Shield: Difference between revisions

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28 bytes added ,  January 27, 2013
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(Undid revision 51817 by Odd300 (talk) only LA has a no-specific shield)
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''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' was the first game to require you to press and hold the shield button while the shield was active, but you were able to hold other items as well, this method allowed for two methods of use. He can hold it while crouching, tilting it in whatever direction he faces. He can also, while [[Z-Targeting|targeting]], focus on his enemy while moving freely and defending with his shield, all at the same time. All manual shields can deflect certain enemy projectiles.
''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' was the first game to require you to press and hold the shield button while the shield was active, but you were able to hold other items as well, this method allowed for two methods of use. He can hold it while crouching, tilting it in whatever direction he faces. He can also, while [[Z-Targeting|targeting]], focus on his enemy while moving freely and defending with his shield, all at the same time. All manual shields can deflect certain enemy projectiles.


''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' while using the targeting system, Link automatically lifts his shield in defense. Projectiles can be reflected with the [[Shield Attack]].
''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' while using the targeting system, Link automatically lifts his shield in defense. Projectiles can be reflected with the [[Hidden Skills#Shield Attack|Shield Attack]].


==Shields Appearances in Games==
==Shields Appearances in Games==