The Jade Fist
Kung Fu Master
- Joined
- Jul 17, 2012
I'm a go back to majora's mask style speed, Lets face it those bosses didn't move that slowly or provide you openings. Twinmolds maybe, and Majora mostly didn't attack much either. (ok he did attack, but it was blockable, and when he runs around the room like an idiot he's pretty harmless)
But look at odawalla, that was a pretty fast paced fight. Honestly I prefer boss battles to be more fast paced, vs strictly being puzzles. Honestly the less puzzle there is in a boss, the more intense the fighting tends to be, and thats how it should be, the whole dungeon was a puzzle to get to it, I wanna have a cool action sequence to wrap it up. One that can make my hands a bit shaky afterwards.
Bosses should be hard, unmerciful to an extent, and fast paced, and more about surviving then figuring out "oh the giant glowing eye". They also should not have unavoidable attacks either, you want to reward the player for reacting . But punish them for not, like a few hearts of damage a hit from the boss, like LTTP.
In LTTP you could take a boss down in 20 seconds, but the reverse was also true, and thats how it should be.
Maybe a few bosses that are puzzles are ok, but like in TP it was literally every boss, being exactly the same game plan. Solve for weakeness, mutli strike untill it doesn't let you, repeat. If you're going to do a boss with a weakness, make it at least hard to hit. The Fire Temple in OoT is a good example, in that you could shoot the dragon in the head mid flight, but it was difficult to do so, on the ground it was kinda easy (still hit you for 2 hearts of damage for everything it did).
Gyrog there we go, thats a perfect puzzle boss, if some one didn't die at least once to him (using a fairy counts as dying), i'd be surprised a bit. Not only was he hard to avoid in the water what with him biting forward but still able to grab you behind himself, he did alot of damage to you, and unless you were super boss with the Zora mask at that point, good luck jumping back on the platform perfectly.
Now that said with a practice with the Zora mask, this boss could be done flawlessly, i've done it before, but it required very perfect control of the Zora mask, in a fast pace "Gota Get the hell out of the water " kinda way.
Where in contrast I'd rate Odowalla as the perfect action boss, even if he was the first one in the game.
Thats the kind of boss pace i want to see more of.
But look at odawalla, that was a pretty fast paced fight. Honestly I prefer boss battles to be more fast paced, vs strictly being puzzles. Honestly the less puzzle there is in a boss, the more intense the fighting tends to be, and thats how it should be, the whole dungeon was a puzzle to get to it, I wanna have a cool action sequence to wrap it up. One that can make my hands a bit shaky afterwards.
Bosses should be hard, unmerciful to an extent, and fast paced, and more about surviving then figuring out "oh the giant glowing eye". They also should not have unavoidable attacks either, you want to reward the player for reacting . But punish them for not, like a few hearts of damage a hit from the boss, like LTTP.
In LTTP you could take a boss down in 20 seconds, but the reverse was also true, and thats how it should be.
Maybe a few bosses that are puzzles are ok, but like in TP it was literally every boss, being exactly the same game plan. Solve for weakeness, mutli strike untill it doesn't let you, repeat. If you're going to do a boss with a weakness, make it at least hard to hit. The Fire Temple in OoT is a good example, in that you could shoot the dragon in the head mid flight, but it was difficult to do so, on the ground it was kinda easy (still hit you for 2 hearts of damage for everything it did).
Gyrog there we go, thats a perfect puzzle boss, if some one didn't die at least once to him (using a fairy counts as dying), i'd be surprised a bit. Not only was he hard to avoid in the water what with him biting forward but still able to grab you behind himself, he did alot of damage to you, and unless you were super boss with the Zora mask at that point, good luck jumping back on the platform perfectly.
Now that said with a practice with the Zora mask, this boss could be done flawlessly, i've done it before, but it required very perfect control of the Zora mask, in a fast pace "Gota Get the hell out of the water " kinda way.
Where in contrast I'd rate Odowalla as the perfect action boss, even if he was the first one in the game.
Thats the kind of boss pace i want to see more of.