The Legend of Zelda: Link's Awakening (Game Boy): Difference between revisions

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Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the [[Game Boy]] entitled '''''The Legend of Zelda: Link's Awakening'''''. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba]]s, which could be defeated by jumping on them just as in the Mario games.
Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the [[Game Boy]] entitled '''''The Legend of Zelda: Link's Awakening'''''. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba]]s, which could be defeated by jumping on them just as in the Mario games.
''Link's Awakening'' begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game.
''Link's Awakening'' begins with [[Link (A Link to the Past)#Link's Awakening|Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game.


In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get one of two special upgrades.
In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get one of two special upgrades.
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<gallery widths=160>
<gallery widths=160>
File:Links-Awakening-Scene-Art.png|Link, Marin, [[Tarin]], and the [[Owl]]
File:Links-Awakening-Scene-Art.png|Link, Marin, [[Tarin]], and the [[Owl]]
File:Link-Marin-Shore.png|[[Marin]] finding [[Link]] washed up at shore
File:Link-Marin-Shore.png|[[Marin]] finding [[Link (A Link to the Past)#Link's Awakening|Link]] washed up at shore
File:Koholint-Island.png|[[Koholint Island]]
File:Koholint-Island.png|[[Koholint Island]]
File:LA Link Artwork.png|[[Link]]
File:LA Link Artwork.png|Link
File:Marin2.png|[[Marin]]
File:Marin2.png|[[Marin]]
File:Tarin-Art.png|[[Tarin]]
File:Tarin-Art.png|[[Tarin]]