Skull Woods (A Link Between Worlds Dungeon): Difference between revisions

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|image      = [[File:Skull-Woods-Entrance-ALBW.png]]
|image      = [[File:Skull-Woods-Entrance-ALBW.png]]
|game        = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
|game        = ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''
|item        =  
|item        = [[Master Ore]]
|miniboss    = [[Gibdo]] <br> [[Mini-Moldorm]]
|miniboss    = [[Gibdo]] <br> [[Mini-Moldorm]]
|boss        = [[Knucklemaster]]
|boss        = [[Knucklemaster]]
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==Gaining Entrance==
==Gaining Entrance==


The Skull Woods dungeon can be found deep within the Skull Woods, and can be accessed anytime after entering Lorule. Four paths lead into the Skull Woods, however, only the southeastern path will lead Link to the entrance of the dungeon. After following the path, Link will happen upon a skull with stairs leading deep into the dungeon below.  
The dungeon can be found deep within the Skull Woods, and can be accessed anytime after entering [[Lorule]]. Four paths lead into the Skull Woods, however, only the southeastern path will lead Link to the entrance of the dungeon. After following the path, Link will happen upon a skull with stairs leading deep into the dungeon below.  


==Dungeon Overview==
==Dungeon Overview==
The Skull Woods dungeon acts much like its [[Skull Woods (A Link to the Past)|predecessor]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. It is unlike any other dungeon, because Link must constantly move back and forth between the dungeon and the Skull Woods themselves in order to progress. Link must find certain holes and special entrances in the Woods to reach new rooms, because the dungeon itself is very disconnected.
Also like in A Link to the Past, the dungeon features the [[Wallmaster]]. In A Link Between Worlds however, the dungeon is much more heavily based on the Wallmaster itself. The enemy appears in virtually every room in the dungeon, and will constantly reappear over and over no matter how many times Link kills it. The Wallmaster will still transport Link back to the beginning of the dungeon whenever he is captured.
Unlike in A Link to the Past, the Wallmaster is used to solve various puzzles. When standing underneath a platform, Link can use the enemy to hit certain switches that will make new chests appear or open doors. He can also use the Wallmaster to hit enemies that may be on higher platforms as well. The dungeon features many steel platforms that will protect Link from the Wallmaster; as otherwise the enemy would be able to grab Link in almost any situation.
Skull Woods also features a new puzzle, where Link must find two eyeballs in certain rooms and transport them, all while protecting himself from the Wallmaster. After finding both it will allow Link to find the [[Big Key]] and reach the end of the dungeon.
The dungeon also features one of four [[Master Ore]]s in the game as a dungeon item. 


==Enemies==
==Enemies==