The Legend of Zelda: A Link Between Worlds: Difference between revisions

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{{ZD|[https://www.zeldadungeon.net/a-link-between-worlds-walkthrough/ ''A Link Between Worlds'' Walkthrough]}}
{{ZD|[https://www.zeldadungeon.net/a-link-between-worlds-walkthrough/ ''A Link Between Worlds'' Walkthrough]}}


'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet|[https://twitter.com/Nintendo/status/324531424780754945 Nintendo Japan tweet]|『ゼルダの伝説 神々のトライフォース2』を、ニンテンドー3DS向けに開発中。2014年初頭発売予定。 (''The Legend of Zelda: Triforce of the Gods 2'' under development for the [[Nintendo 3DS]]. Will be released early 2014.)}}{{Ref|name=jp-e3-detail|[https://web.archive.org/web/20150519053045/http://www.nintendo.co.jp:80/software_lineup/software/zelda2/index.html Japanese E3 page]}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game was released on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}} The game was also released in the [[A Link Between Worlds 3DS XL Limited Edition Bundle]] that included a limited edition gold Nintendo 3DS XL system with a [[Triforce]] on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of ''A Link Between Worlds''. The 3DS Streetpass feature was used to its full potential in this game. If [[Link]] happens to walk by someone who has played the game, a version of their character will be sent over to Link's game and turn into a [[Shadow Link]]. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up.
'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet|[https://twitter.com/Nintendo/status/324531424780754945 Nintendo Japan tweet]|『ゼルダの伝説 神々のトライフォース2』を、ニンテンドー3DS向けに開発中。2014年初頭発売予定。 (''The Legend of Zelda: Triforce of the Gods 2'' under development for the [[Nintendo 3DS]]. Will be released early 2014.)}}{{Ref|name=jp-e3-detail|[https://web.archive.org/web/20150519053045/http://www.nintendo.co.jp:80/software_lineup/software/zelda2/index.html Japanese E3 page]}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game was released on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}} The game was also released in the [[A Link Between Worlds 3DS XL Limited Edition Bundle]] that included a limited edition gold Nintendo 3DS XL system with a [[Triforce]] on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of ''A Link Between Worlds''. The 3DS Streetpass feature was used to its full potential in this game. If [[Link (A Link Between Worlds)|Link]] happens to walk by someone who has played the game, a version of their character will be sent over to Link's game and turn into a [[Shadow Link]]. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up.


The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[https://www.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item.  
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[https://www.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item.  
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==Items==
==Items==
''A Link Between Worlds'' introduced a new mechanic where instead of earning each item by going through dungeons, [[Link]] has to either rent or buy each item from a "wandering merchant" named [[Ravio]]. Nearly every one of Ravio's items is available to Link from almost the beginning of the game, with the exclusion of the [[Sand Rod]], which is accessible after rescuing [[Osfala]] from the [[Thieves' Hideout]].
''A Link Between Worlds'' introduced a new mechanic where instead of earning each item by going through dungeons, [[Link (A Link Between Worlds)|Link]] has to either rent or buy each item from a "wandering merchant" named [[Ravio]]. Nearly every one of Ravio's items is available to Link from almost the beginning of the game, with the exclusion of the [[Sand Rod]], which is accessible after rescuing [[Osfala]] from the [[Thieves' Hideout]].
{{Galbox|A Link Between Worlds Items}}
{{Galbox|A Link Between Worlds Items}}


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File:The-Master-Sword-Link-Between-Worlds.jpg|The [[Master Sword]]
File:The-Master-Sword-Link-Between-Worlds.jpg|The [[Master Sword]]
File:Link-Dungeon-Crawling.jpg|Link dungeon crawling
File:Link-Dungeon-Crawling.jpg|Link dungeon crawling
File:Link-Fighting-Yuga.jpg|[[Link]] fighting [[Yuga]]
File:Link-Fighting-Yuga.jpg|[[Link (A Link Between Worlds)|Link]] fighting [[Yuga]]
File:ALBW-Link-Drawing.png|[[Link]]
File:ALBW-Link-Drawing.png|[[Link (A Link Between Worlds)|Link]]
File:Hilda.completestaff.png|[[Hilda]]
File:Hilda.completestaff.png|[[Hilda]]
File:ALBW-Zelda-Artwork.png|[[Zelda]]
File:ALBW-Zelda-Artwork.png|[[Zelda]]
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{{Youtube|qAluniNRibs|300px|E3 2013 Reveal Trailer}}
{{Youtube|qAluniNRibs|300px|E3 2013 Reveal Trailer}}
{{Youtube|IcZ8wnPWb4s|300px|[[Nintendo Direct]] announcement featuring<br/>both 3D and 2D platforming}}
{{Youtube|IcZ8wnPWb4s|300px|[[Nintendo Direct]] announcement featuring<br/>both 3D and 2D platforming}}
{{Youtube|U2TtJy9b3xo|300px|August Nintendo Direct}}
{{Youtube|U2TtJy9b3xo|300px|August [[Nintendo Direct]]}}
{{Youtube|PL31W_K6qTXThiyCXZajKfAvUEmxvlI4Dy|300|Zelda Dungeon: "Let's Play A Link Between Worlds"}}
{{Youtube|PL31W_K6qTXThiyCXZajKfAvUEmxvlI4Dy|300|Zelda Dungeon: "Let's Play A Link Between Worlds"}}
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