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(Holy run-on sentences! Also, removed sections that are really not suitable for this page any longer now that it's been announced. Decided to leave tech demo in for now.) |
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{{FutureRelease|date=March 2017}} | |||
<onlyinclude>{{Infobox|game | <onlyinclude>{{Infobox|game | ||
| name = The Legend of Zelda: Breath of the Wild | | name = The Legend of Zelda: Breath of the Wild | ||
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==Development== | ==Development== | ||
The | The game's development began with the team experimenting with what kind of gameplay experience the Wii U can offer. | ||
{{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system. The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like. We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}} | {{Quote|It's not something they're working on daily right now, but we are talking about some of the things we might be able to do with that system. The demo that we showed at E3 was really just more of a rough idea of if all we were to do was to make a Zelda game and put it in HD, this is what it might look like. We're much more interested in looking at the power of the Wii U system and seeing how we can take advantage of that power to do things that we haven't been able to do in a Zelda game before.|[[Interview:Game Informer October 2011|Aonuma, GameInformer]]}} | ||
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{{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GemGAME]}}}} | {{Quote|We will announce the launch schedules for new 3D Zelda and Mario games in the future, but this is not the right opportunity for me to indicate when we will make such announcements.<br/><br/>...as we develop a new hardware platform, we ask ourselves such questions as, 'what kind of new Zelda and Mario games do the software creators hope to make on this?|[[Satoru Iwata]]{{Ref|"New 3D Zelda and Mario Games are in the Works for Wii U" - [http://gengame.net/2012/11/iwata-new-3d-zelda-and-mario-games-are-in-the-works-for-wii-u/ GemGAME]}}}} | ||
[[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant | [[File:Nintendo-Direct-Wii-U-02.png|right|thumb|250px|January 23rd, 2013 Nintendo Direct]]On January 23rd, 2013 during a Nintendo Direct video stream, Eiji Aonuma updated about the progress of Zelda for the Nintendo Wii U. He stated that the game still had a significant way to go, but in the meantime, announced the remake of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' for the Nintendo Wii U, set for release in Fall of 2013. Regarding Zelda Wii U, Aonuma particularly mentioned that Nintendo would be rethinking many of the conventions of Zelda, including the following. | ||
*The order a player is supposed to complete dungeons. | *The order a player is supposed to complete dungeons. | ||
*Rethinking how Zelda is a 'Play by yourself' game. | *Rethinking how Zelda is a 'Play by yourself' game. | ||
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==Gameplay== | ==Gameplay== | ||
At the 2016 E3 Nintendo Treehouse Live event, over an hour of gameplay was shown by game creators, and people attending got the first chance to play the game since it's announcement. Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shown crafting over camp-fires, and being able to collect many weapons from defeated enemies. | At the 2016 E3 Nintendo Treehouse Live event, over an hour of gameplay was shown by game creators, and people attending got the first chance to play the game since it's announcement. Features such as item collection have been carried over from Skyward Sword, but appeared to be much more prominent, as Link was shown crafting over camp-fires, and being able to collect many weapons from defeated enemies. | ||
The world of Breath of the Wild is a much more open and | Unlike the heart-driven health meter from previous Zelda titles, Link needs to gather and eat food to keep his health up in ''Breath of the Wild''. This makes hunting and gathering an important part of the game. The game features heavily enhanced stealth mechanics, and Link now has a noise indicator. Meaning depending if he's in a crouch or running through tall grass, Enemies' chances of hearing him is dependent on the sounds he makes. | ||
Enemies will now form in groups and clusters more frequently, making it possible for Link to raid enemy camps or steal supplies unnoticed. Throughout the footage, and in the trailer shown before the gameplay event, Link switched between several different outfits, each likely having their own buffs and weaknesses, requiring players to gear up before going out into harsher environments. Speaking of, Link is now affected by the cold, he will shiver and have icy breath in snowy areas, and if he gets too cold it could affect his health. | |||
The game features weapons from previous Zelda games, such as the Bokoblin club, bows, and swords, but also introduced a whole new array of items Link can acquire on his quest through the world. During the E3 trailer, Link was climbing up trees, and on buildings and cliff-faces, he also used a Glider to descend from a high height, unlike the Sailcloth which was shown in earlier gameplay footage. Along with the clothes customization, there was also a glimpse at hairstyle options during the gameplay footage when Link uses the glider to access a new area. Link can also affect the environment much more fluidly in ''Breath of the Wild'', as shown both in the trailer and the gameplay footage. Players can dislodge boulders to roll over enemies, and cut down trees to access more areas. | |||
The world of ''Breath of the Wild'' is a much more open-ended and non-linear. There is no order to dungeons, and game choices can affect the outcome of the entire story. It has the largest map ever in a ''Zelda'' game. | |||
==Controls== | ==Controls== | ||
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{{Gallery/Bottom}} | {{Gallery/Bottom}} | ||
==Graphics== | ==Graphics== | ||
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==Release== | ==Release== | ||
In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the | In an edition of Iwata Asks in November of 2011, Nintendo president Satoru Iwata stated that the fiveyear development of Skyward Sword was quite long. In response to this, Skyward Sword director Hidemaro Fujibayashi set the following goal: | ||
{{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}} | {{Quote|I'll think of something that can happen in three years!|[[Interview:Iwata Asks: Skyward Sword (Volume Eight: Those Who Played The Legend of Zelda: Skyward Sword for Hundreds of Hours)|Fujibayashi, Iwata Asks]]}} | ||
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</gallery> | </gallery> | ||
====Wii U Tech Demo Gallery | ==Wii U Tech Demo== | ||
A tech demo demonstrating the capabilities of the Wii U was shown off at E3 2011 showing Link fighting [[Armogohma]]. Ultimately this demo did not reflect on what became ''Breath of the Wild''. | |||
===Wii U Tech Demo Gallery=== | |||
<gallery> | <gallery> | ||
File:Zelda-Wii-U-Tech-Demo.jpg|Tablet Controller from Tech Demo | File:Zelda-Wii-U-Tech-Demo.jpg|Tablet Controller from Tech Demo | ||
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</gallery> | </gallery> | ||
==Videos== | ==Videos== |