Spiked Roller: Difference between revisions

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Link first encounters the Spiked Roller in the House of Gales when he comes up on to the second floor. Link can dodge it and explore the rest of the dungeon by using the [[Tornado Rod]] to boost himself into the air as the Spiked Roller is coming toward him, and by timing it so that the trap passes Link while he is in the air,{{Ref|pg. 120|Use the Tornado Rod to boost Link upward as the pin rolls toward him, timing it so that the pin passes by while Link is in the air.|''[[Prima Games A Link Between Worlds Strategy Guide]]''}} sprint away from the trap by heading south to the rest of the House of Gales.{{Ref|pg. 120|Sprint south after you land to escape the rolling pins as it returns.|''Prima Games A Link Between Worlds Strategy Guide''}}
Link first encounters the Spiked Roller in the House of Gales when he comes up on to the second floor. Link can dodge it and explore the rest of the dungeon by using the [[Tornado Rod]] to boost himself into the air as the Spiked Roller is coming toward him, and by timing it so that the trap passes Link while he is in the air,{{Ref|pg. 120|Use the Tornado Rod to boost Link upward as the pin rolls toward him, timing it so that the pin passes by while Link is in the air.|''[[Prima Games A Link Between Worlds Strategy Guide]]''}} sprint away from the trap by heading south to the rest of the House of Gales.{{Ref|pg. 120|Sprint south after you land to escape the rolling pins as it returns.|''Prima Games A Link Between Worlds Strategy Guide''}}


In the Swamp Palace, Link can find a Spiked Roller on the first basement floor that guards the [[Treasure Chest]] containing the [[Blue Mail]].{{Ref|name=Swim|pg. 243|Press [[File:A-Button.png]] to dive under the large spiked pin that rolls back and forth in this small room. Swim north, heading for a big chest. Open the chest to claim this dungeon’s special treasure: the awesome blue mail!|''Prima Games A Link Between Worlds Strategy Guide''}} Unlike in the House of Gales, it is rolling above water. Link can get on the small platforms on the sides of the room and use the Tornado Rod to get pass the Spiked Roller like before or he can dive underwater and swim under the Spiked Roller.{{Ref|name=Swim}} Similarly, after Link has raised the water once in the Swamp Ruins, he has to dive underwater and swim under the two Spiked Rollers.{{Ref|pg. 217|With both crystals activated, the room's water level rises. Swim into the east passage, pressing [[File:A-Button.png]] to dive and slip under the passage's rolling spiked pins.|''Prima Games A Link Between Worlds Strategy Guide''}} Once Link raises the water level again, the Spiked Rollers are submerged in water and do not hurt him now.
In the Swamp Palace, Link can find a Spiked Roller on the first basement floor that guards the [[Treasure Chest]] containing the [[Blue Mail]].{{Ref|name=Swim|pg. 243|Press [[File:A-Button.png]] to dive under the large spiked pin that rolls back and forth in this small room. Swim north, heading for a big chest. Open the chest to claim this dungeon's special treasure: the awesome blue mail!|''Prima Games A Link Between Worlds Strategy Guide''}} Unlike in the House of Gales, it is rolling above water. Link can get on the small platforms on the sides of the room and use the Tornado Rod to get pass the Spiked Roller like before or he can dive underwater and swim under the Spiked Roller.{{Ref|name=Swim}} Similarly, after Link has raised the water once in the Swamp Ruins, he has to dive underwater and swim under the two Spiked Rollers.{{Ref|pg. 217|With both crystals activated, the room's water level rises. Swim into the east passage, pressing [[File:A-Button.png]] to dive and slip under the passage's rolling spiked pins.|''Prima Games A Link Between Worlds Strategy Guide''}} Once Link raises the water level again, the Spiked Rollers are submerged in water and do not hurt him now.


After Link has opened the Boss Door on the first floor in Turtle Rock, he can find two tiny Spiked Rollers that roll horizontally across the grate. Unlike previous moments where Link needed to dive underwater or use the Tornado Rod, he can just run across the grate while avoiding the Spiked Rollers, or he can freeze the traps and then walk across the grate for an easier time getting across.
After Link has opened the Boss Door on the first floor in Turtle Rock, he can find two tiny Spiked Rollers that roll horizontally across the grate. Unlike previous moments where Link needed to dive underwater or use the Tornado Rod, he can just run across the grate while avoiding the Spiked Rollers, or he can freeze the traps and then walk across the grate for an easier time getting across.
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{{Listbox|A Link to the Past|Enemies}}
{{Listbox|A Link to the Past Enemies}}
 
{{Listbox|Link's Awakening Enemies}}
{{Listbox|Link's Awakening|Enemies}}
{{Listbox|A Link Between Worlds Enemies}}