Skyward Sword Items: Difference between revisions

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==Shields==
==Shields==
A familiar item, the Shield returns in Skyward Sword. Link has used the Shield in every Zelda main series title since the beginning. The Shield is controlled using the Nunchuck attatchment. Link uses this to defend against attacking enemies slashing with their weapons or shooting projectiles at him, just as we have seen before. Additionally, Link can use his Shield to deflect certain items back at enemies by players moving the Nunchuck in a forward, thrusting motion, an example being reflecting rocks back at Octoroks when they shoot towards him. It can quickly be held in defense following Sword combo. The Shield Link uses in Skyward Sword is very reminiscent of the Hylian Sheild from Ocarina of Time, Majora's Mask, and Twilight Princess, as it follows the same design of the Hylian Shield. Motion control of the Shield is quite limited compared to the Sword, but it plays a vital roll in combat in nonetheless.
A familiar item, the Shield returns in Skyward Sword. Link has used the Shield in every Zelda main series title since the beginning. The Shield is controlled using the nunchuck attachment. Link uses this to defend against attacking enemies slashing with their weapons or shooting projectiles at him, just as we have seen before. Additionally, Link can use his Shield to deflect certain items back at enemies by players moving the nunchuck in a forward, thrusting motion, an example being reflecting rocks back at Octoroks when they shoot towards him. It can quickly be held in defense following Sword combo. The Shield Link uses in Skyward Sword is very reminiscent of the Hylian Shield from Ocarina of Time, Majora's Mask, and Twilight Princess, as it follows the same design of the Hylian Shield. Motion control of the Shield is quite limited compared to the Sword, but it plays a vital roll in combat in nonetheless.


===Wooden Shields===
===Wooden Shields===
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==Swords==
==Swords==
Link has more control over his sword in this adventure than ever before. By way of the Wii Motion Plus, the sword now can swing in whichever direction the player chooses, giving the experience of 1:1 swordplay. Often, this proves to be a very vital point in the game. Offensively, many enemies must be defeated by swinging the sword certain ways. Such is the case for Deku Babas, where Link must slash them in the way their mouth is open (either vertically or horizontally) to defeat them. Another example is the Mechanical Totem Pole, which must be sliced horizontally twice, and then stabbed to defeat. Other enemies will try to cover parts of their body from attack, whereas Link will have to attack the revealed areas to defeat the enemy. The Skulltula is a great example of this, as Link has to hit it so it becomes stunned and stands up on its hind legs, thus revealing a weak point. Others may have defenses up that must be broken with Sword, like the Spear Moglin, in order to defeat it. The player must use a variety of techniques to defeat a variety of enemies.  
Link has more control over his sword in this adventure than ever before. By way of the Wii Motion Plus, the sword now can swing in whichever direction the player chooses, giving the experience of 1:1 swordplay. Often, this proves to be a very vital point in the game. Offensively, many enemies must be defeated by swinging the sword certain ways. Such is the case for Deku Babas, where Link must slash them in the way their mouth is open (either vertically or horizontally) to defeat them. Another example is the Mechanical Totem Pole, which must be sliced horizontally twice, and then stabbed to defeat. Other enemies will try to cover parts of their body from attack, whereas Link will have to attack the revealed areas to defeat the enemy. The Skulltula is a great example of this, as Link has to hit it so it becomes stunned and stands up on its hind legs, thus revealing a weak point. Others may have defenses up that must be broken with Sword, like the Spear Moblin, in order to defeat it. The player must use a variety of techniques to defeat a variety of enemies.  


The sword also plays a key role in getting through doors. Certain doors will have an eye that will follow Link's sword as long as he is standing on a platform. Moving the sword in a circular motion will spin the eye around, causing a dizzying affect and allowing for the eye to be struck. Once destroyed, the doorway will be accessable to go through. A slash-able gear appears on another door version, which Link must quickly slash in two different directions in order to open.
The sword also plays a key role in getting through doors. Certain doors will have an eye that will follow Link's sword as long as he is standing on a platform. Moving the sword in a circular motion will spin the eye around, causing a dizzying affect and allowing for the eye to be struck. Once destroyed, the doorway will be accessible to go through. A slash-able gear appears on another door version, which Link must quickly slash in two different directions in order to open.


One of the most interesting features of the sword is dowsing mode. To go into dowsing mode Link holds the sword strait forward. When Link goes into dowsing mode the screen changes to first person and you have to pick what you are looking for be it important items, heart pieces, rupees, or even Zelda herself. When Link is facing the direction you need to go to find the item, the sword emits a loud noise. This is going to play a key role in the game especially when it comes to finding Zelda.
One of the most interesting features of the sword is dowsing mode. To go into dowsing mode Link holds the sword strait forward. When Link goes into dowsing mode the screen changes to first person and you have to pick what you are looking for be it important items, heart pieces, rupees, or even Zelda herself. When Link is facing the direction you need to go to find the item, the sword emits a loud noise. This is going to play a key role in the game especially when it comes to finding Zelda.
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Link has more control over his sword in this adventure than ever before. By way of the Wii Motion Plus, the sword now can swing in whichever direction the player chooses, giving the experience of 1:1 swordplay. Often, this proves to be a very vital point in the game. Offensively, many enemies must be defeated by swinging the sword certain ways. Such is the case for Deku Babas, where Link must slash them in the way their mouth is open (either vertically or horizontally) to defeat them. Other enemies will try to cover sections of their body from attack, whereas Link will have to attack the revealed areas to defeat the enemy.
Link has more control over his sword in this adventure than ever before. By way of the Wii Motion Plus, the sword now can swing in whichever direction the player chooses, giving the experience of 1:1 swordplay. Often, this proves to be a very vital point in the game. Offensively, many enemies must be defeated by swinging the sword certain ways. Such is the case for Deku Babas, where Link must slash them in the way their mouth is open (either vertically or horizontally) to defeat them. Other enemies will try to cover sections of their body from attack, whereas Link will have to attack the revealed areas to defeat the enemy.


The sword also plays a key role in solving some puzzles. Certain locks must be opened by slashing the sword in a certain direction. Eyes appear on or around doors and will follow Link's sword. Moving the sword in a circular motion will spin the eye around, causing a dizzying affect and allowing for the eye to be struck. Once destroyed, the doorway or gate will be accessable to go through.
The sword also plays a key role in solving some puzzles. Certain locks must be opened by slashing the sword in a certain direction. Eyes appear on or around doors and will follow Link's sword. Moving the sword in a circular motion will spin the eye around, causing a dizzying affect and allowing for the eye to be struck. Once destroyed, the doorway or gate will be accessible to go through.


From the beginning of the game, Link carries around this simple sword, though there isn't much use for it in Skyloft, high above the evil surface.  
From the beginning of the game, Link carries around this simple sword, though there isn't much use for it in Skyloft, high above the evil surface.  
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===Bow and Arrow===
===Bow and Arrow===
Almost every Zelda title thus far has made use of the Bow and Arrow, and this one is no different. This time, however, the item will be controlled using Wii Motion Plus. With the Wii remote in the right hand and the Nunchuck in the left, players will pull back the Nunchuck just like they are pulling back the string on a bow, holding the C button on the Nunchuck and releasing to shoot an arrow. As usual you can shoot enemies with the bow, and items can be knocked off trees and other objects. Additionally, items dropped by enemies (such as hearts) can also be shot with the bow and pinned to walls. Apparently, by doing this, Link can reclaim his dropped heart as well as his arrow.
Almost every Zelda title thus far has made use of the Bow and Arrow, and this one is no different. This time, however, the item will be controlled using Wii Motion Plus. With the Wii remote in the right hand and the nunchuck in the left, players will pull back the nunchuck just like they are pulling back the string on a bow, holding the C button on the nunchuck and releasing to shoot an arrow. As usual you can shoot enemies with the bow, and items can be knocked off trees and other objects. Additionally, items dropped by enemies (such as hearts) can also be shot with the bow and pinned to walls. Apparently, by doing this, Link can reclaim his dropped heart as well as his arrow.


Since the Bow and Arrow must be aimed with Wii Motion Plus, it cannot be used quickly in combat as easily as before but is more powerful. Another weapon now fits that battle role, the Slingshot.
Since the Bow and Arrow must be aimed with Wii Motion Plus, it cannot be used quickly in combat as easily as before but is more powerful. Another weapon now fits that battle role, the Slingshot.
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===Rupees===
===Rupees===
Rupees are the standard currency of the Zelda world and return in Skyward Sword. So far 3 different colors of Rupee have been confirmed to appear in Skyward Sword, greem, blue, and red. It is likely they provide the same amount of Rupees as always, and if this is the case then Green Rupees shall be worth 1, Blue Rupees will be worth 5, and Red Rupees will be worth 20.  
Rupees are the standard currency of the Zelda world and return in Skyward Sword. So far 3 different colors of Rupee have been confirmed to appear in Skyward Sword, green, blue, and red. It is likely they provide the same amount of Rupees as always, and if this is the case then Green Rupees shall be worth 1, Blue Rupees will be worth 5, and Red Rupees will be worth 20.  


===Treasures===
===Treasures===