The Legend of Zelda: The Wind Waker: Difference between revisions

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{{Region|jp|y=2002|m=12|d=13}}
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{{Region|kr|y=2003|m=4|d=16}} {{Ref|source=[http://ruliweb.daum.net/etc/game/3194.daum Ruliweb]}}
{{Region|kr|y=2003|m=4|d=16}} {{Ref|source=[https://web.archive.org/web/20160504171253/http://ruliweb.daum.net/etc/game/3194.daum3 Ruliweb]}}
{{Region|eu|y=2003|m=5|d=2}}
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The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.
The earliest trailer for the game, shown in Spaceworld 2001, showed that the lighting and particle systems were already in place. However, the voice of Link from ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' was used as a placeholder, as the final voices for Link had not been recorded yet. The game's HUD was created in a style akin to that of the two N64 Zelda games before it. Link himself had clothing slightly different from his final clothing at this stage.


After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_The_Wind_Waker#Development Wikipedia: The Legend of Zelda: The Wind Waker]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.  
After the cold response to the Spaceworld 2001 trailer, Shigeru Miyamoto declared that no more trailers for the game would be shown until the game was well into the beta phase.{{Ref|name=wikipedia-development|[[Wikipedia:The Legend of Zelda: The Wind Waker#Development|Wikipedia: The Legend of Zelda: The Wind Waker]]}} In 2002, Nintendo showed the next trailer for the game at E3 in Los Angeles. By this time, [[Dragon Roost Cavern]] was nearing finalization, and a playable demo of [[Outset Island]] was included for attendees to try. The enemy music shown in the trailer was different from the final music, however. Link still had his early clothing from the Spaceworld 2001 trailer.  


Between 2002 and 2003, more preview images of the game were released. The name of the game was revealed in October 2002, and in December, the English translation was revealed.{{Ref|name=wikipedia-development}} Link's clothing, as well as the HUD, were finalized to their current versions. Several dungeons were scrapped to save time for a December release in Japan and a slightly modified American release in March 2003.
Between 2002 and 2003, more preview images of the game were released. The name of the game was revealed in October 2002, and in December, the English translation was revealed.{{Ref|name=wikipedia-development}} Link's clothing, as well as the HUD, were finalized to their current versions. Several dungeons were scrapped to save time for a December release in Japan and a slightly modified American release in March 2003.
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===''The Legend of Zelda: The Wind Waker HD''===
===''The Legend of Zelda: The Wind Waker HD''===
[[File:Tetra_The_Wind_Waker_HD.png|30px|left]]{{Main|The Legend of Zelda: The Wind Waker HD}}
[[File:Tetra_The_Wind_Waker_HD.png|30px|left]]{{Main|The Legend of Zelda: The Wind Waker HD}}
On January 23rd, 2013 during a Nintendo Direct Wii U Games presentation, [[Nintendo]] announced that ''The Wind Waker'' was to be remade for the Wii U console. The game includes upgraded graphics, a tuned up overall game experience, ability to play it off-screen on the Wii U GamePad, and Miiverse compatibility.{{Ref|[http://www.nintendo.com/nintendo-direct/archive/01-23-2013/ Nintendo Direct], January 23rd, 2013}} It is slated for a release in October 2013.{{Ref|source=[http://e3.nintendo.com/games/detail/the-legend-of-zelda-wind-waker/ Nintendo E3 Web Site]}}
On January 23rd, 2013 during a Nintendo Direct Wii U Games presentation, [[Nintendo]] announced that ''The Wind Waker'' was to be remade for the Wii U console. The game includes upgraded graphics, a tuned up overall game experience, ability to play it off-screen on the Wii U GamePad, and Miiverse compatibility.{{Ref|[https://www.nintendo.com/nintendo-direct/01-23-2013/ Nintendo Direct], January 23rd, 2013}} It is slated for a release in October 2013.{{Ref|source=[https://web.archive.org/web/20131206035842/http://e3.nintendo.com:80/games/detail/the-legend-of-zelda-wind-waker/ Nintendo E3 Web Site]}}


It was released in North America on September 20, 2013. In addition to updated graphics, '''The Wind Waker HD''' includes the [[Swift Sail]], an updated [[Triforce Shard]] quest, and a [[Hero Mode]] like the one in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''.  '''The Wind Waker HD''''s Hero Mode adds a certain level of difficulty to the game by doubling the amount of damage that Link takes from enemies and removing [[Recovery Heart]]s from the game.  A few minor changes made to the game are the change to the [[Pictograph Box]] to allow it to hold 12 pictures at a time, the ability to take pictures of Link, and the addition of the [[Tingle Bottle]], which replaced the [[Tingle Tuner]].
It was released in North America on September 20, 2013. In addition to updated graphics, '''The Wind Waker HD''' includes the [[Swift Sail]], an updated [[Triforce Shard]] quest, and a [[Hero Mode]] like the one in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''.  '''The Wind Waker HD''''s Hero Mode adds a certain level of difficulty to the game by doubling the amount of damage that Link takes from enemies and removing [[Recovery Heart]]s from the game.  A few minor changes made to the game are the change to the [[Pictograph Box]] to allow it to hold 12 pictures at a time, the ability to take pictures of Link, and the addition of the [[Tingle Bottle]], which replaced the [[Tingle Tuner]].