies were incredibly aggressive in comparison to other 3D Zelda games. The Deku Babas were more aggressive, Lizalfos were more aggressive, you had the Iron Knuckles which attacked as soon as you get near them. OOT's and MM's combat is a fair bit faster than SS and it is certainly easier to die in them.
Reacting any other way than running off is not smart if you are a SS bokoblin.
I found OOT's combat more fast paced and challenging, I don't remember running out of stamina and then enemies letting me have it in SS. Fighting an enemy in SS generally consisted of killing it whilst it desperately tried to stop me rather than avoiding it killing me and trying to kill it at the same time.
I disagree, especially with the Deku Babas. SS's Deku babas were much more agressive. They attacked as soon as you got close. They were acually kinda difficult if you didn't have a shield, and you had to attack them a certain direction. In OoT you just went up and attacked them any way you want and killed them. All of SS's enemies attack as soon as you get near, they just block you're attacks.
Later in the game that percentage changes. The more hearts you get, the less chance you have of dying. All 20 hearts in OoT will still have enemies taking off 1/2 a heart. All 20 hearts in SS will still have enemies taking off 1 full heart. The damage ratio is larger in SS.
Demise attacks like crazy, and if you try to wail on him without having mastered the controls, he will end you. The bosses in OoT that take off large amounts of hearts are slow and their attacks are easy to avoid.
OoT's enemies' attacks were just as clear. I actually don't get hit by OoT's enemies. I will occasionally take damage from SS's.
Of course you don't remember running out of stamina. Stamina as a game mechanic did not exist in OoT. Link was like the Energizer Bunny, he just kept slashing and slashing and slashing and slashing...