Smithy: Difference between revisions

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94 bytes added ,  July 16, 2020
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| Strong Attack+ || {{R|1,500}} || Increases {{HW Button|s}} attack damage.
| Strong Attack+ || {{HWR|1,500}} || Increases {{HW Button|s}} attack damage.
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| Strength II || {{R|1,500}} || Increases {{HW Button|w|s}} attack damage.
| Strength II || {{HWR|1,500}} || Increases {{HW Button|w|s}} attack damage.
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| Strength III || {{R|1,500}} || Increases {{HW Button|w|w|s}} attack damage.
| Strength III || {{HWR|1,500}} || Increases {{HW Button|w|w|s}} attack damage.
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| Strength IV || {{R|1,500}} || Increases {{HW Button|w|w|w|s}} attack damage.
| Strength IV || {{HWR|1,500}} || Increases {{HW Button|w|w|w|s}} attack damage.
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| Strength V || {{R|1,500}} || Increases {{HW Button|w|w|w|w|s}} attack damage.
| Strength V || {{HWR|1,500}} || Increases {{HW Button|w|w|w|w|s}} attack damage.
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| Strength VI || {{R|1,500}} || Increases {{HW Button|w|w|w|w|w|s}} attack damage.
| Strength VI || {{HWR|1,500}} || Increases {{HW Button|w|w|w|w|w|s}} attack damage.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| Fire+ || {{R|2,000}} || Increases blast radius of exploding foes.
| Fire+ || {{HWR|2,000}} || Increases blast radius of exploding foes.
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| Water+ || {{R|2,000}} || Increases duration of continuous damage effects.
| Water+ || {{HWR|2,000}} || Increases duration of continuous damage effects.
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| Lightning+ || {{R|2,000}} || Makes it easier to juggle enemies with air combos.
| Lightning+ || {{HWR|2,000}} || Makes it easier to juggle enemies with air combos.
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| Light+ || {{R|2,000}} || Increases duration of damage effects.
| Light+ || {{HWR|2,000}} || Increases duration of damage effects.
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| Darkness+ || {{R|2,000}} || Damage effects occur against multiple enemies.
| Darkness+ || {{HWR|2,000}} || Damage effects occur against multiple enemies.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| EXP+ || {{R|2,500}} || Increases experience points fallen enemies give.
| EXP+ || {{HWR|2,500}} || Increases experience points fallen enemies give.
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| Rupees+ || {{R|2,500}} || Increases number of Rupees dropped by enemies.
| Rupees+ || {{HWR|2,500}} || Increases number of Rupees dropped by enemies.
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| Materials+ || {{R|2,500}} || Makes it easier to obtain good materials.
| Materials+ || {{HWR|2,500}} || Makes it easier to obtain good materials.
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| Slots+ || {{R|2,500}} || Increases chances of a many-slotted weapon drop.
| Slots+ || {{HWR|2,500}} || Increases chances of a many-slotted weapon drop.
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| Stars+ || {{R|2,500}} || Increases chances of a high-star weapon drop.
| Stars+ || {{HWR|2,500}} || Increases chances of a high-star weapon drop.
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| Hearts+ || {{R|2,500}} || Hearts drop more easily.
| Hearts+ || {{HWR|2,500}} || Hearts drop more easily.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| Bombs+ || {{R|3,000}} || Defeating enemies powers up bombs.
| Bombs+ || {{HWR|3,000}} || Defeating enemies powers up bombs.
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| Arrows+ || {{R|3,000}} || Defeating enemies powers up bow and arrows.
| Arrows+ || {{HWR|3,000}} || Defeating enemies powers up bow and arrows.
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| Boomerang+ || {{R|3,000}} || Defeating enemies powers up boomerang.
| Boomerang+ || {{HWR|3,000}} || Defeating enemies powers up boomerang.
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| Hookshot+ || {{R|3,000}} || Defeating enemies powers up hookshot.
| Hookshot+ || {{HWR|3,000}} || Defeating enemies powers up hookshot.
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| Health+ || {{R|3,000}} || Defeating enemies restores health.
| Health+ || {{HWR|3,000}} || Defeating enemies restores health.
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| Special+ || {{R|3,000}} || Defeating enemies restores Special Attack gauge.
| Special+ || {{HWR|3,000}} || Defeating enemies restores Special Attack gauge.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| VS Legend || {{R|4,000}} || Increases attack damage against Link, Zelda, Ganondorf, and Young Link.
| VS Legend || {{HWR|4,000}} || Increases attack damage against Link, Zelda, Ganondorf, and Young Link.
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| VS Time || {{R|4,000}} || Increases attack damage against Darunia, Ruto, Sheik, and Tingle.
| VS Time || {{HWR|4,000}} || Increases attack damage against Darunia, Ruto, Sheik, and Tingle.
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| VS Twilight || {{R|4,000}} || Increases attack damage against Midna, Agitha, Zant, and Twili Midna.
| VS Twilight || {{HWR|4,000}} || Increases attack damage against Midna, Agitha, Zant, and Twili Midna.
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| VS Skyward || {{R|4,000}} || Increases attack damage against Impa, Fi, and Ghirahim.
| VS Skyward || {{HWR|4,000}} || Increases attack damage against Impa, Fi, and Ghirahim.
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| VS Sorceress || {{R|4,000}} || Increases attack damage against Cia and Lana.
| VS Sorceress || {{HWR|4,000}} || Increases attack damage against Cia and Lana.
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| VS Soldier || {{R|4,000}} || Increases attack damage against Hyrulean Captains, Goron Captains, Moblins, and Shield Moblins.
| VS Soldier || {{HWR|4,000}} || Increases attack damage against Hyrulean Captains, Goron Captains, Moblins, and Shield Moblins.
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| VS Undead || {{R|10,000}} || Increases attack damage against Wizzro, Big Poe, Icy Big Poe, Gibdo, ReDead Knight, Darknut, and Stalmaster.
| VS Undead || {{HWR|10,000}} || Increases attack damage against Wizzro, Big Poe, Icy Big Poe, Gibdo, ReDead Knight, Darknut, and Stalmaster.
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| VS Dragon || {{R|10,000}} || Increases attack damage against King Dodongo, Argorok, Volga, Lizalfos, Dinolfos, Aeralfos, and Fiery Aeralfos.
| VS Dragon || {{HWR|10,000}} || Increases attack damage against King Dodongo, Argorok, Volga, Lizalfos, Dinolfos, Aeralfos, and Fiery Aeralfos.
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| VS Beast || {{R|10,000}} || Increases attack damage against Manhandla, Gohma, and The Imprisoned.
| VS Beast || {{HWR|10,000}} || Increases attack damage against Manhandla, Gohma, and The Imprisoned.
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| VS Ganon || {{R|4,000}} || Increases attack damage against Ganon.
| VS Ganon || {{HWR|4,000}} || Increases attack damage against Ganon.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| No Healing || {{R|10,000}} || Healing is minimal, but attacks deal more damage.
| No Healing || {{HWR|10,000}} || Healing is minimal, but attacks deal more damage.
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| Adversity || {{R|10,000}} || Deal more damage when health is low.
| Adversity || {{HWR|10,000}} || Deal more damage when health is low.
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| Defenseless || {{R|10,000}} || Cannot block, but attacks deal more damage.
| Defenseless || {{HWR|10,000}} || Cannot block, but attacks deal more damage.
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| Compatriot || {{R|10,000}} || Deal more damage when you control more keeps.
| Compatriot || {{HWR|10,000}} || Deal more damage when you control more keeps.
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| One-Hit Kill || {{R|10,000}} || Increases chance of one-hit-KO'ing weak enemies.
| One-Hit Kill || {{HWR|10,000}} || Increases chance of one-hit-KO'ing weak enemies.
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| Sturdy Feet || {{R|10,000}} || Take more damage, but never get knocked back.
| Sturdy Feet || {{HWR|10,000}} || Take more damage, but never get knocked back.
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| Regen || {{R|10,000}} || Take more damage, but gain health over time.
| Regen || {{HWR|10,000}} || Take more damage, but gain health over time.
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! Name !! Merge Cost !! Effects
! Name !! Merge Cost !! Effects
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| Regular Attack+ || {{R|15,000}} || Increases Regular Attack damage.
| Regular Attack+ || {{HWR|15,000}} || Increases Regular Attack damage.
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| Special Attack+ || {{R|15,000}} || Increases Special Attack damage.
| Special Attack+ || {{HWR|15,000}} || Increases Special Attack damage.
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| Finishing Blow+ || {{R|15,000}} || Increases Weak Point Smash Attack damage.
| Finishing Blow+ || {{HWR|15,000}} || Increases Weak Point Smash Attack damage.
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| Heart-Strong || {{R|15,000}} || Increases attack damage while at maximum health.
| Heart-Strong || {{HWR|15,000}} || Increases attack damage while at maximum health.
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| Focus Spirit+ || {{R|15,000}} || Increases Focus Spirit damage.
| Focus Spirit+ || {{HWR|15,000}} || Increases Focus Spirit damage.
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| Hasty Attacks || {{R|15,000}} || Regular and Combo Attacks become faster.
| Hasty Attacks || {{HWR|15,000}} || Regular and Combo Attacks become faster.
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| Evil's Bane || N/A || Increases base weapon strength by 200.
| Evil's Bane || N/A || Increases base weapon strength by 200.
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| Legendary || {{R|50,000}} || Increases base weapon strength to 300.
| Legendary || {{HWR|50,000}} || Increases base weapon strength to 300.
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Evil's Bane increases the strength of the Master Sword from 300 to 500. Legendary increases the base strength (before stars) to 300. Stars are then calculated based on this new value. For example, a three-star R2 weapon normally has a strength of 195 (150 base + 30% of 150 (45) from stars). With the Legendary skill, its strength becomes 390 (300 base + 30% of 300 (90) from stars). Therefore, Legendary will have the same effect on any rank weapons with the same number of stars.
Evil's Bane increases the strength of the Master Sword from 300 to 500. Legendary increases the base strength (before stars) to 300. Stars are then calculated based on this new value. For example, a three-star R2 weapon normally has a strength of 195 (150 base + 30% of 150 (45) from stars). With the Legendary skill, its strength becomes 390 (300 base + 30% of 300 (90) from stars). Therefore, Legendary will have the same effect on any rank weapons with the same number of stars.